30 hours in and am finally breaking out of the Shulk/Sharla/Reyn combo. Switched to Shulk/Riki/Melia and thats working really well. Was able to be thateasily after I struggled badly with the previous team.Telethia boss
don't let the AI control Melia.
So I did something really stupid and completely sold all my gear from the characters I'm not currently using. I was moving stuff around and unequipped everyone to make sure I had all gear available and then later on stupidly sold off what I wasn't wearing and yeah, I ended up saving over my most recent save.
I don't really want to load up a save from a few hours back, is there a best place to gear them up? I'm currently atand I can obviously travel anywhere, where should I go to look for some stuff? I need to gear up Melia and Riki.Prison Island
Just completed it. What a fucking fantastic game.
Swim around west from the town.How do get to digit 5 beach to help fiora xD
Once you start seeing enemies with buffs I guess. I think you start seeing those kind of monsters a lot more often around lv50 iirc. I got it on him all the time.When should you have Tempest Kick equipped on Dunban? Seems like a pretty specific arte to to be using up a slot.
Its also good in order to use thunderOnce you start seeing enemies with buffs I guess. I think you start seeing those kind of monsters a lot more often around lv50 iirc. I got it on him all the time.
How do get to digit 5 beach to help fiora xD
Thank you!You have to swim 'around' the outer perimeter circle of the(so, on the map, sticking to the left side). There's a body of water you have to swim through that will bring you closer to the 'finger' part of the Arm.Hidden Village
Am I going to need Shulk to use Monado arts against a lot of bosses/regular enemies post-? I kind of want to switch him out for Riki, but I'd rather not be constantly rearranging my party if I keep running into enemies that I need to Purge or whatever.Prison Island
Wait until you get some special equipment.
Honestly, for the first stretch ofI think it's just better to keep Shulk and the current and better weapons with 'Enchant' on them. The first bunch of Mechon weapons really suck, offer few slots, and this is really the perfect time to up party relationship with Shulk since he's somewhat 'unneeded' when Dunban finally joins up.the Mechonis segment; the Valley and Fortress
Thanks, appreciate the advice. Can't believe I did that, what an idiot I am.has a good amount of Giant's treasures containing some of Grace armor set, which is some of the best for Melia. Her best head gear, Master Glasses, can also be found there though you can also get this by Colony 6 reconstruction of Special to level 5.Prison Island
As for Riki, I like him playing tank so I mainly use heavy gear for him. Titan armor set, found in Giant's treasure chest in Three Stage Summit andare the ones I use for him. Eclipse armor set also is useful for him because of Ether-raising gems built on it, which can be found as item drops by enemies also onPrison Island.Prison Island
At what will worthwhile Mechon equipment be available then?
now how do I get to digit 2
Finally, lv 67 Dunban/Riki/Reyn defeat lv 120 superboss. It is a tough battle because agility up, muscle up, ether def up, agility down and physical defense down gems are only lv5. Unluckily, Behave(Riki's art) does not remove crazed aura and awakening aura. Reyn is a great tank and he can survive from crazy double attack. Dunban can dodge the attack but AI Dunban is bad. AI Reyn is better for this battle. Serene heart is useless for this battle if you do not use Dunban as a tank. Maybe shulk is better for this battle because slit edge can decrease 50% physical defense. This game's battle system is great and I am going to use different parties and different gems to kill the superbosses.
Lv 67 Dunban cannot dodge every attack when lv120 is crazed and he uses serene heart to cover jaws of death. Then I decide to use Reyn as tank and control Dunban to attack.IIRC Dunban's AI doesn't use auras unless he is tanking. Or maybe just specific auras, don't remember.
In fact, AI Dunban will not use aura frequently. If Reyn or someone who has higher defense in the party, he prefers to use powerless and heat haze. However, if you control Dunban, you will gain party gauge much faster than AI. Reyn also has the same problem that when he has 20% more hp, he prefers to use anchor chain and sometimes it will cover last stand. However, Reyn can absorb the aggro pretty well even without anchor chain and engage. Dunban must need serene heart and powerless to draw the aggro and dodge the attack because of low hp. With these aura arts, AI Dunban will prefer to use these two arts and sometimes covers jaws of death. Then, the battle fails. In some tough battles like lv120 and lv114, AI always makes the same mistake and finally I choose Reyn as a tank. What's more, in the battle against lv 114, because Dunban can dodge most physical attack, there is no vision about mountain stamp which deals AOE damage. But Reyn has lower agility and there will be a vision.IIRC Dunban's AI doesn't use auras unless he is tanking. Or maybe just specific auras, don't remember.
FUCK YOUYOU PIECE OF SHITDickson
Jesus Christ it's rare for me to hate a character this much. I need to punch something.
FUCK YOUYOU PIECE OF SHITDickson
Jesus Christ it's rare for me to hate a character this much. I need to punch something.
Finally, lv 67 Dunban/Riki/Reyn defeat lv 120 superboss.
FUCK YOUYOU PIECE OF SHITDickson
Jesus Christ it's rare for me to hate a character this much. I need to punch something.
Reyn is a tank. Last stand and rage are important. I have lv6 rage and it is enough. Last stand should be at least lv7. Mine is lv8. Last stand is a good way to let your AI Reyn alive. You do not need anchor chain and engage. Lv 7 Hammer beat is enough. You can put lariat or war swing to help Reyn fill talent gauge faster. Reyn's hp must be 9999. Physical defense should be 1000+. Ether defense should be at least 650. If you have lv 6 agility up gem and lv 6 ether def up gem, you can add one topple resist gem for Reyn. I do not have lv6 agility up gems and Reyn does not have topple resist gem. You can still win without it but it will be better when you have a topple resist gem. Night vision must be lv6. You can get it from lv105. Unbeatable should be lv6. Debuff resist must be lv6 because of death spike and demon flare. If you still have one slot empty, physical defense down is a great choice. Lv120 has 40% physical defense and highest hp in the game. Lowering its physical defense is necessary. I suggest 2 party members equip physical defense down. Agility down gem is important. Sometimes lv120 attack will be missed.Teach me your ways.
Seriously though, great job. That sounds crazy. I tried taking on the level 99 Dragon that shows up in the last "Defend" mission with my level 77 party and got my ass handed to me.
Arsene's agility is just 120. It is a medium agility among unique monsters. You can dodge its attack with Melia's wind. But you can never dodge its talent arts which is the biggest problem in this battle. Besides, lv120 and lv114 both have strong ether arts. Dunban's hp needs to be half to dodge the attack and it is hard for this hp to resist ether arts. Jaws of death is required.Level doesn't really make much difference outside of the incremental stat changes for those kind of battles. Anything more than a 20 level difference has the same stat scaling, so fighting Abaasy is nearly the same regardless of level as long as you're able to make up the stat differences with skill links and gems. IIRC as long as you get get over 180 agility you're pretty well set (you actually need more for Arsene than Abaasy). 50 from gems, 15 from the Wisdom tree, 25 from links with Sharla and Melia, just leaves 90 from your base stats, and that's not even factoring in the option to use Agility Down.
I was able to make up the agility deficiency with Dunban at 55, so he dodged the majority of the attacks with Serene Heart (with AI). Unbeatable activated once during crazed (I think between Serene Heart uses), but otherwise he held up fine. I opted not to use Jaws of Death at all in that fight since the greater agility bonus from Serene Heart at low HP was more useful.
Area attacks in are general Dunban's weakness, so it does make him a lot more risky to use against enemies with powerful physical AOEs. Fortunately once you know what you're doing you can make pretty much anything work out though.
FUCK YOUYOU PIECE OF SHITDickson
Jesus Christ it's rare for me to hate a character this much. I need to punch something.
Anyway, I wanted to ask a couple questions:
-- Is there any spoiler-free list of quests that give anything special, like weapons?For Sword Valley, should I buy the anti-mechon weapons for all my characters?
What I don't get is how is the sound worse than the wii version when normal dvd for wii was 4.7 gb and now it's 4gb :O Is it just the 3ds system being bad at sound or is it compressed?
i just got toand, dammit, i just want to see the end of the game already! if i just do the story quests only how long would you say i have?Agniratha
Please be <10 hours.
spoiled myself by reading that since i only just finished the mechonis factory but that doesn't surprise me at all. that character seems to have their hands in a lot of pockets and i just always assume that a character like that has some sort of ulterior motive for their "helpfulness."
I kinda cant wait to finally hit the end of the game already just to see what I'm missing. Just got a massive info dump at the Data Centre and it's just starting to feel like it's coming together.
i just got toand, dammit, i just want to see the end of the game already! if i just do the story quests only how long would you say i have?Agniratha
Please be <10 hours.
Her spells work in two ways. When you summon them they'll put up a small stat boost aura, and you can have three of them up at any point of any type. To get rid of them you use your talent to discharge them, dealing either single target or aoe damage, often with an added dot effect (Chill, Blaze, Poison, that's why their damage is so much lower than the rest, Aqua does HP drain)
The AI thinks that the auras are too awesome to give up and rarely discharges them, making her a substandard choice when used by the AI.
For Melia, make sure you get her "Copy" ability as quickly as possible, which allows you to summon two spells immediately instead of waiting for the cooldown.Thanks, good to know. Loving the game so far, but I can typically only put in about an hour a day since my girlfriend discovered Animal Crossing. This should last me a while.
...which is particularly great when you specialized her in an element, because these two element discharge spells one after the other can be preeeetty huge.For Melia, make sure you get her "Copy" ability as quickly as possible, which allows you to summon two spells immediately instead of waiting for the cooldown.
...which is particularly great when you specialized her in an element, because these two element discharge spells one after the other can be preeeetty huge.
I'm 15 hours in and just got theability fromPurgeAm I almost done?Alvis.
Define "almost"
i just got toand, dammit, i just want to see the end of the game already! if i just do the story quests only how long would you say i have?Agniratha
Please be <10 hours.
I'd say 10-20. You could do it less than 10 if you rush, but unless you've been using Melia in your party, you'll be hitting a brick wall with one of the late-game bosses that will slow things down and test your patience.
You can rush it for 10hrs tbh.