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XCOM: Enemy Unknown |OT| Neo GAF is Under Alien Control

Derrick01

Banned
Game is getting a lot easier to handle on the base side of things. I have a fully constructed base now with 8 satellites on the way which will fill out the rest of the world and I'm making $1100 a month. I have Titan armor on my 2 close combat guys (heavy and assault) and plasma snipers for my 2 snipers. I have to train my 2nd support guy up to major since I lost matthew broderick. He sacrificed himself to make sure I could capture a berserker and heavy floater alive.

In reality I wasn't expecting him to die but the heavy floater 1 shot crit him for 12 damage.
 
Sure, poor decisions. I'm talking about the difference between making a great decision and a so-so decision that means the end of the game. The total number of decisions in a given moment is so limited. Not only that, but there are so FEW of them that truly matter enough to affect your playthough.

Like, you can make a decision to ignore someone that you shouldn't. But it's so painfully obvious that it almost doesn't count.

Research, similarly, seems like it has three (not literally) paths that all lead back to the same point.

It's not Alpha Centauri, if that's what you mean, but I find the aspect of managing resources and choosing what to do next to be fairly rewarding. But the game doesn't make any effort to hide the binary nature of a lot of its choices. I don't see how the BioWare comparison is relevant. What strategic choices can you make in Dragon Age that lead to you losing the game?

Volodja said:
Also, Classic Ironman kicked my ass, but Normal seems to be far too easy as far as the missions go.

Normal picks up.
 

Corky

Nine out of ten orphans can't tell the difference.
Daaaamn. Easy mission my ass. Cleared out 8 sectoids and disarmed the bomb. 4 Thin men spawn.

I.... I might have to bump it down to normal.
 

Ketch

Member
Just had to "ignore" a mission for the first time, it's the primary objective after reasearching the hyperdimension beacon
Big bad UFO-7, flying over china
.. I'm Imagining this thing on the jumbo tron in times square, the worlds population watching the evening news through shop windows, world's governments getting pissed "We've given you all this money! Do something!"

Meanwhile, all the scientists and engineers at XCOM HQ locked in, grinding on their workstations. 48, 72 hour shifts... They gotta figure out these plasma weapons, and there's plans for prototype Titan armor that they haven't even looked at yet. Spec ops commandos just sitting hunched over in the barracks, weight of the world on their backs, just waiting for the call.
 

Mesoian

Member
Just had to "ignore" a mission for the first time, it's the primary objective after reasearching the hyperdimension beacon
Big bad UFO-7, flying over china
.. I'm Imagining this thing on the jumbo tron in times square, the worlds population watching the evening news through shop windows, world's governments getting pissed "We've given you all this money! Do something!"

Meanwhile, all the scientists and engineers at XCOM HQ locked in, grinding on their workstations. 48, 72 hour shifts... They gotta figure out these plasma weapons, and there's plans for prototype Titan armor that they haven't even looked at yet. Spec ops commandos just sitting hunched over in the barracks, weight of the world on their backs, just waiting for the call.

Posts like this make me want to write stories about how my game is playing...but I feel like I would be taking the roll of the JJJameson role, field reporters phoning in about how a seasoned Colonel sniper missed every single shot fired, how he's doing his planet a disservice, and how the XCOM initiative is a joke.

Shit...

Okay, next play through, as a writing exercise, I'm doing that.
 

Zeliard

Member
It's not Alpha Centauri, if that's what you mean, but I find the aspect of managing resources and choosing what to do next to be fairly rewarding. But the game doesn't make any effort to hide the binary nature of a lot of its choices. I don't see how the BioWare comparison is relevant. What strategic choices can you make in Dragon Age that lead to you losing the game?

I don't even think the choices are all that binary. There's a ton of give-and-take and synergy between different elements of the strategy layer that add up over time, as you are constantly on the clock. Working on one thing means you aren't doing something else that could be just as useful, or more useful in a way that you haven't anticipated yet.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I don't even think the choices are all that binary. There's a ton of give-and-take and synergy between different elements of the strategy layer that add up over time, as you are constantly on the clock. Working on one thing means you aren't doing something else that could be just as useful, or more useful in a way that you haven't anticipated yet.

This game really reminds me of roguelikes, especially with Ironman turned on.
 
No but I really wish you could. Choose a map, and maybe choose enemy type/behavior/difficulty. That would be so cool.

massive oversight, or confirmation of agenda ; by allowing only those playing online/ multiplayer the opportunity to experience the aliens side , and also sample higher level weapons and armor from the human side, it seems fireaxis is putting a lot of eggs in the multiplayer basket.
 
I don't even think the choices are all that binary. There's a ton of give-and-take and synergy between different elements of the strategy layer that add up over time, as you are constantly on the clock. Working on one thing means you aren't doing something else that could be just as useful, or more useful in a way that you haven't anticipated yet.

Definitely when it comes to the resource management stuff. I haven't even touched SHIVs yet. I was thinking more of when you level up your units. Some people might point to that as overly simplified, but I think the choice between something like Disabling Shot and the throwable sensors for Snipers is quite significant.
 

mkenyon

Banned
What difficulty are you playing on? On Classic, money is quite limited for a large part of the game and panic can rise very quickly, and you're constantly having to juggle between short-term and long-term benefits.

The strategy layer isn't nearly as limited as you're making it out to be. It's probably where most people get boned in their playthroughs, not because of blatantly dumb decisions, but because you have to maintain proper balance between a number of things for a long period of time.
Classic Ironman.

It could be that I just haven't played through enough (or enough times) to really see the hard decisions.
Daaaamn. Easy mission my ass. Cleared out 8 sectoids and disarmed the bomb. 4 Thin men spawn.

I.... I might have to bump it down to normal.
Corky. I am not angry with you. Just disappointed.

Man up.
 
Terror missions are still the stuff of nightmares. I just finished one where a chrysalid was a pannel away from one of my men as they were killed by a reaction shot, had to turn the game off for a while. I'm going to be utterly gutted when one of my guys finally bites the dust.
 
Alright so can anyone clear this up for me - the retail versions of xcom that have the Elite Soldier Pack, is it a code activation? if so, I'm gonna front a friend some money for the code when he gets his retail version. if it isn't a code...then i'll just wait for an announcement (hopefully) that it's being released separately.

EDIT: PC version as a by the way, forgot to mention
 

Zeliard

Member
This game really reminds me of roguelikes, especially with Ironman turned on.

It's very similar, which is also why people shouldn't be afraid of simply starting over if they start off poorly especially in Classic Ironman, even if that may seem counter-intuitive.

The game becomes more manageable in the later stages once you get over the mid-game hump, but you'll make things much tougher for yourself by not properly balancing out the different things you need to do.

Definitely when it comes to the resource management stuff. I haven't even touched SHIVs yet. I was thinking more of when you level up your units. Some people might point to that as overly simplified, but I think the choice between something like Disabling Shot and the throwable sensors for Snipers is quite significant.

I think with the class abilities, it just depends on what type of build you're trying to go for. Sniper's a good example as you can either take the abilities that make him a long-range monster, or ones that make him more a mobile, closer-range, utility guy.

Personally I'll probably always go with the long-range version, but I've seen people argue in favor of the mobile Sniper, so maybe that has its place as well.

It's similar with the other classes, i.e. Assault, where you can either concentrate on offense or defense. They're binary in the sense that you probably don't want a mixed build.
 

Fjordson

Member
Alright so can anyone clear this up for me - the retail versions of xcom that have the Elite Soldier Pack, is it a code activation? if so, I'm gonna front a friend some money for the code when he gets his retail version. if it isn't a code...then i'll just wait for an announcement (hopefully) that it's being released separately.
It was for me on 360. Just a little card in the box with an Xbox Live code.
 
Alright so can anyone clear this up for me - the retail versions of xcom that have the Elite Soldier Pack, is it a code activation? if so, I'm gonna front a friend some money for the code when he gets his retail version. if it isn't a code...then i'll just wait for an announcement (hopefully) that it's being released separately.

I got the retail special edition and it's just one code for game + DLC. I think the soundtrack and stuff is on a folder on one of the discs though

edit: PC version
 
faBbs.jpg


Operation Blinding King. My first base assault.

Pylon died within the first three turns. He was overconfident from the successes of the last few missions and advanced too quickly without waiting for proper cover from the team's sniper duo, Myth and Orbital. The fool dashed right into a cyberdisc patrol and ate a salvo of plasma fire before anyone could react. While he bled out, Wolf Guy and Orbital took out the disc's drone escort and the squad's heavy, Overclock, used a well aimed rocket to take down the flying mechanical asshole itself.

This was a bitter victory, though. As the sole Support class, Pylon was the only one with the skills and equipment to deal with critical injuries. There was little the team could do, so they took cover near Cpt. Gusev and stayed with him until his dying breath before pressing on. The SHIV was used to scout ahead and draw any potential fire. With only 4 squad members left the safety of the team was paramount. No more mistakes, no more deaths. Pylon's end may have dampened the squad's spirit but it also made them more alert, more cautious and a hell of a lot more determined. The goal of this assault was primarily to eliminate the alien commander. Of course no one knew what this commander looked like so the real mission was much simpler: Kill. Everything.

2 chrysalids? Taken out while rushing the SHIV. Almost half a dozen drones? Surprisingly easy to handle without their cyberbuddies. The muton patrols deeper into the base? Between Wolf Guy's Rapid Fire/Run&Gun, Orbital's Double Tap and a well placed alien 'nade from Overclock they barely got a chance to sneeze. One green bastard managed to heavily damage the SHIV before being neutralized, but the whole point of the robot was to draw fire and keep the boys (and girl) safe.

The team progressed slowly, securing each section of the base before methodically moving on to the next until they finally reached what appeared to be the nexus of the facility. Imagine how anti-climatic it was to discover the commander was some sort of sectoid. The squad fought through chrysalids, mutons, drones and a cyberdisc all to get at a puny little alien with a tiny gun? Initially the team was going to take no risks, kill the alien leader on sight and bring it back dead. In light of the threat level, though, a last minute decision was made to attempt a live capture. As if to prove it was still a danger, the sectoid took out the SHIV with its pistol (though it was so heavily damaged it was almost nonoperational anyway). Myth and Orbit both hunkered down instead of taking killing shots while Overclock got into position to support Wolf Guy, the assault capture specialist.

What happened next was... unexpected.

The official story is that the cornered alien leader took a last desperate shot at the squad and managed to fatally wound Nobu 'Overclock' Nakagawa. He died before making it back to base, where he would be hailed as a hero along with Maxim 'Pylon' Gusev. What actually happened is a bit more confusing. Somehow the sectoid leader took control of Overclock's mind. Wolf Guy was close enough to terminate the sectoid but out of range to stun it. Everyone in the squad knew Overclock had one or two alien grenades left in his arsenal and it quickly became clear a choice had to be made: Kill Overclock first and capture the alien CO alive or immediately eliminate the alien leader and thus save Nobu's life.

Maybe, if Nakagawa was still lucid, he understood and appreciated the sacrifice he made for the greater good of the XCOM initiative and humanity as a whole. But I suspect his last few moments were filled with utter terror as he was being mind raped, and the last sight he saw before death was Orbital's rifle being leveled at his head.

Seconds after Overclock's death the alien commander was successfully stunned and secured. Even among those who had faith in the mission, no one believed the team would be able to actually capture the alien leader. Back at HQ, Operation Blinding King was being hailed as a massive victory and a turning point for the war effort. Among the three surviving Alpha Squad members the only real question was, "was it worth it?"
 
It's very similar, which is also why people shouldn't be afraid of simply starting over if they start off poorly especially in Classic Ironman, even if that may seem counter-intuitive.

The game becomes more manageable in the later stages once you get over the mid-game hump, but you'll make things much tougher for yourself by not properly balancing out the different things you need to do.

What's mid-game? I'm playing on Classic (not Ironman) and just recently inflitrated
the alien base and now need to build the special relay.
Is that about mid-game? I felt like I was floundering for a little bit, mostly because half the world was about panicked until I did that mission, which gave me enough breathing room to get satellites up in the air.

I think my only weak point right now is my Interceptors. They cannot take down large ships for their life.
 
faBbs.jpg


Operation Blinding King. My first base assault.

Pylon died within the first three turns. He was overconfident from the successes of the last few missions and advanced too quickly without waiting for proper cover from the team's sniper duo, Myth and Orbital. The fool dashed right into a cyberdisc patrol and ate a salvo of plasma fire before anyone could react. While he bled out, Wolf Guy and Orbital took out the disc's drone escort and the squad's heavy, Overclock, used a well aimed rocket to take down the flying mechanical asshole itself.

This was a bitter victory, though. As the sole Support class, Pylon was the only one with the skills and equipment to deal with critical injuries. There was little the team could do, so they took cover near Cpt. Gusev and stayed with him until his dying breath before pressing on. The SHIV was used to scout ahead and draw any potential fire. With only 4 squad members left the safety of the team was paramount. No more mistakes, no more deaths. Pylon's end may have dampened the squad's spirit but it also made them more alert, more cautious and a hell of a lot more determined. The goal of this assault was primarily to eliminate the alien commander. Of course no one knew what this commander looked like so the real mission was much simpler: Kill. Everything.

2 chrysalids? Taken out while rushing the SHIV. Almost half a dozen drones? Surprisingly easy to handle without their cyberbuddies. The muton patrols deeper into the base? Between Wolf Guy's Rapid Fire/Run&Gun, Orbital's Double Tap and a well placed alien 'nade from Overclock they barely got a chance to sneeze. One green bastard managed to heavily damage the SHIV before being neutralized, but the whole point of the robot was to draw fire and keep the boys (and girl) safe.

The team progressed slowly, securing each section of the base before methodically moving on to the next until they finally reached what appeared to be the nexus of the facility. Imagine how anti-climatic it was to discover the commander was some sort of sectoid. The squad fought through chrysalids, mutons, drones and a cyberdisc all to get at a puny little alien with a tiny gun? Initially the team was going to take no risks, kill the alien leader on sight and bring it back dead. In light of the threat level, though, a last minute decision was made to attempt a capture instead. As if to prove it was still a danger the sectoid took out the SHIV with its pistol (though it was so heavily damaged it was almost nonoperational anyway). Myth and Orbit both hunkered down instead of taking killing shots while Overclock got into position to support Wolf Guy, the assault capture specialist.

What happened next was... unexpected.

The official story is that the cornered alien leader took a last desperate shot at the squad and managed to fatally wound Nobu 'Overclock' Nakagawa. He died before making it back to base, where he would be hailed as a hero along with Maxim 'Pylon' Gusev. What actually happened is a bit more confusing. Somehow the sectoid leader took control of Overclock's mind. Wolf Guy was close enough to terminate the sectoid but out of range to stun it. Everyone in the squad knew Overclock had one or two alien grenades left in his arsenal and it quickly became clear a choice had to be made: Kill Overclock first and capture the alien CO alive or immediately eliminate the alien leader and thus save Nobu's life.

Maybe, if Nakagawa was still lucid, he understood and appreciated the sacrifice he made for the greater good of the XCOM initiative and humanity as a whole. But I suspect his last few moments were filled with utter terror as he was being mind raped, and the last sight he saw before death was Orbital's rifle being leveled at his head.

Seconds after Overclock's death the alien commander was successfully stunned and secured. Even among those who had faith in the mission, no one believed the team would be able to actually capture the alien leader. Back at HQ, Operation Blinding King was being hailed as a massive victory and a turning point for the war effort. Among the three surviving Alpha Squad members the only real question was, "was it worth it?"

+1
 

RS4-

Member
What I don't like so far:

- random xrays dropping from the sky
- xrays not really doing much until you breach some invisible line or actually have line of sight.
- and there is no element of surprise when you do find them, it goes through the cut scene and then they move out.
 

Ricker

Member
Daaaamn. Easy mission my ass. Cleared out 8 sectoids and disarmed the bomb. 4 Thin men spawn.

I.... I might have to bump it down to normal.

I don't like this...are you saying that even if you where the best player in the world and did everything right(maybe you did ;) ) that this happens anyway and you fail the mission? I am all up for challenges but this sounds cheap...
 
I don't like this...are you saying that even if you where the best player in the world and did everything right(maybe you did ;) ) that this happens anyway and you fail the mission? I am all up for challenges but this sounds cheap...

It is cheap, something similar happened to me, took down a Cyberdisc and some others, and then right behind me in a random car three Mutons spawned out of it, like it was a damn clown car. Got some of my best men killed because of that.
 

Hawk269

Member
No, but the PC version you can tweak the FMV to be in 1080p. I guess that's something.

Ummm, you don't have to do this with the patch that was released. That is why it was a large patch. All movies now play in 1080p if you have the patch on PC. No need to do any tweaking or anything like that. And yes, you can tell the difference between the 720p and 1080p versions.
 

doomquake

Member
ughhhhhhhhh why did i
go to the base with a bunch of recruits while veterans were recovering..and even then god damn it was nonstop crysalids. Things were pretty ok until then. Also - how come you get all your stuff back when you wipe? that seems a bit unrealistic.
 

Zeliard

Member
What's mid-game? I'm playing on Classic (not Ironman) and just recently inflitrated
the alien base and now need to build the special relay.
Is that about mid-game? I felt like I was floundering for a little bit, mostly because half the world was about panicked until I did that mission, which gave me enough breathing room to get satellites up in the air.

I think my only weak point right now is my Interceptors. They cannot take down large ships for their life.

It depends how many in-game months you've been playing. There are very few actual story missions and people will play them at different times. I'd say mid-game'ish is perhaps when you start seeing Cyberdiscs in Terror Missions. A terror mission with a few Cyberdiscs and tons of Chrysalids will punish the non-prepared player.
 
I don't like this...are you saying that even if you where the best player in the world and did everything right(maybe you did ;) ) that this happens anyway and you fail the mission? I am all up for challenges but this sounds cheap...

Once you reach the NPC/disarm the bomb, they warn you that hostiles are approaching and you have a chance to put everyone in overwatch. I've never had too much of a problem with, although it can be tense when you have units with only a few health left and you don't know where they're going to land. It's pretty lame as a design choice, but the other option would be you just taking a few turns to march the rescued unit back to the Skyranger with no opposition, which would be boring. Maybe they could've done something where the Skyranger needs to relocate and you continue forwards on the map.
 

epmode

Member
I don't like this...are you saying that even if you where the best player in the world and did everything right(maybe you did ;) ) that this happens anyway and you fail the mission? I am all up for challenges but this sounds cheap...

It can happen, yes.

But you have to remember that this game is just as much about preparing for situations like this in the strategic level as it is about the missions themselves.
 

Derrick01

Banned
Once you reach the NPC/disarm the bomb, they warn you that hostiles are approaching and you have a chance to put everyone in overwatch.

This is what I did on instinct since I had no idea where they were landing and I was lucky enough to kill 3 thin men right away out of the 4 that landed.

Granted at the point of the game I was at fighting nothing but thin men in that mission was basically a lunch break. I'm used to dealing with big enemies with 10+ HP.
 
What I don't like so far:

- random xrays dropping from the sky
- xrays not really doing much until you breach some invisible line or actually have line of sight.
- and there is no element of surprise when you do find them, it goes through the cut scene and then they move out.

I agree, I'm playing Classic and 25 hours in and it's a great game, I wish it had more tactical and strategic options/choices and less canned and scripted encounters. The difficulty hasn't been that hard to me, using bounding overwatch tactics, slowly advancing, pulling back when you spot the enemy and remembering that you have all the turns in the world for your basic missions, makes a difference.

I would like to know about the basic combat system underlying the game. Seems it's not pure percentage based. I've played lots of military combat games, Close Combat series, Steel Panthers, West Front and etc. maybe that helps. Looking forward to Xenonauts on Steam when it finally comes out.
 

Woo-Fu

Banned
Finished classic/ironman, is not too hard once you know the basics.

Final squad was 2 archangel double tap snipers, 2 titan double reaction supports, 1 ghost armor assault, 1 psi armor heavy.

Supports seem to be much better than all the other classes combined. Squad sight snipers are not far behind them but at least they need the rest of the squad to excel. :p
 
This is what I did on instinct since I had no idea where they were landing and I was lucky enough to kill 3 thin men right away out of the 4 that landed.

Granted at the point of the game I was at fighting nothing but thin men in that mission was basically a lunch break. I'm used to dealing with big enemies with 10+ HP.

I had one carve right through the center of all my units while literally everyone missed their overwatch shot, but he was meat the next turn.
 
faBbs.jpg


Operation Blinding King. My first base assault.

Pylon died within the first three turns. He was overconfident from the successes of the last few missions and advanced too quickly without waiting for proper cover from the team's sniper duo, Myth and Orbital. The fool dashed right into a cyberdisc patrol and ate a salvo of plasma fire before anyone could react. While he bled out, Wolf Guy and Orbital took out the disc's drone escort and the squad's heavy, Overclock, used a well aimed rocket to take down the flying mechanical asshole itself.

This was a bitter victory, though. As the sole Support class, Pylon was the only one with the skills and equipment to deal with critical injuries. There was little the team could do, so they took cover near Cpt. Gusev and stayed with him until his dying breath before pressing on. The SHIV was used to scout ahead and draw any potential fire. With only 4 squad members left the safety of the team was paramount. No more mistakes, no more deaths. Pylon's end may have dampened the squad's spirit but it also made them more alert, more cautious and a hell of a lot more determined. The goal of this assault was primarily to eliminate the alien commander. Of course no one knew what this commander looked like so the real mission was much simpler: Kill. Everything.

2 chrysalids? Taken out while rushing the SHIV. Almost half a dozen drones? Surprisingly easy to handle without their cyberbuddies. The muton patrols deeper into the base? Between Wolf Guy's Rapid Fire/Run&Gun, Orbital's Double Tap and a well placed alien 'nade from Overclock they barely got a chance to sneeze. One green bastard managed to heavily damage the SHIV before being neutralized, but the whole point of the robot was to draw fire and keep the boys (and girl) safe.

The team progressed slowly, securing each section of the base before methodically moving on to the next until they finally reached what appeared to be the nexus of the facility. Imagine how anti-climatic it was to discover the commander was some sort of sectoid. The squad fought through chrysalids, mutons, drones and a cyberdisc all to get at a puny little alien with a tiny gun? Initially the team was going to take no risks, kill the alien leader on sight and bring it back dead. In light of the threat level, though, a last minute decision was made to attempt a live capture. As if to prove it was still a danger, the sectoid took out the SHIV with its pistol (though it was so heavily damaged it was almost nonoperational anyway). Myth and Orbit both hunkered down instead of taking killing shots while Overclock got into position to support Wolf Guy, the assault capture specialist.

What happened next was... unexpected.

The official story is that the cornered alien leader took a last desperate shot at the squad and managed to fatally wound Nobu 'Overclock' Nakagawa. He died before making it back to base, where he would be hailed as a hero along with Maxim 'Pylon' Gusev. What actually happened is a bit more confusing. Somehow the sectoid leader took control of Overclock's mind. Wolf Guy was close enough to terminate the sectoid but out of range to stun it. Everyone in the squad knew Overclock had one or two alien grenades left in his arsenal and it quickly became clear a choice had to be made: Kill Overclock first and capture the alien CO alive or immediately eliminate the alien leader and thus save Nobu's life.

Maybe, if Nakagawa was still lucid, he understood and appreciated the sacrifice he made for the greater good of the XCOM initiative and humanity as a whole. But I suspect his last few moments were filled with utter terror as he was being mind raped, and the last sight he saw before death was Orbital's rifle being leveled at his head.

Seconds after Overclock's death the alien commander was successfully stunned and secured. Even among those who had faith in the mission, no one believed the team would be able to actually capture the alien leader. Back at HQ, Operation Blinding King was being hailed as a massive victory and a turning point for the war effort. Among the three surviving Alpha Squad members the only real question was, "was it worth it?"

It was worth it. And thanks for the account of your war efforts.
 

Uthred

Member
Playing this game makes me want to go back and play the originals. Is it still worth it to check them out?

Only the first one is really great and its ropey as fuck these days. Not unplayable but it can be tough to get into, especially if its your first time
 
Finished classic/ironman, is not too hard once you know the basics.

Final squad was 2 archangel double tap snipers, 2 titan double reaction supports, 1 ghost armor assault, 1 psi armor heavy.

Supports seem to be much better than all the other classes combined. Squad sight snipers are not far behind them but at least they need the rest of the squad to excel. :p
I've started to suspect that class would outshine the others by endgame and I've been trying to level up my Supports. They keep dying on me, though. ='[
 
- and there is no element of surprise when you do find them, it goes through the cut scene and then they move out.

My only move so far is to Overwatch people when I think I'm about to set them off and send a rookie or someone with Run and Gun in as far as they can. They spawn, they get shot at.
 
It depends how many in-game months you've been playing. There are very few actual story missions and people will play them at different times. I'd say mid-game'ish is perhaps when you start seeing Cyberdiscs in Terror Missions. A terror mission with a few Cyberdiscs and tons of Chrysalids will punish the non-prepared player.

Ah. I've only gotten one Terror mission so far, and the highest level type of enemy I'm running into right now is the Sectoid Commanders. Haven't run into a Cyberdisc yet...I'm a little scared.
 

Zeliard

Member
Ah. I've only gotten one Terror mission so far, and the highest level type of enemy I'm running into right now is the Sectoid Commanders. Haven't run into a Cyberdisc yet...I'm a little scared.

They're manageable but you just need to be careful about being overwhelmed, since they tend to be flanked by Chrysalids.

Having a Heavy or two with HEAT ammo is helpful.
 

Zeliard

Member
My only move so far is to Overwatch people when I think I'm about to set them off and send a rookie or someone with Run and Gun in as far as they can. They spawn, they get shot at.

This is exactly what I do. I don't like letting the enemy get their initial movement turn without punishing them with reaction shots. Those jerks wanna scamper around as soon as I see them? Then they'll pay for it.
 
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