Mr. Wedgewood
Member
How the hell are you even supposed to reach that flying island?
With a Sheikah-001 equiped with Master Sword Buster!

How the hell are you even supposed to reach that flying island?
I fully expect to be able to fly freely at some point during this game, so I wouldn't be surprised if this area is some transition between Skyloft and the bird-people sky town from twilight princess, which might still have some of those Loftwings hanging around.Oh man I wonder how you get there, that looks very interesting
Dat feeling when he realizes he has to climb aaaaaaaaaaaalllllllll the way back down
(Actually, who am I kiddin' it's just a golden opportunity to hang-glide/snowboard!)
I find it funny how, after all the internet going apeshit about no Direct and Nintendo only bringing 1 game to E3 did Nintendo not only blow people away with Zelda, but also bring every single game they had upcoming to the show to highlight.
Except, ironically, 1.
I just realized I haven't seen anybody rolling incessantly yet. Is rolling removed in favor of sprinting entirely now?
Haven't kept up with the non Zelda stuff today, was it Federation Force?
Yes. The ONLY game they didn't show off. Speaks volumes.
I've been watching the polygon 56 minute video and I think the game looks a lot better than some people have been saying. The art style is cohesive and a high-quality video reveals that the texture work is actually quite nice (I see earth littered with pebbles in some sections). Sure, it doesn't have the complexity of Witcher or Horizon: Zero Dawn but what they have been able to do with Wii U's hardware is quite impressive, IMO. They have a few months of worth of development left too, and the NX version will be even prettier. I think I'll be happy.
TP was released a year after SotC.
Despite all the backlash it would have received, I am genuinely surprised it wasn't at E3.
We talked a little bit about the idea of density, how dense to make this big world, Aonuma explained. The team realized that filling the vast landscape with things to do and explore would be a lot of work. As the team experienced moving around on horseback or climbing up to a high place to paraglide down, they realized that their desire to see what's ahead of the next horizon grew. At the same time, the team realized some moments should be subtle as you explore. We realized that it's OK if there's pocket of emptiness, he said.
Despite all the backlash it would have received, I am genuinely surprised it wasn't at E3.
Holy shit at that Polygon 56-minute video. That is just insane. Probably been answered earlier but does this mean its 1080p 60fps? If so that is just...jesus.
Ehh probably not anymore than Paper Mario did. In fact truth be told I think Color Splash might've done more to piss people off. Like it only had 30 seconds of footage at the Direct and it still got alot of attention. Hell even today it's getting alot of attention despite being there being more and I think it's rivaling Zelda with how much people are talking about it
I am surprised, but I'm also not. They know it's going to tank. They know their fans are against it. Nintendo brought it upon themselves by not listening to them after Other M and presented them with a spin-off 6 years after the series' biggest failure due to their own incompetence.
Look at what Zelda did over the past 2 days. That is what's missing from Metroid. A sense of actually giving a damn. The Metroid genre hasn't evolved in 20 years. And it's their own fucking fault.
Is the polygon video's audio out of sync for everyone or just me though? It looks great but sound not so much here.
Not sure if it's already been posted but Here is some footage of the Fire Rod being found and used.
It looks awesome.
Perfect, keep the theme parks in dungeons and shrines.
To that, I say 'Get fucking rid of Mario & Luigi.'
Yup, we already made a gif of it from Polygon video.
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It's fine on my side.
BiS was better than every Paper Mario game.
While developing Zelda: Breath of the Wild, Aonuma said he noticed something that never occurred to him before: Getting lost is fun. In previous 3D titles, I thought that getting lost is a bad thing, Aonuma admitted. Due to hardware restrictions, most 3D Zelda games stitched together a bunch of smaller made worlds with an entrance and exit. Getting lost in those small worlds, it's not a loss of what to do but it's more of a directional loss, he said. I see the exit, you're going to end up at the same exit, but I can't figure out how to get there.
Each object you find can help you survive, but we couldnt help but notice we never found rupees during our time with the game. So we asked Aonuma whats up with that? Rupees do exist, he said, but the reason for their existence is a little different this time around. As you saw it's not about going to cutting down grass and collect rupees or find them in treasure chests but it's about collecting things and going to sell them and then using the rupees you get to buy new things.
Nintendo isnt afraid to emphasize how different this adventure is from its predecessors, even in the games name. Even the subtitle itself is different from previous Zelda titles, Aonuma said. In past games of the series, he explained, Nintendo would use item names like Skyward Sword or character names Twilight Princess as the subtitle for a new game. For this project, Aonuma worked closely with Nate Bihldorff from Nintendos Treehouse over the span of many months before they landed on the name, Breath of the Wild. It took a while, Bihldorff said, We talked a lot about plot points and items and characters, but what we kept coming back to was that the world itself is really the soul of this game.
Thankfully, Aonuma did tell us the upgrade path for equipment is very Zelda-like but thats it. And what happened to Links green tunic? I don't know... I wonder, Aonuma said with a laugh.
BiS was better than every Paper Mario game.
I am surprised, but I'm also not. They know it's going to tank. They know their fans are against it. Nintendo brought it upon themselves by not listening to them after Other M and presented them with a spin-off 6 years after the series' biggest failure due to their own incompetence.
Look at what Zelda did over the past 2 days. That is what's missing from Metroid. A sense of actually giving a damn. The Metroid genre hasn't evolved in 20 years. And it's their own fucking fault.
It's not in th E3 demo, but I'm going to assume that you'll be able to dive underwater at some point in the game.
Being able to fish out chests with Magnesis has me a little worried that you won't be able to, but I have faith that Aonuma won't let me down!
Have they mentioned dungeons at all, or is it all smaller shrines? I imagine we'll still get a few but maybe I'm wrong on that considering there's so many of the latter.
Have they mentioned dungeons at all, or is it all smaller shrines? I imagine we'll still get a few but maybe I'm wrong on that considering there's so many of the latter.