Back into XCOM campaign mode. Had about a solid seven weeks in the summer with EU and now looking forward to a good portion if winter with EW.
What I've liked about the two modern versions now of XCOM is that you still get the core XCOM experience but also a bit of typical console production values in the presentation. Orginal XCOM experience is still incredible but I appreciate that I appreciate these 2 console campaigns. Alongside the rewarding difficulty, simulation personal-ization, and the satisfying feedback of combat, there is the still the classic option of permadeath -- obviously still a large part of the survivalist atmosphere and pacing of the game. Diablo II Hardcore. Tactics Ogre Non-Raise. Fire Emblem Expert. The original XCOM. Way of the Samurai. Even StarCraft II or Tzar: The Burden of the Crown units. Even 1 Credit Arcade Beat'em Ups. There are countless examples that players can relate to. XCOM is a great example of atmosphere and immersion benefiting from increased difficulty and permanent death. It feels designed around the aliens winning and the player losing, and in this it makes any little success you have to be highly satisfying.
As a player, you're not concerned with winning or dinging or unlocking: you're merely desperate to survive.
Tactics or strategy games, especially on console, are sometimes dependent on RPG features for replay-ability. It's the strength of Final Fantasy Tactics' replay-ability, for example, as with many others. It has enough variety and options for personal-ization that the user can craft a different theme or idea for each new game campaign. XCOM, while not offering the same breadth, offers enough (especially with the new EW content) that the combat gameplay and simulation elements can shoulder the rest of that load. The strategy element tunes into the nostalgia of old unforgiving PC sims and the simple cover/terrain destruction model is tactile enough that your combat tactics provide satisfying feedback when executed successfully. Further, in the case of high difficulty + permadeath, the time constraints and difficulty make it is possible to keep finding different combinations of upgrades, classes, and continents that feel like very different strategies in the unforgiving early period of the game progression.
There's never enough time before the enemy becomes stronger and more aggressive -- there's never any reprieve and it forces difficult choices and sacrifices into you, and if you don't plan your simulation mode well enough from the start, then you don't even have a chance to survive the combat -- which in itself is already unlikely. But without a broad simulation strategy, rather than unlikely it is impossible. Strong planning does not guarantee success: it merely gives you a fighting chance.
That's the strength of XCOM: strategy planning and survival-ism to turn unlikely odds in your favour and hang on by the skin of your teeth.
Bring on the winter of XCOM war.