Stuck in Ice Ruins
Only found 1 key :/
Yup yup yup. Pretty much my only negative. I haven't made it to Lorule yet, but the game so far has been "redo everything from ALTTP with awesome new dungeon layouts!", which becomes a problem when, for example, you know once you get the flippers, you can get the bottle under the bridge, etc. It would have been a lot cooler if this was an ALTTP Hyrule where clearly a couple hundred years have passed. Maybe some things are in ruins, new things have been created, but the overall structure of the map remains the same. And for goodness's sake, how about putting the dungeons in different places?Pre-release it was the reuse of the old overworld that was my main gripe from this sequel approach and as of right now its really the only true flaw I find myself having with the game. Theres nothing fundamentally wrong with this version of Hyrule, its quite well laid out with a nice variety of locations yet the feeling of true exploration as you discover a new overworld bit by bit is unfortunately lost by taking this return trip, on top of that even Lorule is a pretty direct Dark World homage as opposed to its own kingdom. I do think its a shame that they didnt fully revamp Hyrule like other games in the series often do but as far as remixing an old overworld from around 20 years ago they did a good job, and it arguably shows the strength of that layout as it still stands up today, sprinkling in some new characters as well as a few more drastic layout changes in areas also helps.
the only advice I can give is that you should always look at what you did last.
there is a moving plattform that reveals new areas.
go to these areas and after that go where the moving plattform went.
its definitely the hardest dungeon because its not always apparent where to go next.
how?So another stupid question, how do i find the chest on 1st floor in ice ruins?
edit: got it too -_-"
What the fuck? I had two streetpass hits today and managed to find one of the challenges. The other however states "under the apple tree". What apple tree? Where?
About the difficulty: fairies saved my ass many times and the fear of losing all my objects was there. Guess it also depends on how you explore the game.
What the fuck? I had two streetpass hits today and managed to find one of the challenges. The other however states "under the apple tree". What apple tree? Where?
What the fuck? I had two streetpass hits today and managed to find one of the challenges. The other however states "under the apple tree". What apple tree? Where?
What the fuck? I had two streetpass hits today and managed to find one of the challenges. The other however states "under the apple tree". What apple tree? Where?
I never actually played through all of ALTTP so maybe I should go and finish it after playing this game... (Furthest I got was Dark World IIRC)
You use the net.I tried to catch a fairy in my bottle but wasn't able to. Do you have to use the net to get them or something?
This game is just further proof that 2D Zelda > 3D Zelda.
You use the net.
why I didn't add dungeon hearts, only quarter hearts in my playthrough.Cons:
- Way too easy
- Dungeons do feel a little small, could use more of them
- Economy in the game is non-existent since you get tons of money really quick
- Way, way too easy
I'm also not so hot on the maimai upgrading. The game is already really REALLY easy, and the levels are all designed around being completed with the main default weapons, so upgrading your gear just seems...superfluous? Overkill? I thought it was out of place in Skyward Sword, as well.
If they brought ALBW's elements into a 3D Zelda I'd be all over that.
Total side note - am I the only one who ALWAYS sees the "Late to the Party Theads", LTTP, as "Link to the Past"? Every time, that crosses my mind.
Only for people who always strip off the "A" to A Link to the Past. Same for The Wind Waker.Total side note - am I the only one who ALWAYS sees the "Late to the Party Theads", LTTP, as "Link to the Past"? Every time, that crosses my mind.
Some people saying it's a cakewalk and easy and that the puzzles aren't as good and more like obstacles with the item system.
Others saying they find it a decent challenge, that they have died and it has some of the best puzzles in a 2D Zelda to boot.
Guess I'll just have to play and make up my own mind for this one.
Dude! I totally did that for the longest time. I had no idea what it meant for ages until I decided hit up google haha
The problem is that the upgrades are too powerful. The elemental rods are arguably game breaking.
Exploit it while you can for the hardest of the challenges! No damages, not using B/X/Y buttons and such.Shadow Link battles are fun, but it'd be nice if the people I StreetPass wouldn't all have default Link wiith a 50 Rupee bounty...
This game is just further proof that 2D Zelda > 3D Zelda.
Oren the Queen Zora, north of witch's house
you have to buy the ore in kakariko after the scene
It's funnier to me that people can't find the netgiven its found in almost the same exact way as in LTTP.
I died in Turtle Rock once because I hadn't found the net yet for capturing fairies and it was just an annoyance to have to go back and get the items again and then make my way back to the dungeon. I couldn't figure out if there was an aspect to it other than being annoying.
Speaking of the broom travel thing. I got to where you have to run from one area to the next and I thought I was being all clever by thinking AH-HA, I can just do that to get to the halfway point and then run the rest of the way (I didn't have the Pegasus Boots yet). I was crushed when I got to the end that they called me out on it, haha.
I have rose-tinted glasses when it comes to LttP, but to be honest I'm completely mystified by those claiming that LttP was harder. I can't even remember the last time I died during one of my many LttP playthroughs. The reason ALBW seems easier is because it's the same game that we got 20 years ago. The combat feels very nearly identical, hit points and damage stats were lifted from its predecessor, and the world is already generally familiar.
Lttp was harder simply because the dungeons were more complex, enemies in lbw do more damage so its easier to die in this game not that you should ever be dying.
Got to Lorule last night (for the first time) and the first thing that happened to mewas the two cyclops dudes killed me right near the blacksmith house where you start. The enemies in Lorule seem much more resistant to damage/take more hits to down.
Got to Lorule last night (for the first time) and the first thing that happened to mewas the two cyclops dudes killed me right near the blacksmith house where you start. The enemies in Lorule seem much more resistant to damage/take more hits to down.