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Your job is to make Sony $1 million over night

NewYork

Neo Member
Announce the following and start taking preorders on PC/Steam:

Bloodborne
InFamous: Second Son
Remasters of all Uncharted games
Shadow of the Colossus
Demon’s Souls
 
Bloodborne 60fps patch for $20.
Yep, this is step 1. Announce native emulation of PS3 games and boost them all to 60fps where possible. Boost all PS4 games to 60fps where possible. And then announce that Uncharted, Killzone and SOCOM are all getting new titles.
 

Quasicat

Member
Using the 30% that Sony gets for marketplace sales, I would sell 47,920 copies of Forza Horizon 5…which they could easily sell.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
The easiest way would be causing the stock price to go up. That can be achieved in many different ways. Making an announcement that would excite the market comes to mind. I would have to search for it rather vigourously, and then pursue it..
 
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frap

Neo Member
For 24 hours, reduce price of basic PSN account from $80 to $40, allow customers to buy up to a ten year renewal limit.
 

Perrott

Member
Just 1 million over night? Unlock DriveClub's framerate, increase the rendering resolution to 2160p (proper 4K UI to be added later on) and put the game and all DLC back on sale; let legal worry about renewing the car licenses afterwards.
 

Makoto-Yuki

Gold Member
Stop making physical games. Disable games being played in a drive. Raise the price of digital games to $100.

Basically what will happen next gen
 

DeaDPo0L84

Member
Release SOCOM 1 & 2 as a digital only package that's graphically enhanced from the original versions without touching much of anything else.
 
I have zero interest in souls games i never touch them.

But if you port Bloodborne to the PC you will make MONEY and LOTS OF IT !!!!!
 

Puscifer

Member
Personally? Freebsd builds of PCSX2 and RPCS3 for 20 each, of course with the stipulation that not everything is guaranteed to play but it's not like the PS2 can't chew through them considering the steam deck is playing PS3 games
 

solidus12

Member
Release a Fully backwards-compatible PS3 with updated internals for $99; those original Back compat PS3s are sought after by many people.
 
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TGO

Hype Train conductor. Works harder than it steams.
Actually release games before their customers reach the retirement age of most of their employees might be a start.
 

Effigenius

Member
Sharks with laser beams.
d07e44e436aa5b9ef5c80950c8702959.png
 
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+18 section on PlayStation Store
This is exactly it. PSN needs to give America AO rated games just like it gives Europeans PEGI 18+.
PlayStation needs to have the video game equivalent of audio CDs "EXPLICIT" rating.
All of Rockstar's GTA games getting the same M rating that Nintendo's BotW gets is a bad look that's bad for business.
European kids can legally drink before they're allowed to play Rockstar's games.
AO will boost game sales and allow games that push the envelope to stand out from the crowd of M rated games.
Young people in America need to have their parents and teachers tell them that they're not allowed to play Rockstar games and other games that are designed for ADULTS.
The reality is that American kids who aren't able to make enough money to buy their own PS console would be better off daydreaming about how much fun playing AO games will be.
At a time when cannabis is legal in most of the US and porno is both ubiquitous and free online, making an AO rating to place some video games "off limits" would add tremendously to their value.
AO would be a clear differentiation between PS and Nintendo.
 

Wildebeest

Member
The best way to make a million is to start with a billion. Pay hundreds of thousands of people to buy Concord and pay them to play it by the hour.
 

xanaum

Member
GTA VI multiplayer beta PS5 exclusive for all PlayStation Plus subscribers.

1 month of multiplayer, plus $500K in-game cash for everyone who tests it. Top 100 players in the beta get a free copy a day before launch.

This would easily pull 10 million+ overnight.
 

Smoke6

Member
What do you do?

Me I connect all every PlayStation console together, healthy history of games and everyone loves classics.
Socom GAAS with ALL the maps remastered with raids that play out as stealth missions like their single player campaigns,

Killzone 2 remastered with the OG online before the patch that took away its unique weighty feel.

Syphon filter game that leads into Days gone

Bring back WARHAWK!
 

STARSBarry

Gold Member
HD remake of Killzone 2 multiplayer called "Killzone Archangel" at a reduced cost say £25, included as part of PSN+ Extra tier (try and get people to up a tier)

Release it on PC at same time with full crossplay, depending on success potentially start development on additional content not seen in the original game or DLC. Adding things from Killzone 3, mercenaries and shadowfall but retaining 2's rotating objective based gameplay and classes.
 
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My job is to make Sony 1 million dollars. How do I do it ?

Making Sony $1 million depends on your role, resources, and influence within the company. However, here are some general strategies based on different areas of business:

1. Sales & Marketing

Boost product sales: Identify underperforming products and develop marketing strategies to increase their revenue. Even a 1% increase in sales for a successful Sony product could easily generate $1 million.

Optimise pricing: If you're in a pricing-related role, adjusting the price point of high-margin products could boost revenue.

New market expansion: Identify untapped markets for Sony's existing products and lead an expansion effort.


2. Product Development & Innovation

Develop a high-margin product or service: Pitch or lead a project that creates a new revenue stream, like a PlayStation subscription upgrade, a new camera feature, or AI-powered software.

Enhance existing products: Improve an existing product to increase its appeal or reduce production costs, boosting profitability.


3. Partnerships & Licensing

Strategic collaborations: Find a high-value partnership for Sony, such as licensing Sony’s technology to other companies. A single major licensing deal can bring in millions.

Exclusive content deals: If in entertainment, secure an exclusive film, music, or game deal that attracts more subscribers to Sony's services.


4. Cost Efficiency & Operations

Cut costs by $1M without sacrificing quality: If your role involves cost management, identifying areas to reduce waste, improve efficiency, or negotiate better supplier contracts can directly impact Sony’s profits.

Streamline workflows: Improve internal processes to make Sony more efficient, saving time and resources that translate into financial gain.


5. Disruptive Ideas

Leverage AI and automation: AI-driven content creation, automated production, or AI-driven gaming experiences could drive major revenue gains.

Create a viral marketing campaign: If you can create a social media campaign that significantly increases sales for PlayStation, Sony Pictures, or Sony Music, you could easily generate millions in additional revenue.


Next Steps

Identify where you can make the biggest impact based on your position.

Set clear, measurable goals (e.g., "Increase PlayStation Plus subscriptions by 100,000 users").

Build a business case and present it to decision-makers.

Execute your strategy, track progress, and refine your approach as needed.


What’s your specific role at Sony? That would help refine the strategy further.

I'm the cleaner

As a cleaner, your direct influence on Sony’s revenue might seem limited, but you can still contribute to cost savings and efficiency improvements that could indirectly help the company generate $1 million. Here’s how:


1. Increase Efficiency & Reduce Costs


  • Optimise cleaning supplies: If you notice waste or inefficient use of cleaning materials, suggest alternatives that save money. Small savings across multiple locations can add up.
  • Improve energy efficiency: Turn off unused lights, report faulty equipment, and encourage better energy usage in the office. Even minor reductions in electricity or water bills across multiple buildings could contribute to big savings.

2. Create a Productivity-Boosting Environment


  • Maintain a clean and inspiring workspace: A cleaner, well-maintained environment boosts employee morale and productivity, which can lead to higher efficiency and better performance from Sony’s workforce.
  • Enhance workplace safety: Identify hazards or inefficient layouts and suggest improvements to reduce workplace accidents, which saves money on liability and lost productivity.

3. Support High-Value Staff


  • Build good relationships with key employees: If executives or high-performing employees appreciate your effort, they’re more likely to work harder, make better decisions, and drive more revenue for Sony.
  • Go the extra mile: Small actions—like ensuring conference rooms are spotless before big meetings—can help Sony’s leadership make better deals and partnerships.

4. Suggest Money-Saving Improvements


  • Identify inefficiencies: If you see an area where Sony is losing money (e.g., wasteful practices, unnecessary expenses, or outdated equipment), report it to management.
  • Encourage recycling: Proper recycling and waste management can lead to cost savings and even revenue from selling recyclable materials.

5. Inspire a Viral Story


  • If you became the cleaner who “made Sony $1 million,” your story could go viral, bringing positive publicity to the company and potentially attracting new customers.

While you might not directly generate $1 million, small improvements in cleanliness, efficiency, and morale can create a ripple effect that contributes to Sony’s success. Keep an eye out for opportunities, and you might just make an impact beyond your job title!
 
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PS can make a million overnight by adopting an improved version of Steam's 2hr return window policy.
Users will spend far more money when the all of the risk has been removed from the process.
100% of Steam's games exist as unrestricted 2hr demos.
This allows users to make blind purchases without feeling the need to first look at game reviews and ratings.
PS could go further by gamifying and incentivizing the trying/buying process, streamlining everything to make it as simple as possible for the user.
Standardizing PS game cost into a proprietary PS unit ($60 or 70 USD) that buys one PS game would allow users to buy one 'game token'(with a clever PS name) which buys them any 'standard' PS game on PSN.
In order to be included games would have to be PS exclusives.
The price of tokens would go up with time and PS could make tokens expire after 1 year or make them 'forever tokens' to incentivize token hoarding.
When inside PSN users would instantly see their existing token count without having to look around.
Tokens wouldn't generally be refundable. This serves to incentivize users to try games until they find one that they enjoy.
Games could cost whatever studios want to charge but games priced higher or lower than the standardized price would have reduced visibility to users shopping with tokens.
Buying a game consumes the token which can be instantly refunded with the return of the game within the 2hr window.
Unlike Steam charging user's CC and refunding for each game, on PSN the users CC would only show a single token purchase.
Users would only receive an email receipt from PSN after the 2hr window has been exhausted and a game purchase finalized.
This way trying games will be enjoyable and the process can be repeated effortlessly over and over until the user finds a game they want to keep.
In effect this forces studios to make better games, better gameplay, better startup sequences, better intros, etc. as opposed to just better screenshots and box art.
The 'standardized game unit' incentivizes studios to make better games as opposed to lowering prices to compete in a race to the bottom.
Users would be comparing games to other games at the exact same price as opposed to comparing a $75 game to a $45 game.
By adding legacy HW to new consoles PS could sell new PS2 games at the exact same standardized unit price as new PS5 games.
Without physical games undercutting digital sales games would never drop in price and users would save money by buying games early as opposed to buying games later when tokens cost more.
 
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Bloodborne 2 announcement with FromSoft at the helm, Miyazaki Directing with a Co-Director because he's running the whole shit, at this point.
Bloodborne 1 Soft-Remake with a Japan-Sony/FromSoft team and Nixxes for PC port with strict oversight, with an asserted stance for quality.
No frampacing issues, no bullshit, like with the usual FromSoft fuckery. PS5/PC day 1 for SoftRemake. 2 week window for BB2.
I'm drinking so if you don't like this? Blame the spirits!
 
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