You can beat The Legend of Zelda: Breath of the Wild without finishing the story

I hope its more interesting than:
Link is the same Hero of Something that fought Calamity Ganon 100 years ago, and with the help of zelda, they only managed to trap him in Hyrule Castle. Link almost died and was put to sleep to heal but Zelda wakes him up early because Ganon is about to break free. (also the Old man is the old king of hyrule)
 
WHAT IS

No forced tutorial?!

(that I know of)

Can go straight to final boss?!

Can "finish game" without seeing full story?

This is TRUE freedom. TRUE open world. I'm telling you man, people dog on Nintendo all the time about being late to the punch, but when they tackle a genre, they FUCKING OWN IT. Seems the same will be true for an open world RPG.

Going to Ganon right after waking up, near naked with a stick?

65abb4349037a8c578626d970f1b20e1.jpg
 
You are guided.

The game will very likely give you general waypoints on a suggested route to play.

And you can choose to ignore that entirely, which is where the player not only escapes Zelda's handholding clutches, but opens the game for whatever mixture of options or tasks the player wishes to actually engage in.

See? this is precisely what I don't want from this Zelda.
Showing you where to go but letting you do many tasks in between as you want is not freedom (of exploration), it's busy work to fill in the gaps.
Don't get me wrong, mini-game and activity are always fun but the exploration and actually "getting there" should be the real task here. The meat of the experience.

What I understand from what you're saying reminds me of all these "quests" game where you really could just follow the main quest and finish the game in 10h but for some reasons you deliberetely chose to spend 50h doing stupid alternative quests for nothing. Well, for meaningfull loots and world/story building in good games ;)
Worst offenders being games that force you to do these small "alternative" quests in order to continue the main quest. Bullshit. if the alternative is required to do the main, then call it a main quest !

But I digress and that was not at all what you were implying.

Anyway, if what Aonuma says can be translated by "you can try to go anywhere you want but you'll have to be either smart/skilled/well equiped to actually go there." then I'm ok with this !
 
WHAT IS

No forced tutorial?!

(that I know of)

Can go straight to final boss?!

Can "finish game" without seeing full story?

This is TRUE freedom. TRUE open world. I'm telling you man, people dog on Nintendo all the time about being late to the punch, but when they tackle a genre, they FUCKING OWN IT. Seems the same will be true for an open world RPG.

Going to Ganon right after waking up, near naked with a stick?

It's like Nintendo watch what others are doing, ponder for a bit, and come to the conclusion that "fuck it, we can do it better".
 
Holy shit. Nintendo wasn't kidding around when they said they will change the conventions of Zelda. At this point, literally all 3D Zeldas are a joke compared to BotW! This game is going to be something else!
 
Hmm? My last playthrough I tried to do the dungeons in a wacky order, and the only restriction I remember finding was that the Shadow Temple must come after the Fire Temple.

True, I've done them in a bunch of different orders too, so I'm not really sure what I meant by restricted. lol

I don't think you can do too many different orders without glitches though, like going straight to the last boss. It's nice that this game is more open without having to use glitches.
 
This game has it all. It's incredible to see Nintendo actually getting on with the times and refreshing the whole franchise.

It's gonna be glorious.
 
WHAT IS

No forced tutorial?!

(that I know of)

Can go straight to final boss?!

Can "finish game" without seeing full story?

This is TRUE freedom. TRUE open world. I'm telling you man, people dog on Nintendo all the time about being late to the punch, but when they tackle a genre, they FUCKING OWN IT. Seems the same will be true for an open world RPG.

Going to Ganon right after waking up, near naked with a stick?
The lack of tutorial is the thing i'm most impressed by. Aside from a few button prompts telling you the basics I'm so glad Nintendo is straying away from the Skyward Sword way of doing things.
Also only stick no armor runs are totally going to be a thing.
 
Hmm, a bit odd. How's that gonna work? I'd think there'd at least be some things you need to do to progress to that point. Otherwise, what is the story? Pointless fluff? And I don't really want to stumble upon the final area and accidentally beat the game in one hour, lol.
 
Telling everyone:


1) the level of interactivity in the world
2) the scope of the world
3) the freedom


This is the GOAT and Nintendo is doing it. Thing is they're still adding features.
 
Hmm, a bit odd. How's that gonna work? I'd think there'd at least be some things you need to do to progress to that point. Otherwise, what is the story? Pointless fluff? And I don't really want to stumble upon the final area and accidentally beat the game in one hour, lol.

It sounds like there is progression but lore isn't shoved in your face, but spread around instead.
 
Hmm, a bit odd. How's that gonna work? I'd think there'd at least be some things you need to do to progress to that point. Otherwise, what is the story? Pointless fluff? And I don't really want to stumble upon the final area and accidentally beat the game in one hour, lol.

Let's be real, you're probably not going to beat the game in an hour, it's probably going to be out of the skill range of most people.
 
Ironically, this might actually annoy most Zelda runners, as they tend to rely on sequence breaks rather than simply playing the normal way but extremely well. It's a different kind of challenge. Of course if the last boss takes about an hour to beat without the right equipment, there might still be room for some sequence breaks to get some essential equipment to speed things up.
 
Ironically, this might actually annoy most Zelda runners, as they tend to rely on sequence breaks rather than simply playing the normal way but extremely well. It's a different kind of challenge. Of course if the last boss takes about an hour to beat without the right equipment, there might still be room for some sequence breaks to get some essential equipment to speed things up.

Is this implying that sequence breaking doesn't require fine play? Zelda isn't usually the hardest game around to master.
 
How did you manage to do that?

Honestly, I only tried it once and it was a while back so I don't remember what order I ended up actually completing the dungeons in, but it was an unusual order. I remember that I was specifically trying to do the Fire Temple last and the game wouldn't let me do it because the cutscene to open the Shadow Temple won't trigger until you slay Volvagia. Didn't have that problem trying any other adult dungeon at any time, though I don't think I tried something like doing the Spirit Temple first.

Oh, and I was talking specifically about the Adult Link dungeons; I hope that wasn't confusing.
 
Judging from how much damage Link can take I don't think that "final battle" will be an easy one.

Would probably be like going straight to
Ludwig
in bloodborne.
 
Not really. The ocarina of time speedruns in which people were warping to the final boss in 20 mins really killed that game as a speedrun in any%. Which is fine OoT grew as time went on and people spent time discovering new way to beat the game as fast as possible.

The fact a straight line to the final boss from initial spawn exists pre-programmed is bullshit. Its solidifying that it will never live up to the OoT speedrun legacy.

I think the biggest problem will be finding a way to reliably get high enough level gear to beat Gannon quickly. In many ways I think speed running a game like this will be interesting because players will have to weigh skill vs speed. What is the minimum amount of gear needed to actually beat the final boss, which is something that will vary between individual players.

I'm not really into speed runs, but I like watching them, and I'd imagine BotW will get a few exotic categories ie Any% Must beat all 4 Dungeons ect
 
Nintendo actually did it didn't they. They listened to criticism and learned all the right lessons. It's... unprecedented.

No worries, there's enough to criticise
- world is empty
- too many enemies in the world which disturb exploration (do not choose this if you said the world is too empty)
- graphics are outdated
- stamina meter is in the middle of the screen
- no music
- popup messages for each item are annoying
- cannot play as a female or Tingle
- weather is not good: too much rain and wind




Can somebody try to break out of the demo area? GameXplain tried but died horribly because the mountain was too high.
 
No worries, there's enough to criticise
- world is empty
- too many enemies in the world which disturb exploration (do not choose this if you said the world is too empty)
- graphics are outdated
- stamina meter is in the middle of the screen
- no music
- popup messages for each item are annoying
- cannot play as a female or Tingle
- weather is not good: too much rain and wind

- The flurry strike looks stupid.

Really, it does. It slows the game down and looks awkward.
 
Yeah I know, but I still don't get how. I've heard of using glitches, but it's possible without them?

Yes, there is a great deal of flexibility in the order you can complete OoT's Adult Link dungeons. Sometimes you might need to grab an item from an earlier dungeon, but you usually won't have to actually kill the boss, Fire->Shadow Temple and possible other requirements I didn't run up against excluded.

The game/Navi might suggest "let's go here," but you can do other stuff first. She kept bothering me about the Forest and Fire Temples for ages, lmao.

Bear in mind I only tried this once; I don't know how many combinations are possible.
 
If assuming Ganon is the final boss, he'd end up 1-shotting you without the proper "endgame" gear. Would be amazing if someone ends up doing it and succeeding.

Someone has beaten Bloodborne with just the base starting stats on a character. There is someone in the world good enough to start this game, walk right up to Ganon, and cave his skull in. Guaranteed.
 
I'm glad they'll let you get wrecked by the demonic presence.

No more "Link, you need this" let the player test that and get rekt.
 
It's like Nintendo read all my posts concerning Skyward Sword and made a game around what I wanted. It's almost uncanny. I'm slightly apprehensive that the crafting mechanics mean grinding before you can defeat the end boss, but with that proviso, we have an open world with no ostensible linear padding, finish the game when you want, and exploration is rewarded with additional story instead of just game trinkets. Also over a hundred challenge tombs. Are you watching this Squeenix/Crystal Dynamics?
 
No worries, there's enough to criticise
- world is empty
- too many enemies in the world which disturb exploration (do not choose this if you said the world is too empty)
- graphics are outdated
- stamina meter is in the middle of the screen
- no music
- popup messages for each item are annoying
- cannot play as a female or Tingle
- weather is not good: too much rain and wind

Can somebody try to break out of the demo area? GameXplain tried but died horribly because the mountain was too high.

- Pop-up messages are fixed this time. Only happens the first time now.
- Stamina Meter is where Link is, like before
- Hyrule is in a land of decline/decay, so obviously the world's weather should not be kind. It should try and punish you, not reward or nourish you.

Everything else is subjective and unclear right now, so it's not worth debating.
 
- Pop-up messages are fixed this time. Only happens the first time now.
- Stamina Meter is where Link is, like before
- Hyrule is in a land of decline/decay, so obviously the world's weather should not be kind. It should try and punish you, not reward or nourish you.

Everything else is subjective and unclear right now, so it's not worth debating.

Oh, come on now. Hyrule is not England, there should be sunshine and beaches. Just imagine Hyrule Spring Break with lots of NPCs and music.

In other words, I think I was pretty obvious in my previous post when I mentioned two contradicting points (world empty vs. too many enemies) and then the weather.
 
I don't know. I am worried about the progression of the narrative and the overall game itself. We'll see.
I think the narrative will be solid, just told in the fashion of Metroid Prime or Dark Souls, i.e. you get out what you put in. In this case, if you want to know why Link was placed in the Shrine of Resurrection, you might have to seek out particular NPCs in specific shrines or caves, who might give you items that might trigger additional story beats with other NPCs in, say, towns and cities.

I'll try to do everything before beating the game, on my first playthrough, but on subsequent playthroughs it'll be fun trying to see how to "sequence break" the game.

For example: Maybe you can use some elaborate combination of wind and fire to light up the fields and create a runway of smoke that you can use to para-sail straight to Calamity Ganon?! :-)
 
Yes, there is a great deal of flexibility in the order you can complete OoT's Adult Link dungeons. Sometimes you might need to grab an item from an earlier dungeon, but you usually won't have to actually kill the boss, Fire->Shadow Temple and possible other requirements I didn't run up against excluded.

The game/Navi might suggest "let's go here," but you can do other stuff first. She kept bothering me about the Forest and Fire Temples for ages, lmao.

Bear in mind I only tried this once; I don't know how many combinations are possible.

You know... I never tried leaving the dungeon after getting the item.
 
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