Hey guys/gals UK over here, anyone know any good vpn's I can use so I can get this unlocked tomorrow ? thanks a bunch.
As mentioned, spotflux works good.
Hey guys/gals UK over here, anyone know any good vpn's I can use so I can get this unlocked tomorrow ? thanks a bunch.
I heard on normal like 20 hrs iirc
tetrisgrammaton said:maybe but i don't care what the game is called because strategy usually works best (imo) when all the variables are known and you are left grappling with how they (it, your pieces) fit on the board
Is that free?As mentioned, spotflux works good.
Hey guys/gals UK over here, anyone know any good vpn's I can use so I can get this unlocked tomorrow ? thanks a bunch.
Btw, how big is the game download on Steam?
Is that free?
Aboot 13gb
(wait, i can't tell if that's an insult or not)
Just voicing a small concern, would be great if somebody who knows better could correct me, but is the game designed in such a way that it's a race to complete it?
Given that you get two or three terror missions at a time and you can only complete one, overall panic is obviously going to rise (unless successfully completing it drops it by double the rise or more). As you can lose the game if 8(?) countries drop out of the funding, I'm worried that it will be a rush rather than taking your time (obviously not really taking your time but you know what I mean, just enjoying the game.
Anybody able to argue with me on this?
There are more ways to reduce panic. Now on Impossible, possibly Classic, too, you're right. It will be a rush. But with enough satellite coverage and going to the missions in the nations with the highest panic level, you should be able to keep the game running for a long, long time.Just voicing a small concern, would be great if somebody who knows better could correct me, but is the game designed in such a way that it's a race to complete it?
Given that you get two or three terror missions at a time and you can only complete one, overall panic is obviously going to rise (unless successfully completing it drops it by double the rise or more). As you can lose the game if 8(?) countries drop out of the funding, I'm worried that it will be a rush rather than taking your time (obviously not really taking your time but you know what I mean, just enjoying the game.
Anybody able to argue with me on this?
I believe the concept of "time is of the essence" is something that will always be there with regards to managing panic across the world. With that said, unlike the original x-com the time in Strategic mode isn't realtime so in that sense you can enjoy the game at your pace and definitely avoid a 'dash to the finish line' per se. In the end the odds are stacked against you in this game of decisions, you're not really supposed to have all the countries alive and content, you will lose either a couple of all of them I assume.
I believe the concept of "time is of the essence" is something that will always be there with regards to managing panic across the world. With that said, unlike the original x-com the time in Strategic mode isn't realtime so in that sense you can enjoy the game at your pace and definitely avoid a 'dash to the finish line' per se. In the end the odds are stacked against you in this game of decisions, you're not really supposed to have all the countries alive and content, you will lose either a couple of all of them I assume.
There are more ways to reduce panic. Now on Impossible, possibly Classic, too, you're right. It will be a rush. But with enough satellite coverage and going to the missions in the nations with the highest panic level, you should be able to keep the game running for a long, long time.
I wouldn't be surprised if it's possible, with a lot of work, mind you, to reach a state where you can keep the alien invasion in a stalemate. You know, with satellite coverage on all nations, interceptors ready to take out all UFOs, and keeping panic down by picking the right missions for it. Just not on Impossible.
I doubt 5sec time lapse in the original made you nervous.
I have to say I'm concerned a little about this as well. It seems the progress of the game is more guided and defined than it was before. I read in an interview (I think about the Classic difficulty and stuff) thatJust voicing a small concern, would be great if somebody who knows better could correct me, but is the game designed in such a way that it's a race to complete it?
Given that you get two or three terror missions at a time and you can only complete one, overall panic is obviously going to rise (unless successfully completing it drops it by double the rise or more). As you can lose the game if 8(?) countries drop out of the funding, I'm worried that it will be a rush rather than taking your time (obviously not really taking your time but you know what I mean, just enjoying the game.
Anybody able to argue with me on this?
I liked 5min every second. It was just the right time lapse where I could sort of relax until we had a hit on the radar.
I have to say I'm concerned a little about this as well. It seems the progress of the game is more guided and defined than it was before. I read in an interview (I think about the Classic difficulty and stuff) thatwhich sort of suggests the time line is set in stone. Also the fact that they can easily pin a number on the game length and the amount of maps you'll see worries me a bit. I'm pretty sure I saw Jake Solomon being quoted as saying there will be typically X amount of missions in any given game.June is when the Mutons start appearing
From that I assumed the game/story basically progresses no matter what the player does aside from failing the game of course. Unless he meant "if you play it perfectly then you will have do about X missions".
No, what I mean is you'll get forced into story missions no matter what? In the original you had to capture certain ranks of aliens to unlock stuff. Also I remember the original scaling with research you had done and not thatUm it does, because if you do nothing you will just lose the game. This is a game with an actual fail state just like the original you will be overrun by the aliens.
Yea I'm pretty sure this was the case. I remember testing this with a time interval of 1 day and got no activity for a month and thus got a poor rating from the council.I never got a confirmation for this, but I believe in original the longer the interval the bigger the chance to get UFO contact. I remembered I could go 15-20 days without a UFO on a 1 hour lapse, never managed to do that on a 1 day lapse.
Those floaty things with the capes? Weren't they weak as fuck?Dude, in the original you could run intofirst UFO mission out. Story progression is linked both to missions/overall objectives and research trees in this one.Ethereals
It's not really a difficulty setting. It just means that you have ONE save and you cannot quit and reload, it's auto saving after every move.
The difficulty settings are
Easy
Normal
Classic
Impossible
There are two floaty things with capes. The first being Floaters, which are weak. The second being Etherals, who also wear a hood, which are physically weak, but will mess you up fiercely with mind control.Those floaty things with the capes? Weren't they weak as fuck?
Well good to know it's still related to research and stuff isn't forced on you too much.
You start with less scientists and engineers. You start without an officer training facility which would allow you to upgrade your squad size. You have to earn the officer training facility by having a soldier with a certain promotion if I recall correctly. Plus the enemies have slightly higher hit points etc. Panic levels increase faster... stuff like that.What does the Classic have?
Personally, I wish they used the thin men in more interesting ways
I'd just like to say if I panic and shoot and kill Pvt. UnknownSoldier, it has nothing to do with appearences in the WP7 thread no siree... it's just an unfortunate coincidence...
I loved it too. It was actually the first X-Com I ever played. It was only till much later that I got the first one.Many people hated TftD because it felt (well, it was) like a cash grab, but I loved the setting and the Jules Verne-like aesthetics. It was also mental hard. Boat missions were basically a spoonful of fuck off.
I hope we get a similar expansion/sequel.
20minutes for the review embargo to end, right?
Dude, in the original you could run intofirst UFO mission out. Story progression is linked both to missions/overall objectives and research trees in this one.Ethereals
No, you couldn't. They were on a fixed 6-month timer, same as Lobstermen in TFTD.
Can someone explain to a x-com newbie what ironman mode is?
Can someone explain to a x-com newbie what ironman mode is?
1 save file
autosave keeps saving over it constantly
your decisions matter
can't reload/redo/retry your mistakes
"rogue-like-esque"