peanutbutterlatte
Member
Can anyone link to (or just paste) the exact quote? Wondering if this is worth attempting or not.
It wasn't Anouma, it was a reviewer IIRC. And he said it would "keep us playing for a while".
Can anyone link to (or just paste) the exact quote? Wondering if this is worth attempting or not.
Has it been confirmed that all European versions of this game are the same (as in, all language options)? Or at least that the German release has an English text option?
I want to buy this game as a gift to a friend living in Germany, but I think she'd prefer the game in English. It'll be slightly cheaper for me to buy from amazon.de than amazon.co.uk, and she'd get it on release day too.
I don't mind the visuals in LBW (and I do believe you have to see it first-hand), but seeing them compared like this really nails home that LttP has a way more attractive look. It's a more inviting look that has more warmth if that makes sense.
But the visuals have been talked about too much imo, I'm sure the game is gonna be a classic and I couldn't be more excited for it.
https://www.youtube.com/watch?v=uM1lc20PV-o&feature=youtube_gdata
Im having a tough time seeing how the visuals are horrible in this game.
It wasn't Anouma, it was a reviewer IIRC. And he said it would "keep us playing for a while".
Don't do it! Go to the spoiler thread!
I never really liked the game, and difficulty of the game itself as well as the controls make it so I get frustrated quickly. And don't tell me 'use the stand'; it doesn't help.
I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.I'm kind of wary of all these perfect scores. A lot of them seem to be coming from people have heavy nostalgia for LttP. I love that game but I've never thought the series needed to revisit anything from it. My expectations shall remain grounded.
That is the Streetpass Shadow Link battles.
Small spoiler about music.Hyrule Castle Theme http://www.youtube.com/watch?v=OL0vm359Uy4
Those damn GAF > Internet > GAF Glad you enjoy it!Oh yes now Overworld (Hyrule) Version 2 has been uploaded!
http://www.youtube.com/watch?v=X7eknx7xqmo
It's multi-5 but like some other 3DS games, it seems you don't have the option to change the in-game language. I guess you have to set it in the 3DS settings.Nintendo has been doing EU versions with all 5 languages for their first party games since forever.
Looks like I found what was the new thing hidden in Lorule in Hero Mode...
Without spoiling it is it worthwhile?
I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
It's a little weird to compare this to Majora's Mask, so I'm kinda nervous that some people are freaking out (in a good way) about my saying this is my fav Zelda since MM. Every Zelda since MM has been really good but was lacking in one way or another; Wind Waker was amazing in a lot of ways, but it felt unfinished to me (really needed those two extra dungeons and a way less shitty sailing system). Twilight Princess, I just couldn't really get into...felt like it was lacking a soul somehow. To this day it's the only mainline Zelda I haven't finished - I don't dislike it, I just didn't feel that childlike enthusiasm I feel from Zelda games when I was playing it. Kind of a weird anomaly, I guess. Skyward Sword felt like a return to form for me, but the constant hand-holding really hurt my experience, and I felt like the overworld lacked variety. They were at least clever in how they brought you back to areas you'd already been to, but I'd have much preferred entirely new areas with different visual themes. (If Dark Souls can have over a dozen really distinct areas, why can't Zelda? Hopefully Aonuma is asking the same question right now with Zelda U...)
On the handheld side, I've pretty much loved almost every one apart from Spirit Tracks (didn't even bother playing this as it looked pretty lame; will give it a go someday, tho). LInk's Awakening, the two Oracle games, and especially Minish Cap were all really great IMO.
Anyway, went off on a tangent there, but bringing it back to Majora's Mask - that game felt really complete to me, and had no major flaws. Great world, great dungeons (not enough of them, but it felt OK given the unique gameplay systems), great story, great music, etc. A Link Between Worlds also feels complete to me. Would've been nice had the overall game flow not mirrored ALTTP quite so much, and yes, maybe the dungeons could've been a little longer (or just higher in number), but on the whole, it felt very complete and very satisfying. Definitely a big step in the right direction for the series.
I'll shut up now. Hope you guys enjoy the game as much as I did! Five more days!
No, not at all. I'm not sure if it's what Aonuma talked about, but it's one thing that's here in Hero Mode, but is absent in Normal Mode.
Well that's unfortunate but no big deal in the long run. Can't wait to get my hands on this game.
I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
It's a little weird to compare this to Majora's Mask, so I'm kinda nervous that some people are freaking out (in a good way) about my saying this is my fav Zelda since MM. Every Zelda since MM has been really good but was lacking in one way or another; Wind Waker was amazing in a lot of ways, but it felt unfinished to me (really needed those two extra dungeons and a way less shitty sailing system). Twilight Princess, I just couldn't really get into...felt like it was lacking a soul somehow. To this day it's the only mainline Zelda I haven't finished - I don't dislike it, I just didn't feel that childlike enthusiasm I feel from Zelda games when I was playing it. Kind of a weird anomaly, I guess. Skyward Sword felt like a return to form for me, but the constant hand-holding really hurt my experience, and I felt like the overworld lacked variety. They were at least clever in how they brought you back to areas you'd already been to, but I'd have much preferred entirely new areas with different visual themes. (If Dark Souls can have over a dozen really distinct areas, why can't Zelda? Hopefully Aonuma is asking the same question right now with Zelda U...)
On the handheld side, I've pretty much loved almost every one apart from Spirit Tracks (didn't even bother playing this as it looked pretty lame; will give it a go someday, tho). LInk's Awakening, the two Oracle games, and especially Minish Cap were all really great IMO.
Can somebody explain the OT's title to me please? I don't get the reference...
Wow, are you me?? Well, I completed Twilight Princess, but like you nothing has really been a "complete" Zelda experience since Majora's Mask -- which seems funny to say, since in many ways MM is the quirkiest and "least Zelda" Zelda title to date. Yet it hit all the right notes, from satisfying traversal and puzzle-based progression, to an absorbing world and cast of characters wed to intertwining side-quests, to a laser-like focus in its pacing due to the doomsday countdown keeping you (and the game) to task.I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
It's a little weird to compare this to Majora's Mask, so I'm kinda nervous that some people are freaking out (in a good way) about my saying this is my fav Zelda since MM. Every Zelda since MM has been really good but was lacking in one way or another; Wind Waker was amazing in a lot of ways, but it felt unfinished to me (really needed those two extra dungeons and a way less shitty sailing system). Twilight Princess, I just couldn't really get into...felt like it was lacking a soul somehow. To this day it's the only mainline Zelda I haven't finished - I don't dislike it, I just didn't feel that childlike enthusiasm I feel from Zelda games when I was playing it. Kind of a weird anomaly, I guess. Skyward Sword felt like a return to form for me, but the constant hand-holding really hurt my experience, and I felt like the overworld lacked variety. They were at least clever in how they brought you back to areas you'd already been to, but I'd have much preferred entirely new areas with different visual themes. (If Dark Souls can have over a dozen really distinct areas, why can't Zelda? Hopefully Aonuma is asking the same question right now with Zelda U...)
On the handheld side, I've pretty much loved almost every one apart from Spirit Tracks (didn't even bother playing this as it looked pretty lame; will give it a go someday, tho). LInk's Awakening, the two Oracle games, and especially Minish Cap were all really great IMO.
Anyway, went off on a tangent there, but bringing it back to Majora's Mask - that game felt really complete to me, and had no major flaws. Great world, great dungeons (not enough of them, but it felt OK given the unique gameplay systems), great story, great music, etc. A Link Between Worlds also feels complete to me. Would've been nice had the overall game flow not mirrored ALTTP quite so much, and yes, maybe the dungeons could've been a little longer (or just higher in number), but on the whole, it felt very complete and very satisfying. Definitely a big step in the right direction for the series.
I'll shut up now. Hope you guys enjoy the game as much as I did! Five more days!
Anyway, the battle I just fought was short as you can expect, and pretty intense, so I didn't computed the thing right away, but iirc, beautiful music when fighting in streetpass once again:.Adventure of Link
Can somebody explain the OT's title to me please? I don't get the reference...
I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
It's a little weird to compare this to Majora's Mask, so I'm kinda nervous that some people are freaking out (in a good way) about my saying this is my fav Zelda since MM. Every Zelda since MM has been really good but was lacking in one way or another; Wind Waker was amazing in a lot of ways, but it felt unfinished to me (really needed those two extra dungeons and a way less shitty sailing system). Twilight Princess, I just couldn't really get into...felt like it was lacking a soul somehow. To this day it's the only mainline Zelda I haven't finished - I don't dislike it, I just didn't feel that childlike enthusiasm I feel from Zelda games when I was playing it. Kind of a weird anomaly, I guess. Skyward Sword felt like a return to form for me, but the constant hand-holding really hurt my experience, and I felt like the overworld lacked variety. They were at least clever in how they brought you back to areas you'd already been to, but I'd have much preferred entirely new areas with different visual themes. (If Dark Souls can have over a dozen really distinct areas, why can't Zelda? Hopefully Aonuma is asking the same question right now with Zelda U...)
On the handheld side, I've pretty much loved almost every one apart from Spirit Tracks (didn't even bother playing this as it looked pretty lame; will give it a go someday, tho). LInk's Awakening, the two Oracle games, and especially Minish Cap were all really great IMO.
Anyway, went off on a tangent there, but bringing it back to Majora's Mask - that game felt really complete to me, and had no major flaws. Great world, great dungeons (not enough of them, but it felt OK given the unique gameplay systems), great story, great music, etc. A Link Between Worlds also feels complete to me. Would've been nice had the overall game flow not mirrored ALTTP quite so much, and yes, maybe the dungeons could've been a little longer (or just higher in number), but on the whole, it felt very complete and very satisfying. Definitely a big step in the right direction for the series.
I'll shut up now. Hope you guys enjoy the game as much as I did! Five more days!
Can somebody explain the OT's title to me please? I don't get the reference...
Animals is the best Floyd album by miles.
I would have come up with a quote from that, but nothing beat my wall one.
I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
It's a little weird to compare this to Majora's Mask, so I'm kinda nervous that some people are freaking out (in a good way) about my saying this is my fav Zelda since MM. Every Zelda since MM has been really good but was lacking in one way or another; Wind Waker was amazing in a lot of ways, but it felt unfinished to me (really needed those two extra dungeons and a way less shitty sailing system). Twilight Princess, I just couldn't really get into...felt like it was lacking a soul somehow. To this day it's the only mainline Zelda I haven't finished - I don't dislike it, I just didn't feel that childlike enthusiasm I feel from Zelda games when I was playing it. Kind of a weird anomaly, I guess. Skyward Sword felt like a return to form for me, but the constant hand-holding really hurt my experience, and I felt like the overworld lacked variety. They were at least clever in how they brought you back to areas you'd already been to, but I'd have much preferred entirely new areas with different visual themes. (If Dark Souls can have over a dozen really distinct areas, why can't Zelda? Hopefully Aonuma is asking the same question right now with Zelda U...)
On the handheld side, I've pretty much loved almost every one apart from Spirit Tracks (didn't even bother playing this as it looked pretty lame; will give it a go someday, tho). LInk's Awakening, the two Oracle games, and especially Minish Cap were all really great IMO.
Anyway, went off on a tangent there, but bringing it back to Majora's Mask - that game felt really complete to me, and had no major flaws. Great world, great dungeons (not enough of them, but it felt OK given the unique gameplay systems), great story, great music, etc. A Link Between Worlds also feels complete to me. Would've been nice had the overall game flow not mirrored ALTTP quite so much, and yes, maybe the dungeons could've been a little longer (or just higher in number), but on the whole, it felt very complete and very satisfying. Definitely a big step in the right direction for the series.
I'll shut up now. Hope you guys enjoy the game as much as I did! Five more days!
Twilight Princess didn't feel like a "complete experience?" I'm... truly baffled!
Twilight Princess didn't feel like a "complete experience?" I'm... truly baffled!
https://www.youtube.com/watch?v=uM1lc20PV-o&feature=youtube_gdata
Im having a tough time seeing how the visuals are horrible in this game.
Yeah TP was amazing and it has a lot soul. SS had no soul and a unreliable world.
No, he said Wind Waker.
Right but Neiteio did
I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
It's a little weird to compare this to Majora's Mask, so I'm kinda nervous that some people are freaking out (in a good way) about my saying this is my fav Zelda since MM. Every Zelda since MM has been really good but was lacking in one way or another; Wind Waker was amazing in a lot of ways, but it felt unfinished to me (really needed those two extra dungeons and a way less shitty sailing system). Twilight Princess, I just couldn't really get into...felt like it was lacking a soul somehow. To this day it's the only mainline Zelda I haven't finished - I don't dislike it, I just didn't feel that childlike enthusiasm I feel from Zelda games when I was playing it. Kind of a weird anomaly, I guess. Skyward Sword felt like a return to form for me, but the constant hand-holding really hurt my experience, and I felt like the overworld lacked variety. They were at least clever in how they brought you back to areas you'd already been to, but I'd have much preferred entirely new areas with different visual themes. (If Dark Souls can have over a dozen really distinct areas, why can't Zelda? Hopefully Aonuma is asking the same question right now with Zelda U...)
On the handheld side, I've pretty much loved almost every one apart from Spirit Tracks (didn't even bother playing this as it looked pretty lame; will give it a go someday, tho). LInk's Awakening, the two Oracle games, and especially Minish Cap were all really great IMO.
Anyway, went off on a tangent there, but bringing it back to Majora's Mask - that game felt really complete to me, and had no major flaws. Great world, great dungeons (not enough of them, but it felt OK given the unique gameplay systems), great story, great music, etc. A Link Between Worlds also feels complete to me. Would've been nice had the overall game flow not mirrored ALTTP quite so much, and yes, maybe the dungeons could've been a little longer (or just higher in number), but on the whole, it felt very complete and very satisfying. Definitely a big step in the right direction for the series.
I'll shut up now. Hope you guys enjoy the game as much as I did! Five more days!
I can echo these impressions. It cannot be stressed enough how fucking good the music is.I think this is a smart way to approach this game. I think anyone who loved ALTTP is going to automatically enjoy this game like 20% more no matter what, thanks to the familiarity of the world and especially (especially!) the music.
Zelda is a long-running series (I think this is the 17th game?), so everyone's ideas of what make a Zelda game good are naturally going to be different. They really, really nailed the pacing of this one (everything moves at a really fast clip, and thanks to this, even if you have to go all the way across the overworld to look for something, it's never a drag - which is important, IMO), and the game rarely ever attempts to hold your hand. Sometimes there are little pedestals with icons on them that hint at what items to use -- I'd rather those weren't there, but I think they saw it as a trade-off for being so non-linear (if you don't have all the items with you, you might get stuck wondering what to do forever), but apart from that, the game doesn't really try to help you at all, which is a big, BIG step up from Skyward Sword.
Anyway, went off on a tangent there, but bringing it back to Majora's Mask - that game felt really complete to me, and had no major flaws. Great world, great dungeons (not enough of them, but it felt OK given the unique gameplay systems), great story, great music, etc. A Link Between Worlds also feels complete to me. Would've been nice had the overall game flow not mirrored ALTTP quite so much, and yes, maybe the dungeons could've been a little longer (or just higher in number), but on the whole, it felt very complete and very satisfying. Definitely a big step in the right direction for the series.
I'll shut up now. Hope you guys enjoy the game as much as I did! Five more days!
Pink Floyd's "Another Brick in the Wall"Can somebody explain the OT's title to me please? I don't get the reference...
TP had both
and
.
Yea but who listens to Neiteio