Yeah, looking back the power creep for level 1-4 monsters has been insane. Although Konami have kind of settled on an unspoken rule that:But at least it seems to be a nice representation of the game, and it sure has plenty of cards to play around with. The biggest thing that stood out to me was that they seem to have broken the attack barrier for level 4 monsters again. Found a normal monster that just straight up has 2000 attack with no drawbacks. Of course I'm sure there's worse stuff lurking in these packs that I have yet to see, heh.
- Monsters with ATK ≤ 1900 can have beneficial effects with no drawback
- Monsters with 2000 ATK must have no effect or beneficial effects with a drawback
- Monsters with ATK ≥ 2100 must have a significant drawback
But then cards like Photon Thrasher put even that into question.
Edit: Also, it looks like they may have finally created actual deck-types that work. I can't remember a time when deckbuilding was much more than "splash in all the good cards you have, try to make a half-way decent balance." Nice to see that they may have fixed that.
Yeah, it terms of pure variety, the game is in a really good place with dozens of different Archetypes and deck styles, a lot of them truly feeling unique. However, the number of them that are "good" isn't quite as large as I'd like.