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Yakuza KIWAMI |OT| Translator's Note: "KIWAMI" means "EXTREME"

MYeager

Member
I played the original ps2 ver. Do i play this before zero? Or the gameplay leap from zero will make kiwami dated?.

If you played the original than you should still play Zero first as it does not explain the styles well. It will feel dated by comparison however.
 

sotojuan

Member
I was very much disliking the Hard difficulty combat until I got the upgrades that allowed me to weave after getting hit and after getting my guard broken in Rush mode and the other abilities that make beast mode ignore most hit stun during climax heat.

It is very unfortunate that the only way to make the game feel even a little balanced is by getting ignore hit stun abilities just like the enemies do. Makes for a very poorly balanced game.


Second to last fight spoilers:

Super annoying how all attacks by both MIA Colonel knock you down. They don't even do much damage, they just make Kyriu fall for 2 seconds while I press X. Really, it just wastes my time.
 
just beat it.

I really liked it but not as much as Zero.

The biggest issue I have with this game, which is the same issue as with Zero is that they lock the 'ultimate' style behind so much bullshit that by 3/4ths through the campaign I had little reason to bother trying to get it because everything else was maxed out for me and I was kicking ass with it. What's my fucking incentive.

Who makes these gameplay choices. In Zero you had to complete a VERY long substory chain before you eventually unlocked it, and then it was expensive as fuck to level up.

I guess my only other complaint is that it feels like the writers don't know how to write children because Haruka was essentially a 20 something's maturity in a pre-teen girl.
 

Shanaynay

Member
I don't know. I liked the hard difficulty in Zero. It was a bit on the easy side, but it was still tons of fun.

Kiwami is just straight up annoying. But I do wonder if the game is actually balanced around you having all the upgrades. After getting a bunch of them, now suddenly the Beast style isn't that weak anymore. There are times that you can get knocked out of your attacks by other people (blades and guns are worse) but in the last story part with tons of enemies, I was mostly fine using Beast style.

Of course that doesn't mean that some of the super powered enemies that you encounter in the game aren't just badly designed (heavy hitting enemies with quick dashes.... ugh), but the fights might become more balanced depending on what abilities you have unlocked.
I think i got frustrated during a few parts in 0 but i can't remember when, i do know it was mainly with Kiryu. As Majima he was so fun to play that i destroyed Hard on his parts at least. (red hot knife Heat move forever!)

And yeah it does feel that way with Kiwami so i'll need to fight Majima a buncha times to get back in shape for the Dragon style.
 
just beat it.

I really liked it but not as much as Zero.

The biggest issue I have with this game, which is the same issue as with Zero is that they lock the 'ultimate' style behind so much bullshit that by 3/4ths through the campaign I had little reason to bother trying to get it because everything else was maxed out for me and I was kicking ass with it. What's my fucking incentive.

Who makes these gameplay choices. In Zero you had to complete a VERY long substory chain before you eventually unlocked it, and then it was expensive as fuck to level up.

I guess my only other complaint is that it feels like the writers don't know how to write children because Haruka was essentially a 20 something's maturity in a pre-teen girl.

Can't speak for Kiwami as I haven't finished the game yet, but in regards to 0, I see the fourth styles as similiar to a New Game+ unlockable. Like, in other games you unlock special, powerful guns for your next run, here it's a new combat style.
 
I bet you it will be Kiwami like challenge. IMO playing on hard mode become less and less fun as each installment are released. Kiwami's the worst offender in this case. In no way does it detract from the experience but i know what to expect from boss battles.

Disagree completely. Playing hard mode for me has become more fun with each instalment. 4-5 especially were hampered (fun wise) because hard mode was far too easy. Ishin, 0 and then Kiwami injected some actual difficulty into fights which made the games far more fun for me. Though it was quite a rude awakening to begin with, especially with Ishin and 0 not giving you any healing items in story fights, meant I had to replay the start of Ishin and almost had to do the same for 0!

And yeah, 6 is sorta like 0 and Kiwami in this respect. In that enemies are actually dangerous and throw a punch. So going into a fight with several enemies and trying to just combo one of them is a bad idea. But some of your combo's in 6 have really decent crowd control capabilities. Plus you have beast style moves for environmental weapons which helps a heck of a lot against the large crowds you go up against.
Bosses though in 6 are easier (at least compared to Kiwami), as most go downn quicker, and even Amon felt easier compared to 0 and especially Ishin where he is pretty fearsome. I forget about Kiwami though, I think he had his moments but if you can counter you can put him down pretty effectively.

Who makes these gameplay choices. In Zero you had to complete a VERY long substory chain before you eventually unlocked it, and then it was expensive as fuck to level up.

You don't need to level the secret style up at all in 0. It already gives you access to all the moves and heat moves unlike the other styles which required levelling. The upgrades were merely to make all styles even stronger and that was mainly benefitial to you if you wanted to do some of the later arena challenges legit or have an easier time against Amon. Plus I don't really agree that the side story chain was long either. I managed to clear my way to 100%ing each area incredibly quickly (I actually slowed myself down so that I'd not complete it too soon, just so I was suitably powerful to finish off a couple of the later billionaire fights who would have been pretty tough if I'd have been under levelled.

Now Kiwami I'd agree with, it forces you to jump through tons of hoops to get that style powered up, but even then its really useful for grinding the fighting arena, beating late Majima battles (Tiger Drop all day) and really fun to use in the last few boss battles in the story.
 

HeeHo

Member
Man, the encounter music for 'street punks' and the biker guys is so cool. Really compliments the ass kicking, haha.
 

sotojuan

Member
Can't imagine caring about the last fight so much if I had not played 0 before. They didn't give that much time for Kyriu and Nishi to be bros in this one.
 

Peff

Member
just beat it.

I really liked it but not as much as Zero.

The biggest issue I have with this game, which is the same issue as with Zero is that they lock the 'ultimate' style behind so much bullshit that by 3/4ths through the campaign I had little reason to bother trying to get it because everything else was maxed out for me and I was kicking ass with it. What's my fucking incentive.

Who makes these gameplay choices. In Zero you had to complete a VERY long substory chain before you eventually unlocked it, and then it was expensive as fuck to level up.

I guess my only other complaint is that it feels like the writers don't know how to write children because Haruka was essentially a 20 something's maturity in a pre-teen girl.

In Zero the fourth styles are treated as a cute bonus, not unlike the optional super powerful weapons or summons in JRPGs. They're pretty broken and not really meant to be used before beating the game, which is why they're not even mapped to the D-pad like the others.

In Kiwami you're not going to unlock the full potential of the DoD style normally, but you should definitely run into Majima enough times to make it a valid option for the second half of the game.

None of this should be a problem in either Y6 or Kiwami 2, though.
 
so i need help here about majima, here's my questions :

- where does he hide himeself for the last battle? "settle the score with majima"

- how do i trigger more fight in mesuking minigame with him? (did three with pocket fighter, was excepting the same considering the dialogue at the end of the first fight)

- i'm missing some abilitiies hidden under nishida's email... but i already did all the one he sent to me, and he's not sending new ones (considering my first question, i'm obviously rank SSS)

- How can i trigger Idol Majima? Since i beat him once, he should now appear in the streets, but that's never the case
 

nOoblet16

Member
One of my absolute favourite things about zero was the way boss fights started.

You start hearing a bit of low key intro to the song during the cutscene, then both characters would charge and the music would be turned up to 11 the moment they hit each other and the game goes into super slow mode for about 5 seconds while the bosses' name pops up. It felt so epic. Granted they didn't do it with every boss but I specifically remember the Kuze sewer fight where he hits Kiryu with a pipe and Shibusawa fight where they both shoulder charge each other because of this. It also helped that the music was fantastic.
 
Did I miss something or could I not equip a weapon in Chapter 3? I beat Shimano without the two daggers I bought but I thought down on the d-pad equipped weapons. Did I miss a control layout change? I'm currently on Chapter 4, playing on Easy because I love the story of Yakuza but the combat can be a bit much for me at times.

Enjoying it so far.
 

Peroroncino

Member
Just realized that
they left a helpless puppy alone in the street at the end. WTF!

Yea, I was like:

yakuza-slap.gif
 

sotojuan

Member
You know, I wonder why more JP games don't do dual audio/subs like Yakuza games do. It works just fine. I mean, unless the studio is going to pay for high quality VA, why not just keep it in JP?
 
what differences?

Mainly how combat works and how you expand your fighting styles (0 uses money, Kiwami uses experience). Early boss seemed to be more of a sponge than the ones in 0. I don't know much difference in the Side Stories since I've only done one or two of them.

I can tell that Kiwami is a remake of the first game while 0 is a prequel made after most of the series has been released.
 
One of my absolute favourite things about zero was the way boss fights started.

You start hearing a bit of low key intro to the song during the cutscene, then both characters would charge and the music would be turned up to 11 the moment they hit each other and the game goes into super slow mode for about 5 seconds while the bosses' name pops up. It felt so epic. Granted they didn't do it with every boss but I specifically remember the Kuze sewer fight where he hits Kiryu with a pipe and Shibusawa fight where they both shoulder charge each other because of this. It also helped that the music was fantastic.

That;s a series staple, not just for 0. Its done really well throughout the entire series - though I guess it got better from Kenzan/Yakuza 3 since it was really at that point where the boss intros started getting really good. Ishin still has my favourite transition though - the final boss fight has a really awesome intro that totally gets you hyped up for the battle, and the QTE segments for that battle were top notch as well.
 
Okay, they definitely balanced the hard mode around you having all of the abilities. Holy shit at the "Time for Godspeed". It makes Kiryu soooo fast. And the effect carries over to other styles as well, so super quick movement with Beast style combos is actually a thing.
 

Tenshin

Member
Thanks for the advice gonna get zero first. When i finished the original loved it and made mgs 1 solid vs liquid showdown meh. Excited going back to kiwami.
 
i got a call and a text saying Majima
is in the Millenium Tower, but...I can't figure out how to get inside of there
?

Do I have to wait?

EDIT: and literally right after I typed this post
comes Majima dressed as a cop...
haha
 

Holundrian

Unconfirmed Member
no lying I absolutely despise the guy that designs climax battles. These are always absolute bullshit stupidity and never fun.
 

Holundrian

Unconfirmed Member
The fact that you have to do all side quests and 100% again is also why

Plus i really wish in new game + you could carry your abilities over.

Pretty sure you can in kiwami. Zero was the anomaly afaik.

Baseball is tough but I can still kinda enjoy it cause there's nothing cheap about it you can learn it. Climax battles at times are pure luck with the way they're balanced or the winning conditions being absolute stupid. Like I just did the first one where you cannot get knocked down while fighting a huge mob thing is there are also people with guns. And it's srsly just been random whether I get shot or knocked down or not.

Yakuza is full of that cheap garbage when you try to go for the plat. I did it twice for 5 and 0 cause I really love those games. Not sure about kiwami might be a really long term thing for me where I just do it in the span of a year.

The sad thing I know is that chapter 9 on legend will still probably the cheapest bullshit of it all. I already hated that in Zero legend.
 

sotojuan

Member
Yeah I'm not going for the 100% nor Legend in this nor 0. Just going to do all substories/Majima/hostess - you know, the fun stuff. IIRC there are some completions tied to things like shogi or mahjong and I'm not figuring either of them out any time soon.
 
Climax Battles in Kiwami are mercifully reduced difficulty wise compared to the original Yakuza 1. If you find them hard now, just count yourself lucky that they didn't include the original Yakuza 1 challenge of clearing the Chinese Restaurant level in one run, while taking no damage! (now also factor in the fact that the PS2 game had far worse camera and lock on controls...) Never did manage to clear that, even the PS3 HD release didn't have you clear it, just had you S rank one challenge mission (which is a fairly easy task).

That said, I do remember the last? challenge on Kiwami being fairly demanding
having you battle through Tojo HQ having to fight both flashback Kashiwagi and flashback Sera from Yakuza 0. Loved that mission though!
.

Yeah I'm not going for the 100% nor Legend in this nor 0. Just going to do all substories/Majima/hostess - you know, the fun stuff. IIRC there are some completions tied to things like shogi or mahjong and I'm not figuring either of them out any time soon.

Shogi can be cheesed, as they give you challenge mode which you can just use a Youtube guide if your not good at Shogi. Its what I did for the longest time, but I've finally got just about good enough at Shogi to clear the CP requirement without a guide. Still get destroyed if I try to play a proper Shogi match though. Its got a pretty steep learning curve.
 

BearPawB

Banned
I think I hit a bug.
Majima isn’t triggering at club shine.

I go in, and the only thing I can do is rina.
I also got the text for the magazine one. And that isn’t triggering either
 

Peroroncino

Member
not sure if its been mentioned anywhere here, but does this have a pro patch? or what are the differences in boost mode?

boost mode gives the game slightly more consistent performance and less screen tearing I think?

development ended long before PS4 pro was even announced so probably that's why the benefits are so slim
 
The game doesn't have a PS4 Pro patch, but just like Zero it is already 1080p/60fps with very few minor dips, and Boost mode will make it a solid 60fps.
If it's the fight i'm thinking about i just finished it. I swear the more the game progress the worse the major encounters gets.

The guy with two pistols. It was just frustrating.
 

Shanaynay

Member
The game doesn't have a PS4 Pro patch, but just like Zero it is already 1080p/60fps with very few minor dips, and Boost mode will make it a solid 60fps.


The guy with two pistols. It was just frustrating.

Not sure if he had two pistols but it was a fight in
Chapter 7
. Same one?
 

nickgia

Member
Just finished chapter 10 and really enjoying it despite that two pistol wielding boss (he wasn't even hard as his hits did little damage to me it was just frustrating).

As someone who has only played 0 before this, I enjoy the upgrade paths more in Kiwami. I hated the gated upgrades that require challenges to unlock the skill trees in 0. The exp. / money divide is better here too.

Side stories seem much weaker in Kiwami, but that's probably because they're using most of the old side stories. I heard they only started to get crazy in 2.
 
I'll probably plat this.

Well, if I can get a fucking Ippatsu this time. #StillBitter
Not sure if he had two pistols but it was a fight in
Chapter 7
. Same one?
Nah, I was talking about the boss fight from
Chapter 10
. Like the above poster said, it's not hard it's just frustrating.
 
Alright . I paid for this day one to support Sega but am now free to get to it. Consensus here is it's a good time?

Concerned about burnout after pumping many hours into 0 but whatever.
 
Alright . I paid for this day one to support Sega but am now free to get to it. Consensus here is it's a good time?

Concerned about burnout after pumping many hours into 0 but whatever.

It's a good time. Just don't expect it to be entirely on the same level as Y0.

It's also not nearly as long of a journey as Y0 was.
 
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