EDIT: A question, since I bumped the thread: I'm the type of player that found Normal fairly easy but Classic generally too difficult for me (it's the Thin Men that ruin me every time I try a Classic run). I haven't really looked too far in to the options for Enemy Within, but are there any modifiers/options people would suggest to maybe strike a balance between Normal and Classic? What I ended up doing in my last EU playthrough was playing Normal but then instantly selling the Officers' Building (whatever gives you the soldier upgrades) and consciously not choosing to set up shop in Asia.
XCOM: Enemy Unknown and XCOM: Enemy Within PC Patch Info 12/02/2013
Hello,
This morning we launched a new patch for XCOM: Enemy Unknown and XCOM: Enemy Within. Here are the notes:
Features:
Addition of Traditional Chinese
Bug Fixes:
Fixed an issue where units would not return to low cover after using suppression.
Units should no longer become stuck in walls in HQ Assault.
Aliens entering the map on to a proximity mine will no longer cause the game to crash.
• Addition of Traditional Chinese
• Aliens entering the map on to a proximity mine will no longer cause the game to crash.
the flamethrower's incredible panic rate can't be understated. Its such a great way to buy time if you're really up against a wall.
What? Like voice files? FUCK YES. I knew 2K China was on the back-end credits for a reason.
2k forums sez just characters, not voices
Isn't it guaranteed panic? The problem is some enemies just don't panic properly, like Etherals.
Other enemies will fire back when panicked, and can actually get some decent shots off.
I don't mind the flamethrower if I don't have a heavy in my squad but otherwise I really think the extra mobility from kinetic strike is the way to go. Terror missions aren't hard anyway.
Oh. I don't know about low cover, but I was wondering why my heavies would suddenly be standing one tile outside of cover in my last game. Fixed an issue where units would not return to low cover after using suppression.
Flamethrowers are great early on, though I do miss not having the extra mobility of the robot punch upgrade.
I rushed the Mec path in my latest (and most successful!) Classic run. My first Mec I loaded out with the Kinetic Fist, but I found that was only useful to finish off missions. My second one uses the flamethrower, and it is fantastic when you have a swarm of Chryssalids bearing down on your squad.
Do we think that they will have another expansion for this game? I'd love to see another one, preferably one that adds several new aliens to the mix (especially late game, to help increase the difficulty). I think they really need to fix up Exalt a bit as well, give them some better weapons. The missions are simply a nuisance when you have plasma and they have lasers.
I really hope they come out with a sequel to this game when all is said and done. I'm not sure where they would go with the story (mars perhaps? Go on the offensive?) but the game sold too well and was too great to not get something down the road....
I'd like to see one too, but I would figure it'll have something to do with how well this one did. I always imagined this game to follow traditional expansion pack model, just like Civ V.
I think exalt having plasma can be patched in, hopefully they do that sometime soon.
Exalt would need Plasma and a little something else on top too.
Maybe Psi soldiers, I dunno...
And the 3 way fight sounds like an awesome idea as well.
How do I get more medals? They seem to have stopped dropping.
Did they add a new Alien Base for the expansion, or is it just different on Classic? I haven't seen this layout before.
does anyone else get that flicker on the loading screen before a mission ???
Yes, playing on PS3, it flickers on every loading screen. Almost janky.
Haven't bought this yet, but I really don't want to use MECs - is it possible to finish an I/I without amputating your soldiers? I want to go with gene-mods and SHIVs only..
Yes, playing on PS3, it flickers on every loading screen. Almost janky.
Looking for more advice/tactics as I'm still struggling on classic.
Basically my strategy is go for satellites and satellite uplinks and quickly as possible, along with armor research. Every other choice is a schizophrenic, seat of my pants 'uhhhh yeah I can afford that at the moment' choice.