So another timeline split?
'The Hero of Time came back to us and kicked Ganon's ass with an Apple' - New Canon
So another timeline split?
what tutorial?
Which tutorial is that?
funny thing - there's no hour-long tutorial in this game. It's basically a bunch of pop-ups that appear once, and that's it.
There's a tutorial?
I don't think so. Zelda team has better experience with slient Protagonist and they keep mentioning a huge story they don't want to spoilPrepare for another Xenoblade Chronicles X in reviews. story sucks/there is no story complaints
I got a feeling there's going to be little to no story in this one anyways.
That might be too simplistic of a statement if you're mainly referring to Skyward Sword I assume. There's always too many factors going on for each game to discuss sales easily. Cause then stuff like OoT3D and MM3D can be seen as Prime examples of playing it safe (being remasters), and they sold well. While ALBW was something new/different, and sold worse than both I believe.
I know there's no tutorial in the demo, but has it been confirmed that the final game won't have one?
Probably in the minority but I wish the story was told environmentally with a bit of traditional story telling thrown in here and there.
Prepare for another Xenoblade Chronicles X in reviews. story sucks/there is no story complaints
I know there's no tutorial in the demo, but has it been confirmed that the final game won't have one?
But can you beat it in 10 minutes by doing nothing, like Far Cry 4?
Brehs. I've replayed OoT just trying to find out the different kind of order I can complete the dungeons. I've done countless replays and OOT is pretty restricted. And now Aonuma is now giving us this much freedom?!?!
I'm not sure I'll be playing anything other than this for a long time once it comes out.
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.
Can't you chose to fight the final boss in Chrono Trigger from the very start?
Can't wait for speed runs where naked Link shanks Ganon with a rusty shiv and calls it a day.
So the big bad King of Evil will be hanging out in his fancy castle, look up and see:
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and it's just over. End of Ganon.
Definitely sounds like a heckuva fun challenge run.
Brehs. I've replayed OoT just trying to find out the different kind of order I can complete the dungeons. I've done countless replays and OOT is pretty restricted. And now Aonuma is now giving us this much freedom?!?!
I'm not sure I'll be playing anything other than this for a long time once it comes out.
Speed runs are gonna be dope in this game
Hmm? My last playthrough I tried to do the dungeons in a wacky order, and the only restriction I remember finding was that the Shadow Temple must come after the Fire Temple.
Not really. The ocarina of time speedruns in which people were warping to the final boss in 20 mins really killed that game as a speedrun in any%. Which is fine OoT grew as time went on and people spent time discovering new way to beat the game as fast as possible.
The fact a straight line to the final boss from initial spawn exists pre-programmed is bullshit. Its solidifying that it will never live up to the OoT speedrun legacy.
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.
Holy shit!A game you can beat without finishing?
Sounds like it was made for GAFfers
Really? I don't feel that way, personally. I think there's going to be quite some story, except instead of being feed to the player, the player will have to actively follow it.
Yeah, people don't seem to understand what makes speed runs cool. It's not simply about beating it fast, but also doing things you didn't know possible to cut down the time. A game that let's you run straight to the last boss the minute the game begins lessens that cool factor of doing something that was seemingly impossible.
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.
Yeah, people don't seem to understand what makes speed runs cool. It's not simply about beating it fast, but also doing things you didn't know possible to cut down the time. A game that let's you run straight to the last boss the minute the game begins lessens that cool factor of doing something that was seemingly impossible.
Yeah, but there are different categories, so it'll be ok. Any% runs might suffer (but then again, they may not, since we don't know all the detaisl), but 100% runs or All dungeons runs can be really cool considering the non-linear nature and the high number of interactions and moves link can pull off.
This game, man. This game. It seems to address so many complaints that I had for the series. It's almost too good to be true. There must be a catch somewhere.
The idea of a crazed feral maniac emerging from a cave in the middle of nowhere running across a country on foot holding up a rusted sword he found 20 feet away to take on Ganon...
Whats the next most popular OoT run? 100%? I understand where you are coming from, but categories need to be creative since I also believe 100% is out of the picture due to the scale of the game.