I know, but it doesnt help that you have to, at the very least, switch targets because the boss would still push you away from whoever you were targeting at first. It was super annoying when it happened, but it was even worse when someone fainted because of it.
One time I was about to beat her but I accidentaly used the "get to me" command instead of the "split" just as a confuse laser was going to be fired. 3 characters confused and with less than 10% HP? no way to recover
It was just a frustating fight overall. Not really that hard, just frustating.
Youve been killing yourself for no reason.
There is no split command. That command is attack at will, the ai does whatever it wants.
On top of that, there is no dodging like that in the first place. The enemies and players can move in real time, but the combat isnt real time.
Whether or not an attacks animation makes contact with a target or not is completely irrelevant, as the game has no actual hit detection implemented. Attack animations are just a visual effect.
Whether something is hit or not is determined the moment the move is activated, via a static 'area of effect field'. If a target is in that area at the moment of activation, it gets hit, and if it wasnt, its ignored, regaurdless of what the animation comes into contact with.
Its the same for player attacks as well.
Xenoblades combat just isnt real time.