KO Traveling Hobo
Member
Yep.Just so we're all on the same page for the last room:You only need to take out the main, super ethereal guy. As you may have noticed, the enemies in the entire level, apart from the sectopods, are his projections. You only need to retain enough firepower to take him out in one round. 2 Assaults in ghost armor should do it.
If you trigger the boss after some/most of your dudes have already moved and/or you can't burst him down in one turn, then it's probably going to be a lot tougher.