Kazza
Member
There was a very interesting interview published earlier this week by IGN Japan.
Some interesting points:
- he estimated the end budget of Shenmue 3 at around $20m (not clear if this is just for development, or marketing etc too)
- says he made Shenmue 3 strictly for the fans, but would like to make changes to make 4 more attractive to a wider audience
- is confident about being able to make 4
- thinks that a smaller and more detailed open world design is more interesting (he's especially interesting in designing "confined areas" from a technical point of view)
- wants more in depth side stories and back stories in 4
- says that Shenmue 3 represented a new beginning, and that 4 could build on that, as Virtua Fighter 2 did with Virtua Fighter 1
- would like to add throws to 4
Here are some choice quotes I picked out, but the full translated interview is well worth reading for Shenmue fans:
www.phantomriverstone.com
Some interesting points:
- he estimated the end budget of Shenmue 3 at around $20m (not clear if this is just for development, or marketing etc too)
- says he made Shenmue 3 strictly for the fans, but would like to make changes to make 4 more attractive to a wider audience
- is confident about being able to make 4
- thinks that a smaller and more detailed open world design is more interesting (he's especially interesting in designing "confined areas" from a technical point of view)
- wants more in depth side stories and back stories in 4
- says that Shenmue 3 represented a new beginning, and that 4 could build on that, as Virtua Fighter 2 did with Virtua Fighter 1
- would like to add throws to 4
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Here are some choice quotes I picked out, but the full translated interview is well worth reading for Shenmue fans:

Yu Suzuki Interview: Reflecting on Shenmue III and Future Plans [IGN Japan] | Translation
A blog on the Shenmue series of games from Yu Suzuki with a mission to translate articles, videos and updates for English-speaking fans.
YS: With Shenmue III, I really created it for the fans, but if there’s an opportunity to make a Shenmue IV – which I think there will be – I know what needs to be done in order to satisfy casual gamers, so I’d like to create a game that will also make them happy.
EK: Specifically, what kind of things do you plan to improve?
YS: All sorts of things, such as adding quest markers, enriching the fast travel and time skip functions, and streamlining the user interface. I’d like to deliver a smoother experience for those people who wish to advance rapidly through the story. If it has the same amount of content as Shenmue III, then you’ll be able to move through it about 1.5 times as quickly.
YS: With Shenmue III, I really responded from my heart to the voice of the fans. So I wasn’t especially aiming to make great profits. However, to stay in business, next time we have to think about making a product that will sell. But the best way to go about it… well, that’s something we’ve been having numerous deep discussions about.
YS: I’m a technologist, so I want to try my hand at doing new things, even if they aren’t flashy. For example, making movement within a narrow space smoother than games to date. Narrow places actually feel more immersive, but narrow paths can cause various problems such as getting stuck, so the paths in games are always wide, right? I don’t think any developer has yet achieved smooth movement or exploration within narrow areas.
YS: Being a technologist, I want to be able to move through narrow places more smoothly than other games, or display lots of characters at the same time and have people say “This is technology!” [laughs] My constant goal is to create something where technology and sense coexist.
YS: When it comes to the story, rather than creating a great expectation for the main story, I would say it’s more something that grows more interesting with each chapter, in a similar way as with Tora-san [referring to the famous long-running Japanese movie series “It’s Tough Being a Man”]. In Shenmue IV, I want to make the side quests more in-depth. Through side quests, the relationships of the townsfolk will be portrayed more deeply… that’s something that’s quite Shenmue-like, wouldn’t you say?
YS: Having said that, it will definitely grow better. As a creator, naturally there’s no way I could make my ideal game right at the very start. With Virtua Fighter, I created 1 which led to 2, and then on to 3. I couldn’t have suddenly produced Virtua Fighter 5 right off the bat. Shenmue III was also a new start, so of course if Shenmue IV comes to be, I think it will improve upon Shenmue III in lots of ways.