In one of the dev vids, Thin Men were just dropping from the sky around them.
I think that was in the Bomb Mission, basically you have to survive it.
Also Thin Man are assholes.
In one of the dev vids, Thin Men were just dropping from the sky around them.
I think that was in the Bomb Mission, basically you have to survive it.
Also Thin Man are assholes.
I havent played the originals but from what ive read this is Fireaxis take on the series not a 1:1 remake.
Sucks for the hardcore fans though, but what do you want: No new XCOM at all or Fireaxis XCOM?
The 3 moves ahead podcast explains well the problem.
The new system makes the "under cover" position the only tactical valid position. With the terrain subdivided in a "binary" way, between valid tactical spaces (under cover) and invalid tactical spaces (in the open).
the cover discussion is really strange. You can be in the open in either game. The results will be the same: dead soldiers. The new game simply highlights the cover. I fail to see the controversy.
Can't you "Hunker Down" in the open in the new game? Sure, it's still not as good as doing it behind high cover, but it does grant immunity to critical hits.One important distinction is that in the original game, open terrain can be slightly improved by crouching, so that you have some sort of defensive option even when not in cover.
Shooting range also has a lot to do with the differences. In the new game, the units who have a firing pattern similar to the original would be snipers with squadsight, since they can just sit in the back and fire from anywhere.
I've read this thread and have the oddest question
It is fun?
Yup thats what im saying dude, im happy to have a sci fi Turn Based Strategy game on my PS3 so im cool :3Yes, Slender Man is an ass hat.
No remake is ever 1:1.
Expecting it to be is foolish.
It's like the backers of Wasteland 2 and Project Eternity that expect those games to look exactly like a game from the mid-90s.
You can use hunker down out in the open?Can't you "Hunker Down" in the open in the new game? Sure, it's still not as good as doing it behind high cover, but it does grant immunity to critical hits.
Also, I can pretty much only think of one situation where being in the open was a good thing in the original. When facing enemy Blaster Bombs. Get away from the walls and kneel. And hope the aliens miss. With a guided handheld mini-nuke launcher. Although, if you're in that situation, things might be looking bad for that soldier in any case. Just not THAT bad.
the cover discussion is really strange. You can be in the open in either game. The results will be the same: dead soldiers. The new game simply highlights the cover. I fail to see the controversy.
Also: unpredictability and dice rolls are the opposite of strategic depth. They may create tension but they do not make xcom a better strategy game.
That means: if the new xcom looses a few dice rolls there is no depth lost. I'd even argue it makes xcom a deeper (and more strategic) game.
Try reading something he's written. I find Bruce Geryk quite adept at forming coherent sentences. And I didn't get the sense that he was bored at all.sahest said:And the 3 Moves Ahead-episode was great, but man, that Bruce guy. He has trouble forming coherent sentences, and he seems genuinely bored.
Flawless.
I've read this thread and have the oddest question
It is fun?
the cover discussion is really strange. You can be in the open in either game. The results will be the same: dead soldiers. The new game simply highlights the cover. I fail to see the controversy.
Also: unpredictability and dice rolls are the opposite of strategic depth. They may create tension but they do not make xcom a better strategy game.
That means: if the new xcom looses a few dice rolls there is no depth lost. I'd even argue it makes xcom a deeper (and more strategic) game.
Try reading something he's written. I find Bruce Geryk quite adept at forming coherent sentences. And I didn't get the sense that he was bored at all.
The cast really suffers from being a skype-cast, they're always waiting for each other's sentences to resolve neatly since they're not in the same room.
I think the thing with the cover is that it's so foregrounded that it seems you're basically roadie running from point to point, and people have a hard time reconciling that with their memories of X-Com.
I think randomness can be a fantastic strategic element when you're basically told what your chances are. Like in a Fire Emblem game where every move you make can be completely informed and you can even plan for contingencies in case the RNG is unkind.
Try reading something he's written. I find Bruce Geryk quite adept at forming coherent sentences. And I didn't get the sense that he was bored at all.
Of course crouching in a field isn't tactically viable in this. That is because it isn't tactically viable anywhere. The changes I've seen *mostly* change the tactical combat in a good way.
If you diehard nutjobs want a point for point remake Xenonauts is still coming.
It's nice to see a good topic on a good looking game going straight to shit.
Who said anything about realism? Crouching in the field is the last place I want to be in a shooter or XCOM or any other game, really. Of course if you take into consideration camo or alien vision it is different, but those systems aren't in this game or the old one so they are irrelevant.
A cover system wasn't in the old game either.
You're missing my point, though. The only reason it isn't tactically viable IS THE COVER SYSTEM. Not because of anything else.
Without the cover system it would be as tactically viable as crouching anywhere else that didn't block line of sight. Percentage to hit is percentage to hit. You don't need to make up excuses for a perfectly valid design decision.
I think it's around 6.I preordered this a month ago. I still remember the old days of X-Com. stuff 14 guys into the Skyranger and send the rookies out as dispensable scouts. Just lovely! I don't even need to pay them salary at the end of the month!
What's the max unit you can bring along in this one?
I think it's around 6.
Is there any way to disable the cutscenes/cinematics that play 6 times a minute? This is totally my kind of game and I'm a fan of Firaxis but I found this extremely annoying, to the point where I wanted to quit the demo before it was over. Please tell me the game can be played without that nonsense happening every turn.
Is there any way to disable the cutscenes/cinematics that play 6 times a minute? This is totally my kind of game and I'm a fan of Firaxis but I found this extremely annoying, to the point where I wanted to quit the demo before it was over. Please tell me the game can be played without that nonsense happening every turn.
My prediction: Enemy Unknown is going to be a deeper, more tactical, generally better game than the original XCOM. Gradually, design decisions like the removal of time units, a lower squad limit, and cover are going to be recognized as superior and the original game is going to become painful to go back to.
Hope I'm right!
The Idle Thumbs stream got me to take a look at the original X-Com for the first time. I must say it is completely awesome and pretty much everything I like to see in a pc game.
The Idle Thumbs stream got me to take a look at the original X-Com for the first time. I must say it is completely awesome and pretty much everything I like to see in a pc game. The learning curve always kept me back, but it's actually somewhat easy to wrap the brain around. Looking forward to trying this out as well. Looks respectful to the original.
Can I get a link?
http://www.idlethumbs.net/3ma/episodes/we-will-be-watching-commander
Not spoilery, they only mention info that has already been released for promotion.
Who's saying they want a one for one exact remake out of this new XCom? I know it's easier to talk down to a strawman but it is hardly fair.If you diehard nutjobs want a point for point remake Xenonauts is still coming.
What part of mostly healthy discussion is turning a thread to shit? Do differing opinions and arguments frighten you for some reason?It's nice to see a good topic on a good looking game going straight to shit.