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XCOM: Enemy Unknown |OT| Neo GAF is Under Alien Control

FlyinJ

Douchebag. Yes, me.
You can ignore the mission and just advance the time, but that's going to lead to panic.

The mission will stick around for a little while if you ignore it as well. I'm not sure if it's hours or days or how long it sticks around. You can then choose to do it by highlighting the mission instead of begin scan.

Does anyone know how long a mission stays in the queue before failing if you choose not to do it right away? It may also be different depending on what type of mission it is.
 

Zeliard

Member
How long have the rest of the Classic Ironman peeps held on to their original crew? I've had a Sniper (whom I named after myself, cough), devastating Assault soldier Charlize Theron, and two quite helpful Support chaps (Samuel L. Jackson & John Travolta) with me since the start of the game, and I use them in every mission they're available. Sniper has also only gotten injured once, by an asshole Floater who hopped across the map.

I currently have 7 people in my Memorial list, though all but one were rookies. I was pretty haphazard with those guys, using them basically as scout bait.

I haven't gotten two snipers yet, which I imagine could be fun to use, but then I also barely ever rotate out my core crew. I only ever put rookies in when one of my normal guys gets wounded and is temporarily out of commission. I should probably rotate the newbs in more often, but eh. I like having it so that a team of 5-6 total badasses is saving the planet, and using rookies as sacrificial meat.
 

Funky Papa

FUNK-Y-PPA-4
Quick question -- Which is generally considered the definitive XCOM: UFO Defense, or Terror from the Deep?

UFO Defence according to most people. Terror from the Deep was a quick cash grab (more of a expansion than a real sequel), but I enjoyed it more. Jules Vernian-aesthetics, crazy looking aliens and SHIP MISSIONS FROM HELL that make UFO Defence look tame in comparison.

TftD was hardcore as fuck.
 

Lombax

Banned
ATTN GAFCOM:

Our research into alien technology has provided us with the ability to save mission data in what the lab boys are calling the "cloud".
Detailed schematics on how to make this possible on your local computers can be found here.

Good hunting.

--Lombax
 
How long have the rest of the Classic Ironman peeps held on to their original crew? I've had a Sniper (whom I named after myself, cough), devastating Assault soldier Charlize Theron, and two quite helpful Support chaps (Samuel L. Jackson & John Travolta) with me since the start of the game, and I use them in every mission they're available. Sniper has also only gotten injured once, by an asshole Floater who hopped across the map.

I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.

On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.

It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.

of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.
 

garath

Member
Man. I'm having a blast. Normal Ironman so it's definitely a little easier but it's just practice for the upcoming Classic run.

I finally finished my second uplink and the thermal generator. I am poor as all get out though so I hit the black market and sold enough sectoid corpses to start building my third satellite. Good thing too, it takes 20d :( I need to figure out where to put it. Put it north america and increase my bonuses per month or put it in a panic'd country for smaller rewards. Decisions decisions.

Rocking the missions too. Still no deaths. 2 missions ago I managed to capture a thin man AND a floater. Rookie of the year. Then I shot down a tougher UFO (really need to start working on new armaments for the interceptors too.. ugh!) just barely and I'm currently in the middle of hunting down my first outsider. I'm going to try and capture him. Rookie of the year has gotten 2 kills so far this mission and is poised to try and get that outsider. Probably going to send in my assault with nano vest first, hunker him down to take some fire and then rush in the rookie for the stun. My only heavy with suppression was injured last mission and I don't have him this time. Fingers crossed. Will find out what happens when I get home!

Lunch is too short. I fucking love this game.

I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.

On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.

It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.

of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.

Fantastic strategy. Basically what I'm doing as well. Since I spent all my money by the time I got Cpl, I still only have 5 slots but I make sure at least 1 is a rookie for that same reason. Once I get 6 I'll slot 2 rookies per mission. Cycle in the less veteran with the more veteran and try and keep people up in the event of losses.
 

Lombax

Banned
I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.

On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.

It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.

of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.

When I get home tonight I will be playing my first bomb mission with 1 Vet and 3 rookies...good times.
 

Ceebs

Member
Welp...like 5 nations about to drop me. I have a satellite ready to launch in a day or so. Should I use it on one of them or keep shoring up my 2 good regions?
 
I want to play this so bad but I'm knee-deep in Dishonored already. Can't decide if I want to bounce back and forth between the two to prolong my fun or do one and then the other. Decisions!
 

Zeliard

Member
I bombed miserably on my first classic playthrough due to a squad wipe of vets and then only having rookie backups, and continued to wipe mission after mission.

On my current playthrough, I'm being very methodical about swapping in Rookies and having a nice mix of vets and rooks. I have 1-2 rookies in every mission, and I've done 8-10 missions so far. It's a fantastic way to ensure that you'll have specialized soldiers should you sustain any major losses.

It plays into my tactical strategy as well - put the rook out front to scout. If he's in position to take a kill, he'll probably get promoted and if he eats it, I've only lost a rook.

of the starting roster, I've only lost two soldiers in ~9 missions and nearly everyone has been promoted at least once. I think there's still two rooks who haven't been out in the field yet.

The benefit to always putting vets in is that they'll rank up quite quickly, especially the Assault and Sniper types who tend to get lots of kills. Of course there's a huge danger that they could be taken out, but I enjoy the risky play. And man, it makes things tense.

That Floater I was talking about that hopped across the map and injured my sniper? He crit'd the sniper down to literally 1 HP. I ended up dashing my sniper up the map and the rest of my team back and I basically surrounded the sniper with them, hoping to the gods that the next shot that asshole Floater took would be directed towards one of them instead (and it was, and he missed, the jerk.)

Game needs to come with a heart attack warning.

Floaters had hopped to my Sniper several times before but it was never an issue since they'd just land in a spot where he had a high % shot on them, but not that guy.
 

Mesoian

Member
::Sigh:: My sniper, literally, missed 9 shots in a row. Meanwhile a floater with a pistol took out my assault from across the map. SMH.

I love this game, but I sort of hate the fact that good strategy and positioning can be completely undone by the roll of the dice.

Does anyone know what triggers the sound queues for enemies in the fog of war? I spent 10 minutes sending dudes around the map looking for 1 lone thinman who was hiding behind a bench after finishing a VIP mission.

Also, for heavys, what is their evolved weapon? I still have them using bullets when everyone else is firing plasma.
 

antitrop

Member
::Sigh:: My sniper, literally, missed 9 shots in a row. Meanwhile a floater with a pistol took out my assault from across the map. SMH.

I love this game, but I sort of hate the fact that good strategy and positioning can be completely undone by the roll of the dice.
This bothers me as well.

It's very much more of a board game than a video game, although that's not necessarily a bad thing. Just a different thing.
 

masterkajo

Member
For the second time now during the aliens turn new aliens spawn/appeared right on top of my squad (clipping through trees and houses and whatnot). Just now 3 Mutons appeard on top of my guys and killed my entiere squad (playing on classic ironman). This has to be a bug, right?
 
The benefit to always putting vets in is that they'll rank up quite quickly, especially the Assault and Sniper types who tend to get lots of kills. Of course there's a huge danger that they could be taken out, but I enjoy the risky play. And man, it makes things tense.

On classic though, you WILL lose people - it's only a matter of when and who. also, the officer training school is absolutely essential as early as you can get it, one of the first upgrades is a +25% bonus to XP/kill which will help convert rooks to vets much faster, not to mention that you can expand to 5 squaddies right after you build it.
 

suaveric

Member
For the second time now during the aliens turn new aliens spawn/appeared right on top of my squad (clipping through trees and houses and whatnot). Just now 3 Mutons appeard on top of my guys and killed my entiere squad (playing on classic ironman). This has to be a bug, right?

I've had Aliens "appear" right in front of my squad as well. It was really weird. Lucky for me it was just floaters and they mostly ran for cover.
 

Geoff9920

Member
So what's the situation with the inclusion of 1080p movies not being used by the game?

I can see very clearly that I'm only getting 720p videos on my system. I know there is a workaround but I'm wondering if the developers are aware of this bug? The 720p videos are quite hideous and there are a LOT of them. I can't believe how often they cut to video. :\
I'd very much like to know this, too.

What's the work around? I hope it's not renaming every video file... o_O
 

pvpness

Member
one damage per turn for 3 turns... Not sure if the 3 turns starts from when you initially get poisoned or the turn you leave the poison cloud.



Maybe they're lost in the Jungle, like Arnold in Predator 1. Maybe they've gone rogue, or been assimilated? Maybe the secret last mission is to fight them in all their psionic hybrid glory. You'll never know if you start over now.

Ha! Ironman doesn't afford me the resources to just have 5 of my best soldiers trapped in purgatory. :( I really don't have any problem starting over though. Not a year has gone by that I haven't played the original, so it's not a big deal.

Now if it happened on hour 30 instead of 10, then I'd probably be bummed out.
 

Mesoian

Member
This bothers me as well.

It's very much more of a board game than a video game, although that's not necessarily a bad thing. Just a different thing.

The more I play this game, the more I wish it played like Valkyria Chronicles.

And then I want more Valkyria Chronicles.
 

Mupod

Member
For the second time now during the aliens turn new aliens spawn/appeared right on top of my squad (clipping through trees and houses and whatnot). Just now 3 Mutons appeard on top of my guys and killed my entiere squad (playing on classic ironman). This has to be a bug, right?

Was probably a patrol, but maybe the 'appear' cinematic bugged out because they were already on top of you. I've seen some weird shit happen with enemies that my sniper spotted before they saw me.
 

Zeliard

Member
On classic though, you WILL lose people - it's only a matter of when and who. also, the officer training school is absolutely essential as early as you can get it, one of the first upgrades is a +25% bonus to XP/kill which will help convert rooks to vets much faster, not to mention that you can expand to 5 squaddies right after you build it.

I fully expect to have major losses eventually, but it isn't happened yet and I'm gonna ride this out and see how far it takes me ;)

And yeah Officer Training School is certainly essential. Probably the most important thing to build along with satellites and uplinks. If you get one of your vets to Captain early you can have 6 peeps relatively early on, which is fun.

The key to success on Classic is to find that proper mix of conservative and aggressive play. You want to be conservative with your movement and use Overwatch very frequently to try to mitigate and punish ambushes, but you also don't want to be too timid. Sometimes the ol' run n gun or terrifyingly low percentage shot saves the day for everyone.
 
Okay guys.

Can You Run It says I can run this game on high. I doubt that. Whatever.

Anyone have a dinosaur of a computer and can run it? I'd post spec, but I'm sure if someone with low specs can run it, I probably can.

Is it well optimized?
 

UNCyrus

Member
The more I play this game, the more I wish it played like Valkyria Chronicles.

And then I want more Valkyria Chronicles.

tumblr_mb6louPj461r2mmrd.gif
 

Sloane

Banned
Some camera and control issues aside, the game is amazing, possibly my GOTY. Had started playing Dishonored yesterday but guess that'll have to wait now a month or two. Thought about starting in hardcore mode but decided against it, wisely so. Fucked up nevertheless, tried saving Canada who were close to panicking and got slaughtered. Next time, I'll let them die.
 

Funky Papa

FUNK-Y-PPA-4
Could somebody report back after trying the BAT files? There is nothing worse than poorly compressed in-game assets, and my download doesn't unlock until tomorrow.
 

Corky

Nine out of ten orphans can't tell the difference.
Could somebody report back after trying the BAT files? There is nothing worse than poorly compressed in-game assets, and my download doesn't unlock until tomorrow.

Do I just rename the .txt to .bat and let 'er rip?
 

calder

Member
UFO Defence according to most people. Terror from the Deep was a quick cash grab (more of a expansion than a real sequel), but I enjoyed it more. Jules Vernian-aesthetics, crazy looking aliens and SHIP MISSIONS FROM HELL that make UFO Defence look tame in comparison.

TftD was hardcore as fuck.

I couldn't get into TFtD, something about throwing grenades underwater just irked me lol. Also, it was noticeably harder than Enemy Unknown and since I felt I was an X-Com ninja I played on higher difficulty levels and never lasted more than a couple of hours before Earth basically crumbled in flames. :(
 
I fully expect to have major losses eventually, but it isn't happened yet and I'm gonna ride this out and see how far it takes me ;)

And yeah Officer Training School is certainly essential. Probably the most important thing to build along with satellites and uplinks. If you get one of your vets to Captain early you can have 6 peeps relatively early on, which is fun.

The key to success on Classic is to find that proper mix of conservative and aggressive play. You want to be conservative with your movement and use Overwatch very frequently to try to mitigate and punish ambushes, but you also don't want to be too timid. Sometimes the ol' run n gun or terrifyingly low percentage shot saves the day for everyone.

The other thing I've found, is that High Cover is essential, it will save your little nutsack time and time again. Often it's better to dash to high cover, than to sit in overwatch on low cover, or take a low percentage shot.

Also, I <3 the support upgrade to make you move an extra 3 spaces. That's gotten me out of some really tough jams when combined with the triple medbpack upgrade.
 

Victrix

*beard*
Sorry, didn't include instructions for that batch file

Yes, rename from .txt to .bat and run it in Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Movies
 

pvpness

Member
Classic difficulty? you could have a patrol stumbling across you and kind of panicking. I've had that a couple of times.

I've had plenty of times (though mainly on escorts) were central will radio with, "You've got a wave of Xrays headed your way!" Which then usually leads to several enemy units just dropping into the map. Sometimes it's on top of my squad, sometimes it's in the terrifying darkness.
 
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