The point you make about the cutscene-to-gameplay ratio I think is a valid one. Some people overstate the intrusiveness of cutscenes in games when they tend to take up relatively little time and can be a great tool to contextualise gameplay motivation. Saying that, from what I can gather from your post, you're a 3D Zelda fan primarily and I'm guessing you value those games' storytelling methods over those used by the 2D games from the NES to the Game Boy, i.e. very few "cut scenes" or none? While I think the placement and overall number of cut scenes is fine in modern Zelda games (although- dare I make the comparison- a Dark Souls system of extremely few cut scenes and NPC-driven plotting would be preferable), are you satisfied with how they are produced?
For me, it's not so much the presence of cutscenes that I find galling in the 3D Zelda games, it's the execution. Technically, they are idiosyncratic in that the player has to cycle through written dialogue as the character animations loop in the background- something that the 2D games get away with as there is a greater suspension of disbelief. However, the cinematic qualities they are trying to convey are undercut by these skimpy production values. In addition, mute Link is an awkward protagonist to watch in 3D, often limited to the "startled grunt" as his go to response to threats and one-sided conversations alike (with characters who incidentally tend to repeat a word or utterance as their only voice sample). Couple this with a tendency towards on-the-nose mawkishness when tackling emotional scenes and comic relief in the form of exaggerated Japanese anime tropes, I find that modern Zelda cut scenes have becomes stylistically predictable and do not match the quality of those from rival companies working today. While their core gameplay systems are unmatched, Nintendo are famously a company that creates these first and then grafts a perfunctory story on top. They are not masters of traditional storywriting and for me the cutscenes in later games expose all of their weaknesses. In the event that they don't buck these trends, the purportedly more stripped down storytelling experience that ALBW provides becomes a lot more appealing to me.