A game built around the concepts of pure freedom and emergent gameplay where you are forced to change weapons every few hits because... reasons...
. Vast minority indeed... maybe the game is awesome despite the botched durability idea and not because of it?
Finding new weapons is exciting because you need to find them?!? What kind of reasoning is that? It seems like what I would expect to hear in a F2P game pushing for player engagement or other buzzwords not related with fun.
It sounds like you are trolling the game for not having meaningful or interesting weapons and thus people would not be interested to find them and explore the world unless you forced them to do so?!?