The next Zelda needs to put items back in the dungeons, dungeons in this game don't get me excited because I don't find some cool item to help me explore more of the world, I already have everything to explore the world. The only thing I'm still being teased for is the sand rod (which I don't think I've seen a single place to use it in Hy/Lorule, I just know it exist thanks to Ravio's shop) and upgraded gloves.
Honestly what made Zelda fun for me LTTP and onwards was finding a new item in a dungeon and having the light bulbs go off in my head in terms of what new areas I could explore and what items I could finally reach, this game takes that away for the most part. When I go to a new section of Lorule I feel like I pick it clean before moving onto the next section with virtually no reason to go back. It especially stings because of how fragmented Lorule is compared to Hyrule, having to constantly jump to Hyrule to access a new section of Lorule that I'll only visit once cause I already have everything just ruins it for me.
A few questions for people.
What's the save system like for this game? Is it conducive to short bursts of gaming?
If I haven't really played past the first dungeon of OoT, should I pick this up or OoT 3D? I can't play for long spurts, so the save system in OoT really discourages me.
Save points also double as warp points, so at any point you can simply warp to one (for free) and save/quit. You also can't miss the warp ability it's given to you very early in the game. Also all dungeons have save points outside of them and you can buy an item that allows you to instantly warp outside a dungeon.
Also I don't get what the problem is with OoT 3D, you can save anywhere at anytime in that game in the pause menu.