You can beat The Legend of Zelda: Breath of the Wild without finishing the story

Brehs. I've replayed OoT just trying to find out the different kind of order I can complete the dungeons. I've done countless replays and OOT is pretty restricted. And now Aonuma is now giving us this much freedom?!?!

I'm not sure I'll be playing anything other than this for a long time once it comes out.
 
I got a feeling there's going to be little to no story in this one anyways.

Really? I don't feel that way, personally. I think there's going to be quite some story, except instead of being feed to the player, the player will have to actively follow it.



I'm a big fan of what they're trying to do here, imitating the original Zelda when it comes to the freedom. Can't wait to play this.
 
That might be too simplistic of a statement if you're mainly referring to Skyward Sword I assume. There's always too many factors going on for each game to discuss sales easily. Cause then stuff like OoT3D and MM3D can be seen as Prime examples of playing it safe (being remasters), and they sold well. While ALBW was something new/different, and sold worse than both I believe.

the N64 Zeldas sort of break the rules since they're the FF7 of the Zelda series. you could re-release another remaster of OoT each gen and it would sell more than most original games in the series.

ALBW was in between OoT3D and MM3D in sales so i'd say it's not too bad. 2D-style Zelda hasn't been in the same demand as 3D in the last decade though.

with SS they played it too safe with anything that wasn't controls and it came out at an unfortunate time when the Wii had faded away and a lot of people didn't care about the controls anymore.
 
This game is quickly shooting up to the top of my list of most-anticipated games. Once Zero Time Dilemma, Phoenix Wright 6, Danganronpa V3, and Rhythm Heaven Megamix are out, this will be #1.
 
Yeah now that i am watching other vidoes, Aunoma does say there is definitely a larger story that gets revealed as you play involving other characters and stuff but that they wanted to start the game without giving the player a lot of context which makes it seem like there is less story. But they stress that the story is really cool.
 
Prepare for another Xenoblade Chronicles X in reviews. story sucks/there is no story complaints

Biggest fear coming true: every game wants to be fucking Skyrim.

I will not write it off just yet since I love everything else I've seen, but I will wait for impressions and detailed reviews.
 
These speed runs better be fast as fuck. But even then I'd see that some of them try to get a certain item before finishing.
 
Brehs. I've replayed OoT just trying to find out the different kind of order I can complete the dungeons. I've done countless replays and OOT is pretty restricted. And now Aonuma is now giving us this much freedom?!?!

I'm not sure I'll be playing anything other than this for a long time once it comes out.

if you use glitches, OoT is as open as the original Zelda. without glitches, there's still a few spots where you're free to choose the path (you can do Fire Temple before Forest Temple and you can do Shadow and Spirit in any order)

it's a good thing they're integrating that into the game's design instead of just having that by accident.
 
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.

You are guided.

The game will very likely give you general waypoints on a suggested route to play.

And you can choose to ignore that entirely, which is where the player not only escapes Zelda's handholding clutches, but opens the game for whatever mixture of options or tasks the player wishes to actually engage in.
 
So the big bad King of Evil will be hanging out in his fancy castle, look up and see:

tumblr_o8sd5uof8Q1qgddhho1_500.jpg

and it's just over. End of Ganon.

Definitely sounds like a heckuva fun challenge run.
 
Can't wait for speed runs where naked Link shanks Ganon with a rusty shiv and calls it a day.

The idea of a crazed feral maniac emerging from a cave in the middle of nowhere running across a country on foot holding up a rusted sword he found 20 feet away to take on Ganon...
 
Brehs. I've replayed OoT just trying to find out the different kind of order I can complete the dungeons. I've done countless replays and OOT is pretty restricted. And now Aonuma is now giving us this much freedom?!?!

I'm not sure I'll be playing anything other than this for a long time once it comes out.

Hmm? My last playthrough I tried to do the dungeons in a wacky order, and the only restriction I remember finding was that the Shadow Temple must come after the Fire Temple.
 
The good thing is we know they aren't letting the open nature negatively affect the difficulty like LBW. Even in the first area you run across enemies that do multiple hearts of damage, so later areas, even though you can get to them early, won't be easy.
 
Speed runs are gonna be dope in this game

Not really. The ocarina of time speedruns in which people were warping to the final boss in 20 mins really killed that game as a speedrun in any%. Which is fine OoT grew as time went on and people spent time discovering new way to beat the game as fast as possible.

The fact a straight line to the final boss from initial spawn exists pre-programmed is bullshit. Its solidifying that it will never live up to the OoT speedrun legacy.
 
Hmm? My last playthrough I tried to do the dungeons in a wacky order, and the only restriction I remember finding was that the Shadow Temple must come after the Fire Temple.

How did you manage to do that?

Not really. The ocarina of time speedruns in which people were warping to the final boss in 20 mins really killed that game as a speedrun in any%. Which is fine OoT grew as time went on and people spent time discovering new way to beat the game as fast as possible.

The fact a straight line to the final boss from initial spawn exists pre-programmed is bullshit. Its solidifying that it will never live up to the OoT speedrun legacy.


Yeah, people don't seem to understand what makes speed runs cool. It's not simply about beating it fast, but also doing things you didn't know possible to cut down the time. A game that let's you run straight to the last boss the minute the game begins lessens that cool factor of doing something that was seemingly impossible.
 
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.

It can be done if the dev knows what they're doing. Fallout 1 had you searching for a water chip for your vault, the game sent you through many locations and then you'd find the chip after many inquiries and quests. However, now that you know how and where to find the chip, you could start a new game and go there right off the bat.
 
Really? I don't feel that way, personally. I think there's going to be quite some story, except instead of being feed to the player, the player will have to actively follow it.

I'm okay with having to seek the story, but I feel like it wont be as dramatic as the previous Zelda titles. i.e. The fortress in WW, Link's rage at Ghirahim in SS, Link healing the dead in MM. I fear it will be completely lore; i.e. what happened to Hyrule to get it in its current state. No real "Hero's Journey" for our very enigmatic silent protagonist to go through.
 
Yeah, people don't seem to understand what makes speed runs cool. It's not simply about beating it fast, but also doing things you didn't know possible to cut down the time. A game that let's you run straight to the last boss the minute the game begins lessens that cool factor of doing something that was seemingly impossible.

Yeah, but there are different categories, so it'll be ok. Any% runs might suffer (but then again, they may not, since we don't know all the detaisl), but 100% runs or All dungeons runs can be really cool considering the non-linear nature and the high number of interactions and moves link can pull off.
 
This game, man. This game. It seems to address so many complaints that I had for the series. It's almost too good to be true. There must be a catch somewhere.
 
That is really cool. Nintendo giving us true freedom. However, they did point out that depending on in which direction you choose to drop of the plateau to the other areas you might not get to the distant point you wished that easily. So what I get from this is that the option to go to the final boss is yours to choose but it's going to be a hell of a trek to get there and some fierce enemies and mighty obstacles will stand in your way. I love everything about this.
 
This is indeed a very interesting direction for the franchise but I have to admit that I really hope the gated structure of the world is still there in some form or another.

In my opinion, exploration in zelda (and metroid for that matter) is build on mystery and semi-frustration : all these times when your path is hard blocked by something and you wonder what is behind, knowing very well that, soon, you'll be able to go there with the right item but for now, you'll have to find another route. That brings thrill, anticipation and relief, as well as planning and map learning skills. What's there to not like :D
It's the perfect formula between strictly linear experience and aimless boring "do what you want" sandbox.

That's something I didn't like in LBW (liked it overall though) : being able to go anywhere without any restriction. Want to go there and don't have the right item ? rent it ! ugh.

Well, this is just a small concern because what I want and what they're saying don't necessarily contradict each other.
 
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.

Did you watch the stream? The level design very naturally suggests where you could go next without forcing or asking you to do so.
 
Yeah, people don't seem to understand what makes speed runs cool. It's not simply about beating it fast, but also doing things you didn't know possible to cut down the time. A game that let's you run straight to the last boss the minute the game begins lessens that cool factor of doing something that was seemingly impossible.

Precisely

Yeah, but there are different categories, so it'll be ok. Any% runs might suffer (but then again, they may not, since we don't know all the detaisl), but 100% runs or All dungeons runs can be really cool considering the non-linear nature and the high number of interactions and moves link can pull off.

Whats the next most popular OoT run? 100%? I understand where you are coming from, but categories need to be creative since I also believe 100% is out of the picture due to the scale of the game.
 
I'm not really a big fan of that. I want to know the whole story, and if it isn't given to me through the game's progression then I'm probably going to wind up looking up all the places I'll need to go online. Or I'll have to just read it on a wiki, which is even worse.
 
The idea of a crazed feral maniac emerging from a cave in the middle of nowhere running across a country on foot holding up a rusted sword he found 20 feet away to take on Ganon...

I'm imaging a legend passed down in future Zelda games where a naked boy from a cave grabbed a tree branch to clobber Ganon just a few minutes after waking up, and it's got me laughing for days
 
Whats the next most popular OoT run? 100%? I understand where you are coming from, but categories need to be creative since I also believe 100% is out of the picture due to the scale of the game.

Then just make a category that works. Not necessarily 100%. Maybe just every major dungeon, or every major item. There's plenty of options.

Or maybe the game won't be well suited to it. We'll see. But Link's mobility and the structure of the world certainly seems like it'd lend itself more to players pulling off cool moves or finding cool tricks to do things faster.
 
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