Can I skip timed quests without hindering me? I don't really feel arsed to do them.
Yes, the only thing you will miss is some extra experience points, items, and gems.
Can I skip timed quests without hindering me? I don't really feel arsed to do them.
Does Skill links stacks? Say, if i put the Lucky Me! Riki skill on my 3 characters, will i get 30% more chance for silver chests to drop?
Final boss at that level was ridiculously easy too. I still felt overleveled even though I beat it at a lower level than some people seem to struggle at. Dolphin couldn't keep a decent framerate for anything, the battle ran at like 15 FPS and the jittery QTEs were kind of hard to hit.
But yeah, otherwise, it was extremely easy. Certainly more so than my first playthrough, better party setup > higher level.
Final boss at that level was ridiculously easy too. I still felt overleveled even though I beat it at a lower level than some people seem to struggle at, and the boss had a red nameplate indicating I was underleveled. Dolphin couldn't keep a decent framerate for anything, the battle ran at like 15 FPS and the jittery QTEs were kind of hard to hit.
But yeah, otherwise, it was extremely easy. Certainly more so than my first playthrough, better party setup > higher level.
I'm definitely going to look at her in-game tutorial and check it out. She definitely seems like she has some pretty strong attacks (very position-based like Shulk's) and her regeneration Art is way better than Melia's even at the first level.
Exactly what I was saying!
They did not really do a great job balancing characters imo. Some party setups are clearly far more overpowered than others. That's not to say there is only one good group but rather I think there is just as many bad group setups as there are good and I assume a lot of people were using lesser ones when they tried the final boss.
I don't know how it ended up that way, part of it may have to do with so many mechanics in the game. Every character plays more different than alike and you have tension, gems, chain attacks, and so on that it was probably impossible to balance it all.
I think in retrospect I would have appreciated some mechanics being removed in favor of more balanced gameplay. It was just far to easy to break Xenoblade which really bums me out.
I played it when the PAL version came out, that was on the Wii. I don't remember that battle being that bad (nothing in the game was THAT bad, but one late game boss came close). Final boss isThe Wii was really chugging on the final boss for me too. I was level 93, so trounced the final boss without breaking a sweat (I'd guess he's around level 78-80 standard), and completed the game with a total time of 115 hours, of which the last ten-odd hours were spent levelling up in order to complete the final sidequests. Loved the twist in the final cutscene, andwas perfectly played. Fantastic game, really hope it gets a Wii U sequel of some sort, even if they use the same engine and just upscale it to Dolphin-level to keep development costs down.*Dixon's death
EDIT: Would also like to say that, despite some balancing issues, it's amazing that I encountered no serious bugs throughout my entire playthrough. It's a reminder of how patching has allowed certain developers to be incredibly lazy when it comes to releasing games, usually a tenth the size of this one, in the best possible shape for their release.
*I know nothing about game development, so excuse me if this comment is profoundly misguided.
i've been using her as the main character since about this time, so for 30-40 hours or so. she's really fucking good, but you have to level her double attack and speed in general.
And I guess chain attacks could have been more limited. It's crazy when you have a 12-15 link long chain attack, sometimes I'm tempted to end chains early because I don't even have that many arts to use during the chain. I end up just using support arts and auras :lol
I reachedNopon's village and Riki joined my party. Is there anywhere I can buy Melia's art books? I searched the Nopon village and they don't seem to sell any.
Next area I think. Don't recall any sooner than that.
So it's possible to get items at Colony 6 even if you are locked out of a zone? The drop rates on this is extremely low in the zone it's supposed to be in.
So i just end up wasting the last hour trying to get 3 Debuff Resist VI gems, only to realize that Daze doesn't count as a debuff.
Fucking lvl 98 giant dazing spider. *shake fist*
That sounds pretty promisingbut her jumping sound is pretty painful to listen to! She definitely seems like she can hold her own and if she turns out as powerful as Shulk or Melia under my control that would be awesome. Thanks for the tip about the double attack! I've been looking more into agility as well recently and it helped me out against a couple unique monsters I was having trouble with.
Final boss at that level was ridiculously easy too. I still felt overleveled even though I beat it at a lower level than some people seem to struggle at, and the boss had a red nameplate indicating I was underleveled. Dolphin couldn't keep a decent framerate for anything, the battle ran at like 15 FPS and the jittery QTEs were kind of hard to hit.
But yeah, otherwise, it was extremely easy. Certainly more so than my first playthrough, better party setup > higher level.
From what I understand, if you need items from a locked out zone late in the game, you either:
1) Find somebody who has the item for trade.
2) Level up Colony 6 and pray you can find what you need.
Yeah, I have one item which is now unattainable and is preventing a full rebuilding. Sucks
she starts off pretty meh, to be sure. the only reason i had her was to level affinity. there's a skill that makes any double-attack a critical attack, every time guaranteed. so make sure you get that skill as soon as possible. dunban has a skill that has a 2% chance of returning hp for every critical attack, or maybe it's 2% hp returned for every critical attack landed (probably the latter). if you can get those on her and level her haste spell, she'll be a monster. i think she does more damage per second that shulk or dunban for me right now. not sure about melia, since melia can poison/burn, but it's close.
The obvious example is they really could have balanced your two primary tanks far, far better. Reyn has the advantage when it comes to large mobs, but that's it. In every other situation (which includes practically every important boss fight/unique enemy) Dunban outclasses him.
Dunban should have been weaker, damage-wise, and his agility shouldn't be so high that with some skill links and moderately good gems he can easily take on enemies that other characters can't even touch. Specifically, he was able to basically take out a level 79 enemy at level 71 by himself, because my other two party members couldn't do anything. Maybe the way accuracy is handled by agility just needed to be changed. And Reyn, if anything, should deal more damage than Dunban.
-Doing the King Agni series of quests. Finished 1 and 2, but Lupa isn't offering 3 for some reason. What's going on?
-What the heck is 'overtrading'?
I really need to find a better time to play this game. My gaming time in recent days have been late in the evening (past 8pm est). I'm really enjoying the game. Up to level 30 now and about to progress more with the story () after messing around Colony 6 and doing some side quest. Think I'm going to cool it with side quest for a while though. Want to see more of the story. However the music and visuals of the game, which are great, are making me really tired. I think the issue is that I'm tired anyway when I start playing and the game is just making me even more relaxed or content which helps put me down quicker. It's part of why I haven't been playing it as much as I wish I was.Need to look for the four items in Satorl Marsh to complete some ceramony.
Skyward Sword did this to me as well. The visuals and music (which are very pleasing to the eyes and ears) turned out to be a negative mix when I was already tired to begin with. I started making a LOT of progress in that game when I started playing in the mornings (around 9am) and into the afternoon when I didn't have to do anything on some weekends. I wonder if I'm going have to start doing that with Xenoblade. I could always mute the game I guess but would hate to do that. Then I'm just left in a quite room as I play. I hope I don't have to do that with The Last Story. However the art style in that game seems a bit darker and music sounds louder. So maybe that wont' be a problem, similar to how this wasn't an issue with Final Fantasy 13.
Or maybe I need to have my eyes checked or something.
To think i could have missed such a gem if Nintendo never brought it here. 135 hours of fun (and sometimes frustration coming from blue orbs, but nevermind that!) RPG madness!
Thanks Operation Rainfull guys!
Ugh I'm getting so fed up with (late game spoilers):
The 2nd Gadolt fight. All of my characters are level 67, he's 68. I can get him down to about half health and then he uses some OHKO AoE attack (Laser Bullet or something IIRC) that I can never dodge and that Shield also won't work against (and it's at level 7). It's also not helping that Shulk's AI is terrible and they'll be good portion of the fight where Dunban is just consistently dealing 1 damage per hit. I control Melia and the other AI is Shulk so we still do damage, but still having Dunban do only 1 damage instead of all his potential is super annoying.
Any tips besides grinding?
I got fatigued on playing Xenoblade several times because of how addictive it is. Just try to cut back your gameplay time by breaking it up into multiple gameplay sessions for less than 4 hours at a time. It may even be a good idea to skip a day or two from playing altogether once in a while. I'd often find that it is more effective to set up a rule where you stop playing after a certain time. Cause telling yourself to "stop after getting just a little bit further into the game" usually doesn't work out that well.
If Dunban is only doing 1 damage that means the monado buff is not up. If you're not directly controlling Shulk I'd strongly suggest giving Dunban an anti-mech weapon, you've probably found quite a few on your way to that boss, so check your bags. If you don't have one I'd just teleport to a shopkeeper somewhere and pick one up.
Secondly I can not recall but is Laser Bullet a red text attack? The only attacks shield works against are the ones that have a number (1-10 obviously) to the side of them. The red text ones are melee I believe which means you need Shulk to use the ability that gives you a increased chance to dodge.
Ugh I'm getting so fed up with (late game spoilers):
The 2nd Gadolt fight. All of my characters are level 67, he's 68. I can get him down to about half health and then he uses some OHKO AoE attack (Laser Bullet or something IIRC) that I can never dodge and that Shield also won't work against (and it's at level 7). It's also not helping that Shulk's AI is terrible and they'll be good portion of the fight where Dunban is just consistently dealing 1 damage per hit. I control Melia and the other AI is Shulk so we still do damage, but still having Dunban do only 1 damage instead of all his potential is super annoying.
Any tips besides grinding?
Secondly I can not recall but is Laser Bullet a red text attack? The only attacks shield works against are the ones that have a number (1-10 obviously) to the side of them. The red text ones are melee I believe which means you need Shulk to use the ability that gives you a increased chance to dodge.
While I'm at it, I have a Melia question: Does her fire attack's afterburn stack with itself? Like, if I summon 2 of them and release them on the same enemy, will it suffer afterburn for each one?
-Doing the 'Mystery of Makna Ruins' series of quests. Finished 1 and 2, but Lupa isn't offering 3 for some reason. What's going on?
-What the heck is 'overtrading'?
Maybe, but I think the real issue is that you just don't need a tank unless the enemy is more than five levels above you. Everything else can pretty much be outhealed or simply blitzed down with mostly equal efficiency and without much difficulty. Though I'm wondering how you got Dunban to be effective against enemies that much higher level than him, since in my experience melee characters simply can't hit let alone dodge enemies with a level advantage of 6 or more, and that's with all the agility/accuracy boosts I can stack on to them, in which case I generally use Reyn to grind my way through thanks to his generally higher defense and more efficient aggro abilities.
The nameplate is always red, it was red for me at lv99.
I'd like to use Dunban instead of Reyn but I just don't know how to "do" it. Mainly because when he jumps in the party there's already lot of affinity between the starter characters, so it seems a "waste" not using them any more, but it also means that the more I'll use them, the least I'll use the others... and I don't understand if I should use him "without armor" (avoidance boost with no armor? @_@ Is that worth? Does it stack with every piece of armor or does it mean I have to wear no armor at all to get the buff?).NOTE: Party spoiler, don't highlight the black if you don't want to know.
IMO Dunban is superior to Reyn. Evasion in general in this game is OP as hell, my Shulk, Riki andhave maxed Agility as well and hardly ever get hit. I've used Dunban ever since I got him and with the exception of one Unique Monster almost immediately after you get him, I've never had to change him out for Reyn. He dodges so much stuff it's ridiculous and deals huge damage, especially with his Talent Art.Fiora
I'd like to use Dunban instead of Reyn but I just don't know how to "do" it. Mainly because when he jumps in the party there's already lot of affinity between the starter characters, so it seems a "waste" not using them any more, but it also means that the more I'll use them, the least I'll use the others... and I don't understand if I should use him "without armor" (avoidance boost with no armor? @_@ Is that worth? Does it stack with every piece of armor or does it mean I have to wear no armor at all to get the buff?).
Also, looks like there's only a healer in the first 6 characters, how am I supposed to beat the bosses without her if I wanna try different groups?
Thanks for the tips! Will try them as soon as I start my new playthrough. Now if only I could find that 30fps patch ç_çThe no armor skills are kind of a gimmick. There's also an unlockable skill from another character you can link in that will increase all stats with no gems equipped, which is useful for a naked Dunban. I never bothered with it though.
Just use light armor on him, boost his agility as high as possible, and he'll dodge most non-ether attacks, and light armor has very good ether resistance which helps for those attacks. Dunban is also an awesome damage dealer. Not sure if he's immediately better than Shulk, but he will eventually surpass him by a decent margin.
And the thing about Sharla is that she slows down battles a lot, so characters take more damage due to fighting longer, so they require more healing. There are several ways to heal without Sharla, although she obviously is the best way to heal a lot of damage immediately. She's absolutely not necessary though, see all my comments about going through the later parts of the game underleveled and not using Sharla at all (for the entire playthrough apart from where it was required, i.e., not having another party member to replace her with, or to talk to someone to start/end a quest).
Shulk and Riki's healing skills are good enough to get you through most battles, you can link Shulk's Friendship Heals skill around that will heal your party after chain attacks, and for characters like Dunban, Reyn, and the 7th character aura heal can be a useful gem since it practically turns any aura into a regen aura, among other things.