Oh really? Full $40, no question? Is there a time limit on that?
Dunno. I live in the UK where we have a statuary returns period on everything.
Oh really? Full $40, no question? Is there a time limit on that?
LTTP is not really story-focused at all (I wouldn't say the story is good or bad - it's just there). It's all about the dungeons and exploration. It has my favorite 'world map' of any game with all its secrets and how well the light and dark world intermesh with each other.I just got my ass kicked by the boss in the Eastern Palace. I dunno I know the Zelda games are not huge on story, but I loved the story in Ocarina of Time, and later 3d games. Does the stoy get better in LTTP after those first dungeons? Should I keep going? Will it eventually click for me?
I just got my ass kicked by the boss in the Eastern Palace. I dunno I know the Zelda games are not huge on story, but I loved the story in Ocarina of Time, and later 3d games. Does the stoy get better in LTTP after those first dungeons? Should I keep going? Will it eventually click for me?
Again I loved the story in Ocarina Of TIme, Wind Waker, and Twilight Princess.
Why on earth are you playing a Zelda game for the story?
Either way, ALTTP has the exact same story progression as Ocarina of Time.
Any tips on how to beat that first boss in the Eastern temple? They just surrounded me and kicked the shit outta me.
I..I remember 22 years ago, playing ALTTP and listening to Kakariko Village completely awestruck
this is it. This is the handheld game of the forever
christ i could cry right now
As I recall, a lot of ALttP's backstory is contained in the game's manual, which of course you won't get if you're playing the VC version.Again I loved the story in Ocarina Of TIme, Wind Waker, and Twilight Princess.
As I recall, a lot of ALttP's backstory is contained in the game's manual, which of course you won't get if you're playing the VC version.
Used to love reading that manual when I was a kid. Though I've heard it did change a few details from the Japanese version.
Ocarina of Time's story is basically exactly the same as Link to the Past. Replace the time travel to the future with travelling to the dark world and replace the sages with the maidens. Done.
I guess you're kind of joking here. But for clarity's sake, the stories for the two games aren't the same at all. The general plot structure is. But the actual themes, messages, and you know the stories the games tell are not basically the same at all.
Zelda never had an in-depth story until Majora's Mask. And after that point, the games greatly suffered for it imo. I don't want to watch tonnes of boring ass cutscenes - let me explore!!!
That seems kind of silly as a complaint to me. The "exploration to cut-scene ratio" of any particular Zelda game - even ones like SS or TP, which are probably the most intensive in this regard - is not very high. At most, 60 minutes of scenes across 30-50 hours of game time? At worst, like 5% of the game experience? I'd hardly consider that "tones of boring ass cutscenes," especially when those scenes can be useful for punctuating certain important moments or offering character development.
Zelda can have interesting stories and characters alongside world exploration; it's not one or the other, and I don't personally see (outside of bad examples like Phantom Hourglass or Spirit Tracks, which didn't particularly excel on either front) that the inclusion of story has squeezed out Zelda's other appeals. Besides, what's the point of exploring without some thematic principles to contextualize the experience? In my mind, that's what the best Zelda stories accomplish - establish a thematic framework (for Ocarina of Time, growing up; for Majora's Mask, the struggles of adult life; for Wind Waker, the tension between past and present) and integrate that framework throughout the game to give the whole experience more meaning and emotional depth, even if the plot itself is relatively simple and straightforward.
Anyway, we are bunkering down over here in preparation for this game. Five days cannot pass quickly enough.
I'm the kind of person who absolutely cannot stand cutscenes. I don't play games to watch them, I play them to...play them.
It's one of the main reasons why I view modern gaming with such distaste. I want to be able to run around and explore, to discover myself. I don't want to be watching the equivalent of a b-grade movie when I could be controlling the action myself.
Basically, I've got gaming ADHD.
I am a fan of old school games, and find a lot of modern games to be crap. That being said if there isn't a decent story almost all of the time I won't even look at it. Only games like Mario and Super Meat Boy get passes on story for me. I even find the story in Metroid Prime to be pretty compelling.
There has to be a point for me to want to keep playing, and to me a story is the point.
Posts like these make me wish I played LTTP, but I was -3 years old when it came out. I'm sure I'll still love LBW but it'd be awesome to have that extra layer of nostalgia.
Reeeeaaally wish the Club Nintendo Reward was for 3DS instead. >___>
I'm the kind of person who absolutely cannot stand cutscenes. I don't play games to watch them, I play them to...play them.
It's one of the main reasons why I view modern gaming with such distaste. I want to be able to run around and explore, to discover myself. I don't want to be watching the equivalent of a b-grade movie when I could be controlling the action myself.
Basically, I've got gaming ADHD.
I'm the kind of person who absolutely cannot stand cutscenes. I don't play games to watch them, I play them to...play them.
It's one of the main reasons why I view modern gaming with such distaste. I want to be able to run around and explore, to discover myself. I don't want to be watching the equivalent of a b-grade movie when I could be controlling the action myself.
Basically, I've got gaming ADHD.
I understand your point of view, but if I shared it then I'd miss out on some of the greatest games. Mario Galaxy 2 is probably the greatest game ever made, and it's story is essentially "bowser's got big and kidnapped the princess again lol". I mean hell, what about something like Tetris?
ah well
I am grateful that SS introduced the skip function to cutscenes, though. Options are appreciated.
I'm the kind of person who absolutely cannot stand cutscenes. I don't play games to watch them, I play them to...play them.
It's one of the main reasons why I view modern gaming with such distaste. I want to be able to run around and explore, to discover myself. I don't want to be watching the equivalent of a b-grade movie when I could be controlling the action myself.
Basically, I've got gaming ADHD.
Preach on!
Just put a story teller NPC in different towns and if people are into that they can go to him and he can tell stories through cutscenes or whatever.
I'm the kind of person who absolutely cannot stand cutscenes. I don't play games to watch them, I play them to...play them.
It's one of the main reasons why I view modern gaming with such distaste. I want to be able to run around and explore, to discover myself. I don't want to be watching the equivalent of a b-grade movie when I could be controlling the action myself.
Basically, I've got gaming ADHD.
Preach on!
Just put a story teller NPC in different towns and if people are into that they can go to him and he can tell stories through cutscenes or whatever.
Wait until you boot the game for the first and get to the Title Screen.
Just ran up to Walmart, as the guy I spoke with said they had it in stock... Rung it up, "Sale not allowed.." Fuck. And they already had it priced at $200, so no worrying about price matches later. Dammit!
Yeah... but I wanted to get it taken care of early. Also, figured there's a slight chance that the DL wouldn't be blocked so that they could not have to worry about people who do manage to get it early calling support. Average kid/mom would see it there, buy it, and then call when the game didn't work I'd assume..
Finished it earlier tonight. Wrote a few comments on my Twitter, so I'll just paste 'em here:
- Finished #ALBW. My favorite Zelda since Majora's Mask, maaaaybe since ALTTP. So, so good. Post-clear playtime:
- Lots of powerful nostalgia for peeps who played ALTTP, and of course much of it comes from the music, which was just phenomenal.
- I wouldn't give it a 10, but prolly a 9 or 9.5. Big steps in the right direction with regard to (lack of) hand-holding and linearity.
- Dungeons could've been a little longer, I think. Or just give us more of 'em in exchange for them not being quite as large.
- This guy is listed in the credits as the composer, BTW. Dude deserves a medal: http://www.mariowiki.com/Ryo_Nagamatsu
Speed runs for this game are going to be fascinating.
Awww yea!Just realized: The composer for this game composed Melty Monster Galaxy, Fleet Glide Galaxy, and Puzzle Plank Galaxy for Super Mario Galaxy 2. This explains everything.
Let me amend my previous comment:I can finish both LA and LTTP in under five minutes using glitches
I wonder if LBW will have similar glitches. hm
Just realized: The composer for this game composed Melty Monster Galaxy, Fleet Glide Galaxy, and Puzzle Plank Galaxy for Super Mario Galaxy 2. This explains everything.
Let me amend my previous comment:
Legitimate non-glitch-exploiting speed runs are going to be fascinating.
Preach on!
Just put a story teller NPC in different towns and if people are into that they can go to him and he can tell stories through cutscenes or whatever.
Kinda thinking about calling around for this... Someone on SD posted that that their walmart had the bundle early hnnngggh:
Edit: also, in case it hasn't been covered here, WM will have that bundle for $200 on Friday and Saturday only.
Welp, I'm soldHe also composed the final boss theme
http://www.youtube.com/watch?v=Glzkh5jl31k
Just realized: The composer for this game composed Melty Monster Galaxy, Fleet Glide Galaxy, and Puzzle Plank Galaxy for Super Mario Galaxy 2. This explains everything.
Speed runs for this game are going to be fascinating.
Welp, I'm sold
They're gonna release this soundtrack, right? They have to. Right?
How many possible combinations are there? Let's just use the main 7 lorule dungeons.
By my calculations...that's 5040 possible orders of tackling the dungeons.