The original game used charm to put players through hell, this one doesn't need to try that hard because it's a fair and even challange from beginning to end.
Besides the variety of bullshit hidden collectibles (Rocks hiding collectibles in a jackhammer section when the previous jackhammer section didn't? kill all six red bandits to get a flower AND collect the red coins? generally having to play detective all over the place to discover hidden clouds?) Every so often flowers or some such are hidden in completely unintuitive places.
And there are the things that are liable to screw up first-time perfect runs. Like the second time you do the large chain chomp escape, except the first time you did it you didn't have to use eggs to obtain collectibles.
I mean, it's not a
bad game, but it's not great and hard to recommend. I really miss the minigames (not the gyro transformation ones, but the Bandit VS minigames, the ones you find within stages.) they could've replaced the items with 1ups or something.
I can only imagine...
I had trouble beating 2-S a few hours ago. Getting 30 stars in that level is tough. First gotta find them, and when you do, you have to execute. I already know getting 100% on the special levels will be a huge accomplishment.
Anyone not playing this game like this is really missing out and has no right to say this is an easy game.
Surprisingly 2-S gave me of trouble too. It takes lots of experimentation and efficiency. I wasn't going to settle for anything other than a perfect run, so it took a LOT of time.
4-S and 5-S are so brutal. I can't beat those and i haven't even unlocked 6-S.
4-S is just...uhhh. That damn dog.
5-S: either i am doing it wrong or jumping off of enemies is clearly more finicky here than in DKC:TF
i am still having a good time with this game; getting 100% in each level is a great challenge for an otherwise simple game.
4-S on the other hand I don't remember having that much trouble with. Poochy sucks but whatever. Once you learn to manipulate him it's not that bad. If you freeze up in the middle of those spinning spike sections, then yeah you're fucked, as backtracking is way too hard if not impossible to pull off.
5-S on the other hand was a pain in the ass. Just another reason why you shouldn't play this with the Circle Pad. Oddly enough the bullet bill hell section at the top was the easiest for me to pull off.
6-S is not as bad as those. it's short. there's just this one flower that's well-hidden. As always it requires a lot of practice.