Didn't Street Fighter have AA if you disabled the 3D effect? A feature like that would have been welcome here given the 3D isn't that prominent and the game has dire IQ.
Quite a few games do. Yes, it would have been nice.
Especially for those of us in NA, who have no choice but to get that horrible 92ppi new 3ds xl screen.
Oh well, Ill get over it. Ive been playing, hell I still play pc games that cant be rendered any higher than 320x200....
Huh. I have a sudden desire to see about dosbox on 3ds.
TBH, it's probably a miracle they even got the game running stable in 2D to begin with. Add in AA and it'd probably have framerate drops.
Maybe. The 3ds, even og 3ds gpu (its the same one), seems to be considerably more capable in a lot of ways than hollywood. More efficient pixel/vertex pipelines, more efficient and modern shaders, more vram, more system (Like, a lot more) ram, its even clocked a little higher. I think the 3ds is much more equipped to deal with AA of a 240x400 image than the wii was of dealing with a 480x800 image.
The cpu seemed to be the main problem here, and the 3ds in general. Namely in draw calls. Pretty sure going to 3d doubles the draw calls that need to be made, and the system was already pretty badly cpu bottlenecked. Even with a doubling in cpu cores and vfp co processors, that mobile arm 11 isnt going to effortlessly be double outdoing that wall plugged ppc 750. Despite all the jeers and jokes the wii got, that was always one hell of a good little non simd single core processor design.
Looking at it, Im pretty sure Xenoblade only does the 'true' double draw call 3d for maybe 10-20 meters out from the camera, and then past a cutoff point it only calls and rasterizes once (As opposed to rendering and rasterizing a different viewpoint for each eye), and simply uses data from the z buffer to space duplicated left and right eye objects (Like a tower), a certain distance apart, which gives the appearence of depth, but makes things look like cardboard cutouts instead of objects with 3d form like stuff close to the camera has. Bet there was some crazy hair ripping tweaking going on to get that to work right.
And then past another cutoff every thing else is flattended onto a single layer thats shoved all the way back,