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canoneers of the world unite! we have nothing to lose but our ability to differentiate between which aspects of fictitious content are completely fictitious, & which aren't...
No shit. The OP asked a question and I gave the answer from my perspective. Congrats you cracked my codeFor you dude. There's 8 billion other perspectives on this Earth thinking and feeling differently to different degrees.
Timelines are cool to me. I'm not even a Zelda fan and I would be interested in learning more about continuity in this universe.
The curse you mentioned confirms a timeline if nothing else, I'm glad you brought that up. With just SS and OOT exisitng it necessitates a timeline of some description. That isn't to say everything fits cleanly into it, but one absolutely exists nonetheless.Technically they do since every big bad per Skyward Sword is just another incarnation of Demise's curse.
In some games Link is the same but in other's clearly it is not. What is the same is the reincarnation of the "Hero's Spirit" which is just the player.
As far as I am concerned especially with BotW/TotK it very much is a retelling of events since just like in reality, history repeats itself.
What you described in your first paragraph is a timelineCaring for a timeline or trying to make all of these games fit together, however, is maddening and fruitless.
No I don’t care if people want to make up their own timeline for fun, it’s more about the attitude of needing to fit every zelda game into a grand timeline where they don’t belong and insist it’s retroactive canon. Sure there are some connections in some games, and that’s where it should end officially. There should be room for fans to speculate with wild theories that are never given an official blessing.No one claims there are no inconsistencies (many of which are by design to maintain for themselves the freedom and absolute focus on making a fun game). A lot of inconsistencies also can be explained away with the fact that, as people in this thread pointed out, Zelda stories are "legends"
No one posted any "convoluted explanations" here. Saying this just makes it look like you have a preconceived opinion and take the timeline more seriously than the people who are fine with it
Personally, I don't even understand how someone can love Wind Waker while denying that it takes place after Ocarina of Time. So much of WW's sense of sublimity and emotional frission comes from the fact that it's OoT's world and characters that had all that shit happen to them because "we" were sent back into our timeline at the end of OoT and that even Ganondorf "covets" that old world. I vividly remember how almost everyone loved this about WW, too. And none of that is convoluted
The problem with your argument is that all the somewhat complex Zelda games fit together quite nicely (OoT, MM, WW, TP and SS being the centerpiece of the timeline), and all the Zeldas that don't seem to fit in anywhere are the 2D ones that have very simple stories. No one needs to disingenuously string any lore together if they don't enjoy it. And as mentioned in the OP, most of the black sheep also have their own little timeline that makes it even easier to see them in isolation... Or does it really bother you this much that the stupid acid dream Link has in LA takes place sometime after ALttP and a bazillion years after OoT? Maybe you people really care more about the timeline than the people who don't mind it
Who even gives you that attitude? Almost all the timeline conversations are characterized by snarky negativity. I've never seen any of those timeline tyrants who derail Zelda threads and insist that "Link's Awakening is after Ocarina of Time and you are dumb if you disagree" or something like that. I'm not even a huge believer in "just ignore it", but this timeline stuff really doesn't warrant 1% the shit it getsNo I don’t care if people want to make up their own timeline for fun, it’s more about the attitude of needing to fit every zelda game into a grand timeline where they don’t belong and insist it’s retroactive canon.
It's that there are connections in some games, it's that pretty much every game has a connection to another (though some connections are stronger than others).No I don’t care if people want to make up their own timeline for fun, it’s more about the attitude of needing to fit every zelda game into a grand timeline where they don’t belong and insist it’s retroactive canon. Sure there are some connections in some games, and that’s where it should end officially. There should be room for fans to speculate with wild theories that are never given an official blessing.
Even with this, a time line doesn't matter. I was waiting for OP to bullet it out formatted rather than drop a couple URLs.Could at least show the right one and not just two games.
At the end of the day the timeline is insignificant since most games are separate adventures with separate Links/Zeldas.
Dunno if it's me but I explicitly remember that N64 OoT doesn't have a shoulder-strap in the game.
it's only unnecessary because they keep fucking it up. I don't understand why it's so hard for companies to maintain a continuity. It makes things feel like they have weight. When you can just toss it up to not mattering in the next game, I start to lose interest, especially when it's the same fucking story over and over.It makes no fucking sense and is unnecessary to enjoy the games
Indeed. Miyamoto is on record saying that they prioritize making a fun game over avoiding story inconsistencies by a wide margin, so I don't think a lot of people are under any illusions. It's still fun to connect the dots (or even discuss inconsistencies) and imagine that it's somewhat intentionalI don’t really care, it’s stupid and fun to speculate about
It is a Legend after all. Legend, by its very concept, is inconsistent. Which is smart of Nintendo to do since it means they can still take creative liberties in the details of the plot while still being tied to the overall loose lore of the series.It's still fun to connect the dots (or even discuss inconsistencies) and imagine that it's somewhat intentional
Indeed. Miyamoto is on record saying that they prioritize making a fun game over avoiding story inconsistencies by a wide margin, so I don't think a lot of people are under any illusions. It's still fun to connect the dots (or even discuss inconsistencies) and imagine that it's somewhat intentional
Something random I just remembered about Zelda TP is that Ganondorf doesn't have the Triforce of Power in it. Ganondorf already has the ToP in Wind Waker, though. That's because he got it in Ocarina of Time
He doesn't have it in TP because TP is in the timeline where Link is sent back in time, warns Zelda and Ganondorf never gets to invade the Sacred Realm. TP's Ganondorf ToP only activates when he's about to die (thanks to the glitch in the matrix that is Demise)
There obviously is. Whether it's good or consistent is another question. Though the question this thread poses is why it bothers people like you so muchThere’s no timeline. Get over it.
You make it sound like the timeline is some complex conundrum wrestling with takes a lot of time, when the truth is that Wind Waker's intro literally rubs it in your face that the story takes place after OoT. Stubbornnly jumping through mental hoops to deny the continuity is probably the more arduous taskThe Zelda timeline is something I would care about when I was a kid, but now I have enough going on in my life for me to care, I just enjoy the game.
It's not even like a care a lot about it...
It would be much easier yes, but making a complex never ending story that spans over decade is what Nintendo went with.There’s no timeline. Get over it. Same hero saves the same princess just told in different ways. That’s why this timeline crap doesn’t make sense and why Nintendo choose to remake the story over and over and over again. It’s much easier than to make a complex never ending story that spans over decades.
It’s like saying Mario games have a timeline…
There obviously is. Whether it's good or consistent is another question. Though the question this thread poses is why it bothers people like you so much
It depends on the game. Some start with a gameplay mechanic and the story gets added in later. But as another example, the first N64 Zelda was always intended as a prequel to a Link to the Past.Since Nintendo designs Zelda games out of concepting and prototyping out new gameplay ideas vs “where in the timeline should we begin work on this new Zelda game,” to me I just don’t care. It’s an afterthought for them. And they literally are the ones who make the games. So why does anyone care is a great question.
If every game followed neatly after OoT and then they added in prequels and it was always the same Link I could see where it would be interesting. But it’s a different Link in each game. Do people play modern Zelda games for the story? I feel like the enjoyment for the games come from exploration and puzzle solving. I stopped thinking Zelda stories were interesting after Wind Waker.
It depends on the game. Some start with a gameplay mechanic and the story gets added in later. But as another example, the first N64 Zelda was always intended as a prequel to a Link to the Past.
Likewise I don't think its a coincidence that the 2nd DS Zelda is a sequel to the 1st DS Zelda.
There has never been anything more irrelevant than the notion of a Zelda ‘timeline’.
I am so fucking tired of gamers going on about ‘lore’. Fuck, games are not primarily vehicles for stories and im sick of this ever-worsening obsession with story in games.
FUCK the Zelda timeline. I never want to hear about it, ever. If you mention a Zelda timeline, you are a baby (regardless of age).
The games stand alone as repeated legends and myths.
Fuck the timeline and fuck this obsession with story.
it's only unnecessary because they keep fucking it up. I don't understand why it's so hard for companies to maintain a continuity. It makes things feel like they have weight. When you can just toss it up to not mattering in the next game, I start to lose interest, especially when it's the same fucking story over and over.
It doesn't need to be aggressive. There are many of these super fans of the Zelda franchise who get really deep into the lore. I honestly don't think the timeline matters at all as long as you're enjoying the games. Any fandom in the video game universe as old and popular as LoZ will have this though. If a timeline really mattered, then the authors of the games (writers) over the years would have made it point to publish. Think about Metal Gear, we get a very skewed but a timeline none-the-less a timeline. Kojima himself never disagreed with this to be just lore but it coming about had a lot to do with fandom around the franchise. Not comparing MGS to LoZ as we can tell clearly a lot more went into the writing of MGS 1 - 4. Adding the OG Metal Gear games was more of where the fandom came in to try making sense of things.Aggressive post, but I agree in principle.
It varies a lot. For something like Skyward Sword, Minish Cap or Link Between Worlds, it's timeline placement would have been thought about fairly early on since it impacted the story and design.But like. Literally every game other than those two are what I’m describing. What you’re describing is the exception to the rule.
You used n64 era Zelda’s as an example, which is also what I used as occasion when story was important. But it is clearly not anymore. And Spirit Tracks was an expedited game made quickly to get a second Zelda on DS, I doubt the games development mandated at the outset it had to be a direct sequel, because the story was so important. It probably just made things easier.
Because most of it seems irrational to meYes, the Zelda timeline bothers people. Why on earth does this bother Zuo so much?
It varies a lot. For something like Skyward Sword, Minish Cap or Link Between Worlds, it's timeline placement would have been thought about fairly early on since it impacted the story and design.
Whereas for the Oracle games they won't have thought about the timeline placement much at all.
True, but it matters for some gamesYou can count on one hand the amount of Zelda games that are directly connected to another game in the series. They're all mostly standalone so it doesn't really matter which timeline they're in or what order they occur.
reads like, "ZELDA IS SIMPLE. STOP SAYING ZELDA ISN'T DUMB AND SIMPLE. YOU ARE A STUPID CHILD IF YOU DO. AAAAAAAAAHHH!" And it takes 10 seconds to find that this user doesn't like Zelda and Nintendo very muchIt doesn't bother me. I just don't understand why it needs a timeline and why people fap themselves raw over it..
Honestly, why do grown adults want Zelda, which is fun, whimsical game designed for children, to have a complex timeline and deep lore?
It's just some elf kid bashing shit with a sword. It doesn't need to be more complex than that.