The Elite
BOSS
Cool! I wonder why the NA commercial is narrated the the UK one isn't.
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NA Audiences need things explained to them very, very clearly.
At least that is what advertisers believe.
Prefer the UK promos.
Cool! I wonder why the NA commercial is narrated the the UK one isn't.
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NA commercial and two UK promos - https://www.youtube.com/watch?v=n0UdSw9a5hg
Soon we realize that Xenoblade Chronicles X consists of a thousand and one small details that create one of the most complete games we've seen
I wonder how the game is going to do here. It's Nintendo's only real big fall title so it might get some push because of that, but missing Black Friday seems like a huge mistake.
I wonder how the game is going to do here. It's Nintendo's only real big fall title so it might get some push because of that, but missing Black Friday seems like a huge mistake.
I can't decide if I want to get the guide or not. Normally, I don't buy gaming guides because I'd rather just play through the game without it, but this might be a special case. lol
I'm also debating whether or not to get the guide. For this kind of game having a guide might be really beneficial.
Yeah, every time you want to switch characters you need to find where they are in the city and talk to them. Every time. And there's no easy way in-game to even look that up, so you have to remember where they are every time. And since there are apparently a lot of characters, that can be problematic.
Okay. Who the fuck thought that was a good idea? Like how in the fuck could anyone possibly think that is a good idea? Patch the fuck outta that shit immediately.
After reading a few previews more, now i am pretty sure that this game is going to get some 10s.
Yeah, it seems a bit silly. People say it might be for "immersion" to help the world feel alive and the characters having schedules and all that BS, but it's a game first. The characters could have still been out in the world having schedules and letting you go talk to them to start quests/etc, but when I want to switch a character in, it really should just be as simple as going into a menu. They have so many other quality of life additions to the game (Xenoblade did, too), so it's a bit perplexing.
I'm mostly curious what all types of information it gives. If it tells you where to find characters or enemies at certain times of the day for certain quests or just finding NPCs for quest turns in, that'd be soooo handy. I constantly had to check the xenoblade wiki to turn in quests back when I played the first one. And if the guide book gives hints on where to find certain items for quests, that'd be nice, too. But I don't know if it does that (like the gathering quests).
Plus honestly, the guide has a hard cover which is nice and I'm sure there's lots of gorgeous art inside.
I wish there was like a youtube video of someone having the guide and showing off a little bit of what all it contains.
In a November with COD, Halo, Fallout, and Battlefront, four major titles with mainstream appeal, launching early probably would've been even worse for Xenoblade. Even Tomb Raider doesn't seem to have emerged unscathed from the chaos.
December is nice, quiet, and away from the major heavy hitters. People who were interested in the game would get it anyway and let's face it, at this point in time Xenoblade isn't likely to have swayed most casual buyers on the Wii U. I think they did a good call releasing it when they did.
I can see maybe around 500k being a decent number for the game. I dunno how well Xeno1 did but I'd imagine the total numbers would look more or less similar.
Umm that's inexcusably bad, holy shit. I hope I find don't like most of the characters because I'd rather stab myself than have to find my fucking party members.Yeah, every time you want to switch characters you need to find where they are in the city and talk to them. Every time. And there's no easy way in-game to even look that up, so you have to remember where they are every time. And since there are apparently a lot of characters, that can be problematic.
Actually, it says on the GamePad segment map where playable characters can be found. It's not immediately obvious but once you know it's there, it's easy to use that to find peeps.Okay. Who the fuck thought that was a good idea? Like how in the fuck could anyone possibly think that is a good idea? Patch the fuck outta that shit immediately.
Actually, it says on the GamePad segment map where playable characters can be found. It's not immediately obvious but once you know it's there, it's easy to use that to find peeps.
You see, I find that interesting... at first. But later on I'll get annoyed trying to look for them.Umm that's inexcusably bad, holy shit. I hope I find don't like most of the characters because I'd rather stab myself than have to find my fucking party members.
I have to find my party members, how ridiculously stupid is that.
Regardless, Nintendo published Baten Kaitos Origins and they have a rather healthy relationship at the moment with Bandai Namco, so I don't see that being the issue for why there wouldn't be a third Baten Kaitos game.
I think the issue is -- sadly -- no one would buy it. :-(
Actually, it says on the GamePad segment map where playable characters can be found. It's not immediately obvious but once you know it's there, it's easy to use that to find peeps.
EDIT:Info taken from videogame chartz , for unknowned reason, i cannot copy the direct link?? is this site banned from this forum?
First one manage to nearly sell 1 million (920k). Hoping fans of the franchise will follow up and get similar numbers.
Yeah, every time you want to switch characters you need to find where they are in the city and talk to them. Every time. And there's no easy way in-game to even look that up, so you have to remember where they are every time. And since there are apparently a lot of characters, that can be problematic.
Actually, it says on the GamePad segment map where playable characters can be found. It's not immediately obvious but once you know it's there, it's easy to use that to find peeps.
I would assume it would have that information and more. I mostly want the guide for material lists and locations for certain stuff. I don't feel like scouring gamefaqs for locations for random crap.
Actually, it says on the GamePad segment map where playable characters can be found. It's not immediately obvious but once you know it's there, it's easy to use that to find peeps.
That's not as bad but I still don't understand why they don't keep it the way it was, I don't care that it's unrealistic.Actually, it says on the GamePad segment map where playable characters can be found. It's not immediately obvious but once you know it's there, it's easy to use that to find peeps.
Yeah it's the kinda thing where you go "Oh that's interesting" but after the tenth time you have to do it you start getting extremely annoyed.You see, I find that interesting... at first. But later on I'll get annoyed trying to look for them.
I do wonder if at some point Nintendo just went "Yeah, this game has to come out" and a lot of convenience things that come up in playtesting didn't get added.
Couldn't a lot of these things be added via patches or something in the future?
I do wonder if at some point Nintendo just went "Yeah, this game has to come out" and a lot of convenience things that come up in playtesting didn't get added.
That's why I'm going to buy the guide lol.
If so that's depressing. It'll be obvious after I've played through it whether that's true or not, but after how polished and complete Xenoblade felt it'd be a huge shame if X felt rushed.
Conceivably, but it's also possible that the staff at Monolith have moved on to other projects. It's hard to keep the team going forever when they've already invested so much. Remember that the game was supposed to be out in 2014 (which didn't happen), so Ninty and Monolith would already have been spending more time and resources on the project than they'd have originally planned.
The thought of Ninty just wanting the game out of the way would make sense if their goal is to free up Monolith. They've started hiring recently so it's obvious they're working on something.
Xenoblade has similar issues like with quest NPCs walking around town with no good way to find them when you need to turn something in.
I do wonder if at some point Nintendo just went "Yeah, this game has to come out" and a lot of convenience things that come up in playtesting didn't get added.
I'm really having a hard time believing how beautiful this game is. HD has been so kind to the artists at Monolith Soft. I can't wait for them to have something to show on the next hardware.
Question for anyone familiar with the game: are there any elements of the game that I can plan in advance? The ones I know of currently would be what division I will join (leaning towards Pathfinder, depending on how the HP perk works) and what class/artes I'd like to focus on (haven't looked into this enough).
I thought you auto healed after battle so why is the HP perk even a thing?
I'm playing through Xenoblade Chronicles 3D as my first Xenoblade experience.
At ~20 hours in I just made it to the Bionis' head and I pretty much stopped giving a damn about any of the sidequests at all. Unless I'm missing something, most don't even award XP and half are like "go kill this monster somewhere" and then I go looking for it and can't find it, then wander around lost for a while before giving up and going back to the relevant main quest (whatever the little story memo tells me to do).
Am I missing anything important by playing this way?
I'm playing through Xenoblade Chronicles 3D as my first Xenoblade experience.
At ~20 hours in I just made it to the Bionis' head and I pretty much stopped giving a damn about any of the sidequests at all. Unless I'm missing something, most don't even award XP and half are like "go kill this monster somewhere" and then I go looking for it and can't find it, then wander around lost for a while before giving up and going back to the relevant main quest (whatever the little story memo tells me to do).
Am I missing anything important by playing this way?
I do wonder if at some point Nintendo just went "Yeah, this game has to come out" and a lot of convenience things that come up in playtesting didn't get added.
I'm not really. I think it'll get between 7 and 9 mostly.
I'm playing through Xenoblade Chronicles 3D as my first Xenoblade experience.
At ~20 hours in I just made it to the Bionis' head and I pretty much stopped giving a damn about any of the sidequests at all. Unless I'm missing something, most don't even award XP and half are like "go kill this monster somewhere" and then I go looking for it and can't find it, then wander around lost for a while before giving up and going back to the relevant main quest (whatever the little story memo tells me to do).
Am I missing anything important by playing this way?
I'm playing through Xenoblade Chronicles 3D as my first Xenoblade experience.
At ~20 hours in I just made it to the Bionis' head and I pretty much stopped giving a damn about any of the sidequests at all. Unless I'm missing something, most don't even award XP and half are like "go kill this monster somewhere" and then I go looking for it and can't find it, then wander around lost for a while before giving up and going back to the relevant main quest (whatever the little story memo tells me to do).
Am I missing anything important by playing this way?
Xenoblade has similar issues like with quest NPCs walking around town with no good way to find them when you need to turn something in.
What about that one menu then, the one where you have 4 main characters and 4 reserve characters? Can't you just use that to switch some party members out on the fly or is that menu only there to add a member to your party whenever you come across a new one?
edit: I mean this menu.