• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Yakuza KIWAMI |OT| Translator's Note: "KIWAMI" means "EXTREME"

Jhn

Member
I would also like to know this. I've never seen a prompt come up once despite changing to the corresponding style.

You need to unlock the 3 style "finishers" separately in the Heat tree. Just below the center I think.
 
Okay, sorry, still need help on the same thing!

Nishida sent me mail about an hostess that keep requesting "kiryu-san" at Shine Club...

When i go there, there's only RINA! Someone here told me to go there when she's not in the club...which i did, but all they say is that rina is not here, and that i must come an other time...

what am i missing exactly? I'm sure it's gonna be majima again, but damn it's really frustating, i'm meeting him everywhere but not where nishida tells me he is...
 

Skulldead

Member
Definitely quite a bit harder.

I have a thing for playing every Yakuza game on hard and never using a single item lol, and this is giving me much more trouble. Love it.

Yakuza 3 on hard, no healing item ? Having a hard time to believe you ! I'm happy that the game is actualy pretty challenging, i was waiting for this since.... Y3 !
 

Larsa

Member
It's pretty dumb that you have to buy the Kiwami heat abilities considering the amount of confused posts in this thread. It probably should have been explained better.
 
Yakuza Kiwami is like the second act to Yakuza Zero. I'd advise playing Zero first if possible, though Kiwami (I guess due to the nature of what it is) is a fine standalone game.

Yeah there's a LOT of shared assets between the two games, and I can see why some may find that disappointing. However, the way I view it, Kiwami released for $30 and you're getting a 25+ hour story with tons of content. Think of it like a giant expansion pack to Zero, and a very worthwhile one at that. ESPECIALLY if you've never played the original.

Enjoy!
 
I won't be able to play this game for some time. But I'm wearing this to work today

21199639_10155741280492244_6593887594237899066_o.jpg
 

Riposte

Member
There's basically two ways I'd recommend people to start the series now:

Y3 (KInda optional, slow start and while I really like it it might not get people. Nothing in it really has any bearing on things in the other games other than establishing Kiryu's orphanage)->Y4->Y5->0->Kiwami, which is the natural progression.

Or 0 and Kiwami now and go through the PS3 games as time/money allows if you plan to play Yakuza 6, since it's putting the cap on the Kiryu saga and it's a direct sequel to 5.

Anyway really enjoying this so far, put about an hour and a half in.

This Y3 slander is too much! Putting personal feelings aside, Y3 is no more optional than any of the titles, including even the first one. Their main storylines are all very separate, but they all also lead into their sequel.

Y3 has much more going on than just the orphanage, which is itself is as important piece of character development as anything that's happened to Kiryu since Y1 (having not played 6). Just to throw out some things Y3 sets up: it wraps up a certain "loose end" from Y2, Majima turning from goofy rival into mildly more serious pillar, something "important" happens with one of Kiryu's closest Yakuza allies (who's prevalent in Y0), one half of the character arc of one of Yakuza 4's major characters is in the previous game, and, although this is fairly arguable, the game actually ends on a cliffhanger which is picked up on directly in Yakuza 4. The timeskip that occurs in Y3 does a lot in terms of setting up the series's setting for the following games. You can skip it / watch a summary of it and turn out relatively fine, but like I said, it's not any more true for Y3 than the other games. (Y0 is probably the most skippable game if you also skip out on Kiwami, but I wouldn't recommend it since I think it's probably the best Yakuza game you can play, in the West, anyway.)

On the other hand, there is something tricky people don't like to bring up when it comes to the Yakuza play order (because they, understandably, don't want to scare new players)...

While the main storylines are fairly separate and allow players to get by with the often included recaps, this is less often the case with side quests. The real complexity of Yakuza's setting, built up over hundreds of side-quests, shows up there and the games do almost nothing to ease new players in. Main or side plots can end up being central to fully understanding side-quests in follow up games. IIRC, some of the cut characters/quests from the localized Yakuza 3 ends up getting referenced in 4 or something, so there's that wrinkle too.


While the beginning of Yakuza 3 is notoriously slow, I don't think it's anything a (non-rose tinted) Shenmue fan couldn't survive. At the time, I found it to be a nice change of pace from the previous two games.
 

SOLDIER

Member
Only managed to put about 30 minutes into Kiwami so far, but I did finish Yakuza 0 prior to this.

That's why I was wondering: do they ever explain what Majima's obsession with Kiryu is all about, or what even started it?

The one thing that disappointed me slightly about 0 is that they completely skip their first meeting. It just jumps ahead to the current dynamic between the two without ever showing us how or why it got there.

Is this one of those "listen to the Japanese-exclusive audio drama" bullshit things, or is this revealed in some other game besides 0 and Kiwami?
 
Only managed to put about 30 minutes into Kiwami so far, but I did finish Yakuza 0 prior to this.

That's why I was wondering: do they ever explain what Majima's obsession with Kiryu is all about, or what even started it?

The one thing that disappointed me slightly about 0 is that they completely skip their first meeting. It just jumps ahead to the current dynamic between the two without ever showing us how or why it got there.

Is this one of those "listen to the Japanese-exclusive audio drama" bullshit things, or is this revealed in some other game besides 0 and Kiwami?
I was curious too, my other weird thought is majimas 180 in character from a relatively serious and down to earth guy to a complete clown psycho.

I'm maybe an hour or two into the game and my biggest disappointment so far is how little experience I get for battles in the streets and how much more I preferred the money for leveling method of zero
 

SOLDIER

Member
I was curious too, my other weird thought is majimas 180 in character from a relatively serious and down to earth guy to a complete clown psycho.

I'm maybe an hour or two into the game and my biggest disappointment so far is how little experience I get for battles in the streets and how much more I preferred the money for leveling method of zero

I attributed it partially to trauma: Majima really went through some shit in 0, so it's feasible it caused him to snap a bit/depleted all of his fucks.
 
I'm guessing you've already started seeing a hostess at that club? Happened to me, you can either try going when she's not in the club after she sends you a text to meet her for one of her side diversions, or try later. If you have the Majima finder (unlocked pretty early) you'll know he's in there if you walk past and hear the 'kiryu-chan' chime.

Goromi is waifu material.

There will be times when you might have to do finish a sub mission in order for him to reappear in an area. But otherwise if you hear 'kiryu-chan' and see something shaking, he's hiding there, or in the area, and if he's not on the map it means he's inside a nearby building like a bar, bowling, Shine, etc.

Thanks for the tip, but even with rina out of the club, he's still not there, he keep walking the street or hiding, but he's never in the club
 
Only managed to put about 30 minutes into Kiwami so far, but I did finish Yakuza 0 prior to this.

That's why I was wondering: do they ever explain what Majima's obsession with Kiryu is all about, or what even started it?

The one thing that disappointed me slightly about 0 is that they completely skip their first meeting. It just jumps ahead to the current dynamic between the two without ever showing us how or why it got there.

Is this one of those "listen to the Japanese-exclusive audio drama" bullshit things, or is this revealed in some other game besides 0 and Kiwami?

I was curious too, my other weird thought is majimas 180 in character from a relatively serious and down to earth guy to a complete clown psycho.

I'm maybe an hour or two into the game and my biggest disappointment so far is how little experience I get for battles in the streets and how much more I preferred the money for leveling method of zero



I attributed it partially to trauma: Majima really went through some shit in 0, so it's feasible it caused him to snap a bit/depleted all of his fucks.

Okay. So I am not the only one who feels like they missed something. I really want Majima's transformation explained.

I am assuming trauma myself but there has to be more too it than that. Dude has obviously been through more shit since Yakuza 0.
 
Okay. So I am not the only one who feels like they missed something. I really want Majima's transformation explained.

I am assuming trauma myself but there has to be more too it than that. Dude has obviously been through more shit since Yakuza 0.

but it's explained, not clearly sure, but you can already see the change near the end! You can also see that he got this personnality from
Nishitani, who act exactly like his current self
 
I attributed it partially to trauma: Majima really went through some shit in 0, so it's feasible it caused him to snap a bit/depleted all of his fucks.

Near-end 0 spoilers:

Part of it is also his idea of a proper yakuza/living to the fullest being shaped by his admiration for a guy like Nishitani who was nuts in the first place.
 
Near-end 0 spoilers:

Part of it is also his idea of a proper yakuza/living to the fullest being shaped by his admiration for a guy like Nishitani who was nuts in the first place.

I made a similar connection / observation while paying through 0. Seeing and watching Nishitani hide in jail reminded me so much of the Majima we have known for years. There was an obvious admiration for Nishitani on Majima's behalf and I think after all the shit that went down, Majima gravitated to Nishitani's idealogy and outlook on life and embraced it by taking on Nishitani;s persona as his own.

I lean to think it has nothing to do with trauma at all.
 
but it's explained, not clearly sure, but you can already see the change near the end! You can also see that he got this personnality from
Nishitani, who act exactly like his current self

I don't know what was your first Yakuza game but coming from the perspective of 0 being mine I didn't make the connection that
Nishitani's personality would end up being an influence on Majima.
It's a jarring transition.
 
I don't know what was your first Yakuza game but coming from the perspective of 0 being mine I didn't make the connection that
Nishitani's personality would end up being an influence on Majima.
It's a jarring transition.
That's my train of thought too. I get that he liked the guy but to change his whole persona into that was jarring from zero to the end of zero/kiwami
 

RPGCrazied

Member
So, without the item, how do you go about starting a sub story, just by talking to someone? I notice you can only talk to people with a speech bubble over them.
 

Zutrax

Member
Was the Shimano fight supposed to be such a difficult test of endurance? I don't think I've ever had more of a problem with a Yakuza boss fight in the entirety of this franchise than I did with the fight with Shimano. I genuinely thought I was supposed to lose to him.

I even had the heat moves to stop his healing ability, but the second half when he gains his aura, he just tanks everything and takes very little damage. I beat him eventually but it took so absurdly long and required me just tapping him with one punch and running away.
 

Menitta

Member
Oh man. The Shimano fight is awful. It's just Mr. Shakedown's moveset but does less damage and he has a massive health bar.
 

Zaverious

Member
Oh man. The Shimano fight is awful. It's just Mr. Shakedown's moveset but does less damage and he has a massive health bar.
Worst boss fight I've fought in the series so far and I've only played 3-5 and 0. I can't even have some fun with him in other styles. I gotta be boring with Rush against him.
 
Was the Shimano fight supposed to be such a difficult test of endurance? I don't think I've ever had more of a problem with a Yakuza boss fight in the entirety of this franchise than I did with the fight with Shimano. I genuinely thought I was supposed to lose to him.

I even had the heat moves to stop his healing ability, but the second half when he gains his aura, he just tanks everything and takes very little damage. I beat him eventually but it took so absurdly long and required me just tapping him with one punch and running away.

use the rush mode and side step his attack/charge, there's a massive opening to counter multiple hits from behind after side stepping.
i'm playing on hard mode, once i figured that out, i beat him with no health drinks.
 
Worst boss fight I've fought in the series so far and I've only played 3-5 and 0. I can't even have some fun with him in other styles. I gotta be boring with Rush against him.

I ended up using Beast and the square square triangle triangle combo (or something like that) did a ton of damage
 

MYeager

Member
Thanks for the tip, but even with rina out of the club, he's still not there, he keep walking the street or hiding, but he's never in the club

Not sure then, I got it well after receiving the cell phone message in chapter 5 or 6 when I was walking past for something else and I got the 'kiryu-chan' chime when walking past and went in. Could be the cell phone message comes before it's triggerable?

Where is the trouble finder thing in Zero? The one that finds sub stories?

Bob the Clown who is located outside of the front arch entry of Karmurocho

Only managed to put about 30 minutes into Kiwami so far, but I did finish Yakuza 0 prior to this.

That's why I was wondering: do they ever explain what Majima's obsession with Kiryu is all about, or what even started it?

The one thing that disappointed me slightly about 0 is that they completely skip their first meeting. It just jumps ahead to the current dynamic between the two without ever showing us how or why it got there.

Is this one of those "listen to the Japanese-exclusive audio drama" bullshit things, or is this revealed in some other game besides 0 and Kiwami?

Not really though there's a lot implied. For that and the reason of his personality differences from Zero to Kiwami
Majima was known as the Mad Dog of Shimano before the events in the games and in Zero lost an eye and was tortured for a year, then was forced to serve under the Omi Alliance in order to get back into Tojo Clan and was under surveillance all the time. He was being punished and was forced to act that way. Nishitani recognizes in Majima someone who is much like him, wild, erratic and who lives for the thrill of the next fight whether they win or lose it as long as it's a good fight. By the end of the game he dedicates himself to living life in the way Nishitani does and knows that's who he is and he couldn't live a regular civilian life or drag a civilian into his life without putting them in danger.

He knows Kiryu is the Dragon of Dojima and what Kiryu did during Zero, even meets him for the first time in thep ost credits scene. In the beginning of Zero they added a little to show that no matter how Majima goads Kiryu Kiryu stands by his principles which Majima respects. While it's not spelled out, Majima is a guy who lives for the thrill of the fight and measures himself by the best fighters, has a personal grudge against the Dojima family, is fascinated by Yakuza with higher ideals, they both share that they'd been out of the Tojo Clan and brought back in, etc, it's not surprising he's obsessed with the Dragon of Dojima. Kiryu already had a reputation as a strong fighter and they shared a mutual history in Zero, and in the beginning of Kiwami stands up to Majima in front of his men despite Majima being higher ranked.

I mean I'd love for something to fill in the intervening time between the games,
like the interactive comic was supposed to but doesn't, however after Zero it's not surprising that Majima would be following Kiryu closely.
 

Zaverious

Member
Does the normal battle music change sometimes? I could've sworn I heard another song when just fighting random thugs around town or maybe I'm just imagining it.
 
Does the normal battle music change sometimes? I could've sworn I heard another song when just fighting random thugs around town or maybe I'm just imagining it.
I've heard two different songs. One is a remix of the classic battle theme, the second one might be new.
 
Top Bottom