I'm approaching 40 hours in this game. I think I want to start getting through story missions so I can get my license soon. I'm hoping I stop having trouble with some of the bigger monsters. I just can't seem to take them down without lowering the difficulty level, even if I'm one or two levels higher. I think psycorrupter was a bad choice for my first class. There are a lot of sleep based skills, but my team wakes up the enemy anyway. Brainjack seems more promising however.
some help with BFFs affinity mission? I cannot find cascade isle or koko.
""Head to Noctilum's Dodonga Caravan."
"Search for Koko near Noctilum's Cascade Isle."
"Defeat an agile caecus near Noctilum's Cascade Isle."
"Talk to Koko near Noctilum's Cascade Isle."
"Cascade Isle is a Scenic Viewpoint in Xenoblade Chronicles X. It is an island above sea level located in Noctilum, reachable from FN Site 216 and the Serpentine Pass. As with all Scenic Viewpoints, its discovery yields an achievement ("The Cascade Isle View")"
I got to fn216 and run all around looking for something to happen but I dont know what cascade isle is. atleast I hav my skel so I can outrun the many aggro monsters out here. any help?
Unfortunately they both suck. I have to kill a level 25 tyrant and I'm level 23, along with Elma and Lin. I don't have a fourth character above level 18. Traditionally I've struggled with larger enemies so we will see how this goes. For the Goetia fight I refused to drop the level, but I must have fought her 20 times before I won. After that I just said screw it. I'm not sure why I struggle so much with large monsters but I don't have the patience to grind and can't seem to figure out what I'm doing wrong.
My arts and skills are leveled up on everyone in the party, I hit my soul voices when I can (sometimes they will call for abilities two or three times in a row and I don't have enough on my palette). I've done my best with gear although it all seems rather underwhelming at my level.
The only thing I can think of is trying to take advantage of enemy weaknesses and setting armor for resistances. Do people carry around multiple sets of gear and cater their setup to the indigen type? I'm usually within one level of the indigen, one above or one below, sometimes equal.
I've thought about tweaking my arts setup a bit too. I'm a little too dependent on TP. Playing a mastermind right now and brainjack plus servant sacrifice is a fun combo that sometimes allows me to one shot some creatures. Bosses and tyrants are immune to brainjack so that doesn't solve my main problem.
I'm hoping things change with regards to my combat troubles when I get my skell but we'll see.
Unfortunately they both suck. I have to kill a level 25 tyrant and I'm level 23, along with Elma and Lin. I don't have a fourth character above level 18. Traditionally I've struggled with larger enemies so we will see how this goes. For the Goetia fight I refused to drop the level, but I must have fought her 20 times before I won. After that I just said screw it. I'm not sure why I struggle so much with large monsters but I don't have the patience to grind and can't seem to figure out what I'm doing wrong.
My arts and skills are leveled up on everyone in the party, I hit my soul voices when I can (sometimes they will call for abilities two or three times in a row and I don't have enough on my palette). I've done my best with gear although it all seems rather underwhelming at my level.
The only thing I can think of is trying to take advantage of enemy weaknesses and setting armor for resistances. Do people carry around multiple sets of gear and cater their setup to the indigen type? I'm usually within one level of the indigen, one above or one below, sometimes equal.
I've thought about tweaking my arts setup a bit too. I'm a little too dependent on TP. Playing a mastermind right now and brainjack plus servant sacrifice is a fun combo that sometimes allows me to one shot some creatures. Bosses and tyrants are immune to brainjack so that doesn't solve my main problem.
I'm hoping things change with regards to my combat troubles when I get my skell but we'll see.
Enemy power does not just scale in level, but in size as well. Bigger monsters that are of lower level are sometimes much harder to fight than small bugs that are 5 levels higher than your MC. Same with skells. You can destroy just about every monster even 20 levels above your skell that are not huge.
Enemy power does not just scale in level, but in size as well. Bigger monsters that are of lower level are sometimes much harder to fight than small bugs that are 5 levels higher than your MC. Same with skells. You can destroy just about every monster even 20 levels above your skell that are not huge.
It certainly seems that way. So does that mean the only real way to deal with the large bosses in the game is to over level? I always feel like it's the brute force solution to RPGs, but I'm just at a loss figuring out what I'm doing wrong.
Is there anything I need to keep in mind about gear and equipment? I'm 45 hours in and on chapter 6 and I feel like I never get any good gear from questing or exploring. Every once in a while I'll find something nice, but for the most part, I just hit the shops every seven levels or so and buy whatever the best I can afford is, which flies in the face of every other RPG, Western or Japanese, that I've played in years.
Am I doing something wrong, or is this what I'm supposed to be doing?
Is there anything I need to keep in mind about gear and equipment? I'm 45 hours in and on chapter 6 and I feel like I never get any good gear from questing or exploring. Every once in a while I'll find something nice, but for the most part, I just hit the shops every seven levels or so and buy whatever the best I can afford is, which flies in the face of every other RPG, Western or Japanese, that I've played in years.
Am I doing something wrong, or is this what I'm supposed to be doing?
It certainly seems that way. So does that mean the only real way to deal with the large bosses in the game is to over level? I always feel like it's the brute force solution to RPGs, but I'm just at a loss figuring out what I'm doing wrong.
Generally you'll want to attack whatever body part is dealing the most damage. So if you're facing a monster with a strong right hook, then break it's right arm. Outside of that, you should be using a skell to fight giant monsters.
That whole system seems pretty obtuse, but maybe it's me. I can donate a ton of miranium to increase their levels, but I can also equip their stuff to level them up, right? So should I exclusively equip equipment from one of the manufacturers? Which one? How the hell do I know any of this?
That whole system seems pretty obtuse, but maybe it's me. I can donate a ton of miranium to increase their levels, but I can also equip their stuff to level them up, right? So should I exclusively equip equipment from one of the manufacturers? Which one? How the hell do I know any of this?
It's not just you. It finally started to make sense to me when I get my first AM to level 4. The bonuses on them are better. Each manufacturer has a different focus, like beam weapons, ether based, etc. They tell you a little bit about them when they unlock, but if you go through the list you can see that some weapons seem to favor certain bonus types (like piscinoid criticals for example) and leveling the AM that it corresponds to makes the base bonus better and better.
I was able to stomp a tyrant that had been giving me trouble my loading up on Piscinoid Criticals and Electrical Resist gear, and I wish I had more storage probes so I could really pump up my AMs, but I don't know that it's necessary.
It certainly seems that way. So does that mean the only real way to deal with the large bosses in the game is to over level? I always feel like it's the brute force solution to RPGs, but I'm just at a loss figuring out what I'm doing wrong.
Not necessarily. Just have the right resists, augments and arts combinations. Leveling up does not really offer much stat boosts anyway, but they're more important in unlocking level caps in better equipment.
That whole system seems pretty obtuse, but maybe it's me. I can donate a ton of miranium to increase their levels, but I can also equip their stuff to level them up, right? So should I exclusively equip equipment from one of the manufacturers? Which one? How the hell do I know any of this?
You do either or both. but it's much faster to just donate miranium. Equipment have manufacturer labels on their stats so you can see which equipment you are promoting, but just equip the ones you really need.
I'm level 27, and getting to level 30 is killing me! I already have the skell and some gear picked out. I finished chapter 7 and can't unlock the next one until I hit 30, so it's time to start knocking out normal and basic missions for a few levels. I've done all the affinity missions I can find for my level.
I managed find this for a good price on clearance. Is it worth playing at this point or would it be better to wait and see if an improved Switch port is announced?
I managed find this for a good price on clearance. Is it worth playing at this point or would it be better to wait and see if an improved Switch port is announced?
Even if an enhanced port is ever announced, they won't release it for a while yet, especially with Xenoblade 2 sucking all the air out of the room. In fact, it would not surprise me if the rumours of a Switch port for X started as garbled versions of the Xenoblade 2 news.
If you already have the game, play it. It's pretty damn good.
Even if an enhanced port is ever announced, they won't release it for a while yet, especially with Xenoblade 2 sucking all the air out of the room. In fact, it would not surprise me if the rumours of a Switch port for X started as garbled versions of the Xenoblade 2 news.
If you already have the game, play it. It's pretty damn good.
Grinded to 30 yesterday and grabbed the most expensive skell available and then threw a G-Buster on it. So much better than the level 20 starter. I finished chapter 8 and am working on requirements to start chapter 9 because I really want to fly!
Chapter 9 boss was brutal. I dumped all my cash on skells for the party, and then couldn't use them in the first part of the fight, and I couldn't afford to update my out of date ground gear because I poured the cash into skells. It was the first time I was really pissed at this game. I was able to use the skells to grind my party up to level 40, and still had to lower the difficulty level on the first part of the fight to win, and actually died a few times.
On the plus side I can fly now, and my party hits hard and is around level 42. Getting close to the end of the story missions but who knows what the game will do to me next?
Chapter 9 boss was brutal. I dumped all my cash on skells for the party, and then couldn't use them in the first part of the fight, and I couldn't afford to update my out of date ground gear because I poured the cash into skells. It was the first time I was really pissed at this game. I was able to use the skells to grind my party up to level 40, and still had to lower the difficulty level on the first part of the fight to win, and actually died a few times.
On the plus side I can fly now, and my party hits hard and is around level 42. Getting close to the end of the story missions but who knows what the game will do to me next?
Part one of the Chapter 9 boss is there to make sure you know how to set up your party skills wise. A lot of us had the exact same issues there until we updated our skills and changed the skill sets on Elma and Lin. Lin especially should be decked out in tanking skills, if she is she'll hold aggro long enough for you to AOE the adds down.
It's the sort of fight that when you get your loadouts right it just clicks and all of a sudden it's over and you've won.
There's a side-mission boss later on that exists entirely to make sure you know how overdrive works and how to keep it going.
Part one of the Chapter 9 boss is there to make sure you know how to set up your party skills wise. A lot of us had the exact same issues there until we updated our skills and changed the skill sets on Elma and Lin. Lin especially should be decked out in tanking skills, if she is she'll hold aggro long enough for you to AOE the adds down.
It's the sort of fight that when you get your loadouts right it just clicks and all of a sudden it's over and you've won.
There's a side-mission boss later on that exists entirely to make sure you know how overdrive works and how to keep it going.
I had a level 10 mastermind for that fight, and I've been pumping up Elma and Lin's equipped arts since the beginning of the game. Swapping arts on NPCs hadn't even occurred to me because they are all level 1 if they aren't on the palette by default.
I kind of screwed myself with mastermind because I've pumped up Brainjack and Servant Sacrifice and all bosses are immune to them. My other big damage is Black Butterfly/Full Specs/Ether Blast.
I'm pretty sure I don't really get the combat in this game, and I'm just dealing with that with brute force at this point. I don't use overdrive either because I need the TP to power my damage dealing or to bring party members back.
I had a level 10 mastermind for that fight, and I've been pumping up Elma and Lin's equipped arts since the beginning of the game. Swapping arts on NPCs hadn't even occurred to me because they are all level 1 if they aren't on the palette by default.
I kind of screwed myself with mastermind because I've pumped up Brainjack and Servant Sacrifice and all bosses are immune to them. My other big damage is Black Butterfly/Full Specs/Ether Blast.
I'm pretty sure I don't really get the combat in this game, and I'm just dealing with that with brute force at this point. I don't use overdrive either because I need the TP to power my damage dealing or to bring party members back.
Your own spec is probably fine, but you should definitely look at optimizing Elma and Lin's arts palettes. I guarantee you'll need to do some big fights on foot, you won't be able to use the skells for everything.
Also, be sure to dual spec. If you max out one tree start going into another. A hybrid spec is capable of way more damage than a pure one. Your arts are tied to your equipped weapons, so you can keep using your spec's abilities while you level another spec to the point you can go hybrid.
To give you an idea of how dual specs work, the most popular is longsword/dual guns. You can mix and match any combo of melee and ranged weapons. This is about the time in the game it's good to start hybridizing your character.
Getting ready to start this up. Time is a very limited resource to me and I know this is a big game. Are there any tips to play this in a time efficient manner? Fluff side quests to avoid and that type of stuff. Thanks.
So my big goal is to beat every Wii U game I own before the Switch comes out... and this is pretty much the biggest and hardest obstacle left I have.
I'm about 35 hours in the game and I'm massively stuck on Chapter 7. Can't for the life of me beat her ;;
I've been grinding to reach level 30 (level 27 after grinding all day) and it's been a slow process.
But on the flip side, I got a Skell and it's sooooooooo badass
...but it's flash attack or whatever is extremely painful for my eyes. The MC isn't kidding when he says "everyone close your eyes" because my eyes feel like they burst into flames when he does it.
The game is a ton of fun, though, but I just wish this difficulty hump was over with already so I can go back to enjoying myself.
So my big goal is to beat every Wii U game I own before the Switch comes out... and this is pretty much the biggest and hardest obstacle left I have.
I'm about 35 hours in the game and I'm massively stuck on Chapter 7. Can't for the life of me beat her ;;
I've been grinding to reach level 30 (level 27 after grinding all day) and it's been a slow process.
But on the flip side, I got a Skell and it's sooooooooo badass
...but it's flash attack or whatever is extremely painful for my eyes. The MC isn't kidding when he says "everyone close your eyes" because my eyes feel like they burst into flames when he does it.
The game is a ton of fun, though, but I just wish this difficulty hump was over with already so I can go back to enjoying myself.
Getting ready to start this up. Time is a very limited resource to me and I know this is a big game. Are there any tips to play this in a time efficient manner? Fluff side quests to avoid and that type of stuff. Thanks.
I can't think of a worse game to play if you're time limited to be honest. So much of it is "hey, go wander and explore". Story missions are even gated behind exploration percentages of the large open world.
Don't get me wrong, it's a great game, but it seems to me the driving force behind it is exploration, not just of the game world but of the systems and mechanics.
I can't think of a worse game to play if you're time limited to be honest. So much of it is "hey, go wander and explore". Story missions are even gated behind exploration percentages of the large open world.
Don't get me wrong, it's a great game, but it seems to me the driving force behind it is exploration, not just of the game world but of the systems and mechanics.
I know what I am getting into or think so. I have played plenty of time consuming games over the years. Unfortunately now I work 40 hours a week. There has to be a way to play games like this in an optimal fashion. What is optimal? Being able to play the game in a semi-rigid manner that aims to avoid unnecessary time sinks, while still being able to enjoy the game.
I know what I am getting into or think so. I have played plenty of time consuming games over the years. Unfortunately now I work 40 hours a week. There has to be a way to play games like this in an optimal fashion. What is optimal? Being able to play the game in a semi-rigid manner that aims to avoid unnecessary time sinks, while still being able to enjoy the game.
It certainly seems that way. So does that mean the only real way to deal with the large bosses in the game is to over level? I always feel like it's the brute force solution to RPGs, but I'm just at a loss figuring out what I'm doing wrong.
Overleveling breaks down and wont work vs the final tier of high level enemies. (Especially the Final Boss) You need to remember to upgrade your weapons and start unlocking skills to put in your weapon slots.
Also Leveling lower level party members becomes trivial later in the game, so you want to roll with Elma, Lin and a 3rd character of your choice to round out your party.
This game actively punishes you for playing with multiple party members
I didn't know that
That helps a ton, will definitely try this out the next time I fight her!
Even though I'm like 30 hours in, I still feel like I have an extremely loose grasp on the mechanics, and while normally that's something I find contemptible, XBX is... different. It's clunky as hell, but oh so charming and the game keeps unraveling itself in the most delightful ways.
I can't think of a worse game to play if you're time limited to be honest. So much of it is "hey, go wander and explore". Story missions are even gated behind exploration percentages of the large open world.
Don't get me wrong, it's a great game, but it seems to me the driving force behind it is exploration, not just of the game world but of the systems and mechanics.
I'm often accused of hating exploration, but XBX's exploration is awe inspiring. It truly captures the essence of exploring an unknown continent and drawing a map of unexplored territory. Kinda like Etrian Odyssey except HUGE and not a dungeon crawler. I think XBX is actually great for small sessions. Just firing it up, finding a probe, and then ending a session there is already inherently satisfying that I think it's good for a long term kinda game. It's great stuff.
I didn't know that
That helps a ton, will definitely try this out the next time I fight her!
Even though I'm like 30 hours in, I still feel like I have an extremely loose grasp on the mechanics, and while normally that's something I find contemptible, XBX is... different. It's clunky as hell, but oh so charming and the game keeps unraveling itself in the most delightful ways.
Yea, it's not as open with it's mechanics as it should be. It actually has quite a few hard checks through the story to make sure you're figuring them out. One of the most game changing isn't actually apparent at all. Once you max out a class line, get all the way to the left and max out the final class in a spec, you can carry the weapons over to another spec.
Yea, beam weapons on your skell are great for playing through the campaign and dealing with mechs. While they'll slice through mechs like butter, they aren't so good at dealing with organic enemies. I'll add that certain gravity weapons, the shoulder mounted sword-flail thing, is beyond powerful and can cleave most enemies in two with one hit.
God, just talking about this game makes me want to play all the way from scratch again.
I know what I am getting into or think so. I have played plenty of time consuming games over the years. Unfortunately now I work 40 hours a week. There has to be a way to play games like this in an optimal fashion. What is optimal? Being able to play the game in a semi-rigid manner that aims to avoid unnecessary time sinks, while still being able to enjoy the game.
I understand what you're saying, because I initially started the game with a similar mindset, and I work full time as well, married, two kids, the whole shebang.
I think what you want is to finish the game as quickly as possible, avoiding fluff and filler. The problem is, after having spent over 60 hours playing, the game just doesn't lend itself to that end very well.
In an effort to honestly answer your question, I'll define completion of the game as finishing all story missions. If you were to accept this definition, then I think the optimal path would be to do every story missions straight through. Each story mission has prerequisites than need to be completed to unlock them, so you would be either doing a story mission or trying to unlock the next one to do. I think that would be the fastest way to completion.
The problem that I've found, once I got into the game, is that this is really "Side Quest: The Video Game". The real meat of the game is found in the affinity missions and normal missions, and they are largely all optional, from the point of view of trying to complete the critical path and finish the story missions. Everything in this game is exploration and world building.
Last night I was working on exploring one of the continents to 15%, as a requirement to unlock the next story mission. While I was out flying around I came across a normal mission that seemed fairly innocuous, but ended up being a much lengthier side quest than I envisioned.
Predator and Prey, the ice cream cake mission
By the time I was done with that mission, I was really surprised at where it had gone. It also counted towards the percentage of that continent, but it wasn't optimal. I would have hit my goal faster by just ignoring it and setting up more data probes.
I think you should play it, time constraints and all, but I suspect you'll find, like I did, that just focusing on getting to the end of the game will really rob you of the experience of it.
Overleveling breaks down and wont work vs the final tier of high level enemies. (Especially the Final Boss) You need to remember to upgrade your weapons and start unlocking skills to put in your weapon slots.
Also Leveling lower level party members becomes trivial later in the game, so you want to roll with Elma, Lin and a 3rd character of your choice to round out your party.
This game actively punishes you for playing with multiple party members
I've slowly and painfully been learning the lessons this game teaches. I've settled in on Irina as a static fourth. Tonight I'll be working on chapter 10, but I've got almost all of my AMs to level 4 and one to level 5, so I'm feeling pretty good there. Right now it's just gathering more money, and I wish I could get another storage probe. I've been capped at 18k miranium for what seems like ages.
Didn't actually start it until this evening. Holy shit they really throw you in the deep end of the pool. I am too tired and overwhelmed to play anymore for now. ._.
Didn't actually start it until this evening. Holy shit they really throw you in the deep end of the pool. I am too tired and overwhelmed to play anymore for now. ._.
Thanks. I'm going to have to spend some time doing some exploration I think. My cash reserves are still recovering from loading out my team with Skells, and my fourth Skell was my free one and it was blown up fighting the level 10 boss, so now I'm down to three as well.
Maybe Sakuraba is interested in a sponsorship deal or something.
I was tempted to make a thread but I doubt I'll have the time to do that justice, plus this is just based on a rumor.
If Nintendo put out a Switch port of XCX what would you like to see added / fixed?
Highest priority:
- settings for volume levels
- jukebox for NLA since you're there so much and ONE TWO THREE FOUR!!! is destroying my life
- UI overhaul to make text readable and secondary menus more obvious (ie, turning off the option that disables button prompts on the gameplay screen also disable the X button menu to upgrade arts. I recently went back to the game and it took me way to long to remember how to spend the points.
- option to drop affinity missions
- better tutorials for the game's many systems that could easily be revisited
- not give you a shitty skell after license test*
Wishlist:
- Closer integration of some of the better affinity missions and standard missions with the main plot. Handle them in an organic way rather than saying "complete mission x before you can start chapter 4"
- More options for character customizations
- Save transfer system from Wii U version
- Option to copy over paint jobs between skells
- Cutscene viewer (some of these were so badass! Chapter 8!)
- An extra continent? I'd buy the same damn game if they just add that alone.
- More tank tops
*I was so into this game at launch and played up until you get the free skell. After that I switched over to TMS #FE because I was a bit disappointed with how clunky and slow the skell felt. I beat FFXV and parts of it reminded me so much of this (better) game that I had to try it out again. I then realized that you can get a lvl.30 skell and it's so much more fun to play!
Anyone else have anything they'd like to see added to a Switch port? I haven't beaten it so I can't speak to post game and the ending.
I've really got to say that I adore this game. It's probably my GOTY for 2016 it's just a shame that it's taken until now to realize that. I've been trying to figure out how the probe system works and I recently unlocked the flying kit. Currently letting "Don't worry" destroy my soul and anyone else who is close enough to hear me playing this.
I love the world and the futuristic art style....even the character's faces! I want to keep exploring Planet Mira for a long time. I'm so happy that I got the artbook with the special edition.
I was tempted to make a thread but I doubt I'll have the time to do that justice, plus this is just based on a rumor.
If Nintendo put out a Switch port of XCX what would you like to see added / fixed?
Highest priority:
- settings for volume levels
- jukebox for NLA since you're there so much and ONE TWO THREE FOUR!!! is destroying my life
- UI overhaul to make text readable and secondary menus more obvious (ie, turning off the option that disables button prompts on the gameplay screen also disable the X button menu to upgrade arts. I recently went back to the game and it took me way to long to remember how to spend the points.
- option to drop affinity missions
I would care a lot less about the repetition of the songs if only the game would just continue the song where it left off last time you heard it. This was sorely needed when you get the flight module, so that jumping over an obstacle interrupts the continent music in favour of the flight music, but then starts the song again when you land, even if you were only in the air for a few seconds.
Heck, just get rid of the flight song altogether unless you're over open water or something.
- UI Fix
-Give the game an edit that includes some of the best loyalty missions onto the main path and remove the affinity level requirements for squadmates. Have Afinity level give you a damage boost or something.
-party select fast travel. You shouldnt have to travel halfway across the map looking for people.
IF Nintendo do a bigger Fix.
-TPS/Action game controls when on the ground. Keep the Turn based combat for mech combat
- co-op multiplayer
Finished up the prerequisites for Chapter 11 and then started it. It's getting exciting now!
I'm fully expecting the game to block me for a while since I had to buy a new skell for my fourth member and my gear is awful. I reworked my probe network a little to get some extra revenue going but I'll probably have to do some normal and basic missions if chapter 11 proves too difficult.
So I am trying to get back into this game after playing it for only a couple of hours a few months ago. The problem is that I have no idea what to do. I am currently in the barracks, and I want to play the next story mission - Chapter 4. However, I have not met the progress requirements yet, which are the following:
1) Survey 15% of Primordia. How do I make surveys?
2) Complete "BLADE Level Basic" mission. I guess I accept these at the terminal right across the barracks, right? Well I did accept one, and I even set the navigation to this mission, but I still can't see the navigation arrow! Anyway, in this mission, I need to "Gather two opaque mirrors from soldier grexes in Oblivia". I guess Oblivia is a region that I still haven't visited...
3) Complete "The Probe-fessional" mission? What the hell are these and where do I accept them?
Any help will be appreciated, I really want to get into this game!
So I am trying to get back into this game after playing it for only a couple of hours a few months ago. The problem is that I have no idea what to do. I am currently in the barracks, and I want to play the next story mission - Chapter 4. However, I have not met the progress requirements yet, which are the following:
1) Survey 15% of Primordia. How do I make surveys?
2) Complete "BLADE Level Basic" mission. I guess I accept these at the terminal right across the barracks, right? Well I did accept one, and I even set the navigation to this mission, but I still can't see the navigation arrow! Anyway, in this mission, I need to "Gather two opaque mirrors from soldier grexes in Oblivia". I guess Oblivia is a region that I still haven't visited...
3) Complete "The Probe-fessional" mission? What the hell are these and where do I accept them?
Any help will be appreciated, I really want to get into this game!
I don't remember exactly but surveying an area is either just uncovering the map hexagon or planting a research probe. Just talk to all the NPCs at terminals around the barracks to refamiliarize yourself with the area and what they all do. Always accept all quests
The Probe-fessional is a Normal Mission in Xenoblade Chronicles X. It can be received from Kirsty on the BLADE Concourse in the Administrative District. This quest must be completed in order to start Chapter 4.
So I am trying to get back into this game after playing it for only a couple of hours a few months ago. The problem is that I have no idea what to do. I am currently in the barracks, and I want to play the next story mission - Chapter 4. However, I have not met the progress requirements yet, which are the following:
1) Survey 15% of Primordia. How do I make surveys?
2) Complete "BLADE Level Basic" mission. I guess I accept these at the terminal right across the barracks, right? Well I did accept one, and I even set the navigation to this mission, but I still can't see the navigation arrow! Anyway, in this mission, I need to "Gather two opaque mirrors from soldier grexes in Oblivia". I guess Oblivia is a region that I still haven't visited...
3) Complete "The Probe-fessional" mission? What the hell are these and where do I accept them?
Any help will be appreciated, I really want to get into this game!
1. Survey requirements are the completion percentages you see in the bottom right of each area on the map on the gamepad. You increase this by placing probes and completing each segment's requirements (finding treasure, beating a tyrant, or completing a quest). Get out there and do some exploring.
2. Talk to Elonora, the woman in front of the BLADE Terminal across from the Barracks. She can increase your "BLADE level" if you have enough points for it. This has various benefits. including upgrading your field skills (that thing you do when you approach a probe spot or treasure cache and mash A). You should get your Mechanical level to 4 before working on the other two skills.
3. This is a quest from Kristy, an NPC who gives you various probes for completing her quests. She moves around throughout the game, but early on you can find her in the BLADE Concourse (road in front of the Barracks stretching from one end of the Administrative District to the other).
So now that I have less than a month to beat this game, I've been hustling on it quite a bit. Having several hour play sessions at a time is unlike me, but I'm enjoying myself so much I find it difficult to let it bother me.
I managed to beat both Chapter 7 and 8 this week. Chapter 8 was AMAZING, loved every beat of it. Amazing setup, stakes, fights, difficulty curve, and just plain badass. I also managed to make the trek to Sylvalum for the first time
Haven't explored it yet, but I started Chapter 9 anyway. Figure once I inevitably get stuck, I can explore the continent for experience and money. Almost at the 45 hour mark, I believe in myself that I can beat this, Darksiders II, and Disney Infinity 3.0 by the time the Switch comes out ^^
So last night I was working on chapter 11, and got thumped by a group of level 41 ganglion on foot. My party is level 43. I maxed out mastermind already so I swapped to Samurai Gunner, and threw on a longsword. I've been using a knife the whole game.
The longsword is so much better. It's unbelievable. I shouldn't have started with psycorrupter at all. Right now I'm spending some time exploring to let my funds replenish because my whole party is wearing level 15 gear for the most part and I blew my cash on skells. Hopefully after I gear up a bit I can actually fight on foot. I keep reading about how a good ground team is better than skells but the whole game has been a struggle for me on foot and I think my class choice had a lot to do with it.