You can ignore the mission and just advance the time, but that's going to lead to panic.
Quick question -- Which is generally considered the definitive XCOM: UFO Defense, or Terror from the Deep?
I had it only take off 2 HP last night. It was on Classic but the tutorial was still in effect.one damage per turn for 3 turns...
UFO Defense, no question.Quick question -- Which is generally considered the definitive XCOM: UFO Defense, or Terror from the Deep?
Quick question -- Which is generally considered the definitive XCOM: UFO Defense, or Terror from the Deep?
How long have the rest of the Classic Ironman peeps held on to their original crew? I've had a Sniper (whom I named after myself, cough), devastating Assault soldier Charlize Theron, and two quite helpful Support chaps (Samuel L. Jackson & John Travolta) with me since the start of the game, and I use them in every mission they're available. Sniper has also only gotten injured once, by an asshole Floater who hopped across the map.
I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.
On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.
It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.
of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.
Fuck Chryssalids.
Fuck Chryssalids.
I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.
On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.
It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.
of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.
Welp...like 5 nations about to drop me. I have a satellite ready to launch in a day or so. Should I use it on one of them or keep shoring up my 2 good regions?
I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.
On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.
It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.
of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.
This bothers me as well.::Sigh:: My sniper, literally, missed 9 shots in a row. Meanwhile a floater with a pistol took out my assault from across the map. SMH.
I love this game, but I sort of hate the fact that good strategy and positioning can be completely undone by the roll of the dice.
The benefit to always putting vets in is that they'll rank up quite quickly, especially the Assault and Sniper types who tend to get lots of kills. Of course there's a huge danger that they could be taken out, but I enjoy the risky play. And man, it makes things tense.
For the second time now during the aliens turn new aliens spawn/appeared right on top of my squad (clipping through trees and houses and whatnot). Just now 3 Mutons appeard on top of my guys and killed my entiere squad (playing on classic ironman). This has to be a bug, right?
I'd very much like to know this, too.So what's the situation with the inclusion of 1080p movies not being used by the game?
I can see very clearly that I'm only getting 720p videos on my system. I know there is a workaround but I'm wondering if the developers are aware of this bug? The 720p videos are quite hideous and there are a LOT of them. I can't believe how often they cut to video. :\
one damage per turn for 3 turns... Not sure if the 3 turns starts from when you initially get poisoned or the turn you leave the poison cloud.
Maybe they're lost in the Jungle, like Arnold in Predator 1. Maybe they've gone rogue, or been assimilated? Maybe the secret last mission is to fight them in all their psionic hybrid glory. You'll never know if you start over now.
This bothers me as well.
It's very much more of a board game than a video game, although that's not necessarily a bad thing. Just a different thing.
For the second time now during the aliens turn new aliens spawn/appeared right on top of my squad (clipping through trees and houses and whatnot). Just now 3 Mutons appeard on top of my guys and killed my entiere squad (playing on classic ironman). This has to be a bug, right?
On classic though, you WILL lose people - it's only a matter of when and who. also, the officer training school is absolutely essential as early as you can get it, one of the first upgrades is a +25% bonus to XP/kill which will help convert rooks to vets much faster, not to mention that you can expand to 5 squaddies right after you build it.
Anyone have a dinosaur of a computer and can run it?
The more I play this game, the more I wish it played like Valkyria Chronicles.
And then I want more Valkyria Chronicles.
Yup. There's a demo.
Thanks! I'll give this a shot when I get home.
Could somebody report back after trying the BAT files? There is nothing worse than poorly compressed in-game assets, and my download doesn't unlock until tomorrow.
UFO Defence according to most people. Terror from the Deep was a quick cash grab (more of a expansion than a real sequel), but I enjoyed it more. Jules Vernian-aesthetics, crazy looking aliens and SHIP MISSIONS FROM HELL that make UFO Defence look tame in comparison.
TftD was hardcore as fuck.
Do I just rename the .txt to .bat and let 'er rip?
I fully expect to have major losses eventually, but it isn't happened yet and I'm gonna ride this out and see how far it takes me
And yeah Officer Training School is certainly essential. Probably the most important thing to build along with satellites and uplinks. If you get one of your vets to Captain early you can have 6 peeps relatively early on, which is fun.
The key to success on Classic is to find that proper mix of conservative and aggressive play. You want to be conservative with your movement and use Overwatch very frequently to try to mitigate and punish ambushes, but you also don't want to be too timid. Sometimes the ol' run n gun or terrifyingly low percentage shot saves the day for everyone.
I've had Aliens "appear" right in front of my squad as well. It was really weird. Lucky for me it was just floaters and they mostly ran for cover.
Classic difficulty? you could have a patrol stumbling across you and kind of panicking. I've had that a couple of times.