I think I've died three times. After everyone saying how easy it was, I was expecting to stop through everything.
Well fuck, now I feel stupid lolololololol
Well fuck, now I feel stupid lolololololol
you'll feel even stupider when you realise how to get to the chest in there
Keep trying till you land there. Don't try to land there by going straight down on to it. You're going to have to try and swerve on to it by going underneath the wind that is "blocking" it.I'm curious to get the silver rupeee
\The one with cucco and wind and platform
help please
I'm curious to get the silver rupeee
\The one with cucco and wind and platform
help please
If it's the one I'm thinking of it's literally just a matter of aiming well and making sure not to enter any of the wind streams, since that knocks you down. There's one wind stream right above the silver ruppee but you just need to time it so you land on the platform without getting swept away. Took me a few tries to get it.I'm curious to get the silver rupeee
The one with cucco and wind and platform
help please
Keep trying till you land there. Don't try to land there by going straight down on to it. You're going to have to try and swerve on to it by going underneath the wind that is "blocking" it.
Don't think there's a trick to it, just gotta time your movements.
If it's the one I'm thinking of it's literally just a matter of aiming well and making sure not to enter any of the wind streams, since that knocks you down. There's one wind stream right above the silver ruppee but you just need to time it so you land on the platform without getting swept away. Took me a few tries to get it.
you'll feel even stupider when you realise how to get to the chest in there
Keep trying till you land there. Don't try to land there by going straight down on to it. You're going to have to try and swerve on to it by going underneath the wind that is "blocking" it.
Are you talking about that Big Chest? I was trying to figure out how to get to it earlier today. I just turned off the game to go to bed, but your comment has compelled me to go back and try again!you'll feel even stupider when you realise how to get to the chest in there
Are you talking about that Big Chest? I was trying to figure out how to get to it earlier today. I just turned off the game to go to bed, but your comment has compelled me to go back and try again!
I'm curious to get the silver rupeee
The one with cucco and wind and platform
help please
This game is so goddamn good. But at what point can you permanently buy items? Does the option become available upon your first death or something? I've only died once so far and had a fairy. And how much does shit cost? I've got almost 5,000 rupees stocked up and I'm only at the beginning of Hera's Tower.
I really don't want to ask for a hint, butJust be aware that it's without a doubt one of the most important chests in the entire game.
NeitherI really don't want to ask for a hint, butdoes the chest contain the upgraded mitts, or do I need them to obtain the chest?
I really don't want to ask for a hint, butdoes the chest contain the upgraded mitts, or do I need them to obtain the chest?
The next Zelda needs to put items back in the dungeons, dungeons in this game don't get me excited because I don't find some cool item to help me explore more of the world, I already have everything to explore the world. The only thing I'm still being teased for is the sand rod (which I don't think I've seen a single place to use it in Hy/Lorule, I just know it exist thanks to Ravio's shop) and upgraded gloves.
Honestly what made Zelda fun for me LTTP and onwards was finding a new item in a dungeon and having the light bulbs go off in my head in terms of what new areas I could explore and what items I could finally reach, this game takes that away for the most part. When I go to a new section of Lorule I feel like I pick it clean before moving onto the next section with virtually no reason to go back. It especially stings because of how fragmented Lorule is compared to Hyrule, having to constantly jump to Hyrule to access a new section of Lorule that I'll only visit once cause I already have everything just ruins it for me.
Neither
EDIT: Wait, might need them actually.
No,the mitts are in a dungeon. The chest in the sanctuary contains master ore
Thank you, that was my second guess.Can you clarify whether or not I can reach the chest without the mitts?
Just finished this game up... So damn good. Can someone please link me to the Spoiler Thread so I can gush?
So I was trying to figure out if there's an official dungeon order, but the portraits I have on the file select screen and the gear screen don't match up.
On the file select screen, from left to right:
Irene [blue/purple] (Desert Palace)
Impa [magenta] (Turtle Rock)
Oren [orange] (Swamp Palace)
Gulley [green] (Dark Palace)
Seres [cyan] (Skull Woods)
Osfala [yellow] (Thieves' Hideout)
Rosso [red] (Ice Ruins)
On the gear screen, clockwise from 12 o'clock:
Gulley [green] (Dark Palace)
Oren [orange] (Swamp Palace)
Rosso [red] (Ice Ruins)
Impa [magenta] (Turtle Rock)
Irene [blue/purple] (Desert Palace)
Osfala [yellow] (Thieves' Hideout)
Seres [cyan] (Skull Woods)
Seems random. Is everyone's layout the same? It's driving me crazy that they don't match up x_x
The ending made me smile too, so that's a plus.
I just atarted playimg today and already find it wayyyyy easier than LTTP. Its fun, but nintendo made the game for people that never played a zelda game, rather then people wishing a biy harder mode. Wish I could get a higher difficulty setting in the beginning for this game. Also I'm in agreement with the guy above. A zelda game isn't a zelda game unless you find a weapon inside a dungeon, rather then "renting" or buying it. I think that backtracking is really missed. It kinda made you more aware of your surroundings and takinh notes on items you'll need to progress. I'm hoping the next 3DS Zelda goes back to being a "Necessary item" dunegeon game
I just atarted playimg today and already find it wayyyyy easier than LTTP. Its fun, but nintendo made the game for people that never played a zelda game, rather then people wishing a biy harder mode. Wish I could get a higher difficulty setting in the beginning for this game. Also I'm in agreement with the guy above. A zelda game isn't a zelda game unless you find a weapon inside a dungeon, rather then "renting" or buying it. I think that backtracking is really missed. It kinda made you more aware of your surroundings and takinh notes on items you'll need to progress. I'm hoping the next 3DS Zelda goes back to being a "Necessary item" dunegeon game
THIS. The way ALBW handles items is much better and hopefully the way the series handles items going forward.I completely disagree. The fun of the items is the using of the items, not the getting. The appeal of the dungeons is figuring out their puzzles and completing them. In past games you'd see something, figure you're not equipped yet to complete it, and just come back later. With this setup it's all about figuring it out. The designers can't rest on lazy use of items as keys. If something is hidden the only thing keeping it out of your reach is your ability to figure it out.
I've been gushing over this game on Zelda Universe, so I'll keep it short here.
This is the best Zelda since Majora's Mask.