Better off getting this for Wii U? Most if the development was for that console.
Goold luck with proving something like that.That's why I said "slated" for March '17, though Pachter is quite often wrong about Nintendo. Also if it could be proven that Nintendo knowingly and intentionally misled investors about a March 2017 date that can come back to royally bite them in the ass, so I really don't think they intend to delay NX at this stage, though it's certainly possible that it gets delayed.
It'll be a "simultaneous" launch, meaning at most you'd have to wait for the WiiU version.I need a Wii U... or just wait for the NX at this point.
If they still desire to not piss of WiiU owners, it'll be parity like with TP all over again, except maybe for graphical fixes.I'm confident Ninty would want to show off the difference in power with the NX port, either way, it's still at least 8 months off and with current info available it makes more sense to wait which console to buy for Zelda BotW.
Keyboard app seems the most likely given the focus on piano music, like you said. Would be cool for the Wii U to function as one.
Personally, I can't see them not giving Link some kind of instrument. But, then again, they've mainly been used for transporting Link around the map in previous games, which is no longer nessecary.
Better off getting this for Wii U? Most if the development was for that console.
Major miiverse epiphany!
I was watching the NWR direct gameplay and looking at the stamps on the map made me think about who placed them there, since we know in the final game the stamps don't automatically appear- the player has to place them there. So for the demo I'm assuming that some of those stamps are automatically there to guide players in their limited time with the demo.
But for the final game, I'm strongly wagering that there will be a function where you can "download" stamps from other players, which will essentially help you find secrets throughout the world. So there will be some in game mechanism to let you see stamps on your map that other players have placed, sort of like the Dark Souls soapstone messages, which will show you that, "hey, there's treasure at this location!" but which can be voted on to determine if they're helpful/accurate or just lying.
This seems like such an obvious but smart miiverse feature.
I'm going to be disappointed if you can't whip out the instrument and noodle on it while you run around, like you could in Skyward Sword.No sign of any musical instrument in the game yet? Sorry if this has been brought up already, this post is huge (great work btw, OP)
OOT / Majora's Mask - Ocarina / Pipes / Guitar / Drums
Wind Waker - Conductor's Baton (Wind Waker)
Twilight Princess - Reed
LBW - Bell
Skyward Sword - Harp
Breath Of The Wild - ?
Yes sharing secrets is good but what I'd really like to see is additional content being provided by Nintendo.
On the NX with a more robust system with the needed resources there are things which Nintendo can do to make the END game far more interesting. My personal idea is to provide a DLC Shrine Creator - allowing end game, user generated content. Being able to play your friend's shrines, top rated shrines and possibly weekly/monthly special dungeon created by Nintendo and other popular content creators would give this game far more replayability once you finish interacting with the regular hub world.
They could easily create a hub on a flying castle with a Mii Village where each Mii can be promoting their own shrine and you can select the type of Miis you see populating the area(friends, newest Shrines, most popular shrines etc).
Basically if you take inspiration from Skyrim you need to also take inspiration from the user generated content on PC. That's what really made Skyrim such a beast long term for the community.
I'm going to be disappointed if you can't whip out the instrument and noodle on it while you run around, like you could in Skyward Sword.
A guitar that turns into an electric guitar if you play it while snowboarding
I pretty much think of every mechanic in terms of "what if you could do this while snowboarding?!?" now
I love the idea of Link whipping out a grand piano from his equipment at the top of a mountain.
How are they getting this kind of open world performance on Wii U lol wow
How are they getting this kind of open world performance on Wii U lol wow
I love the idea of Link whipping out a grand piano from his equipment at the top of a mountain.
What's more badass than whipping out a grand piano while snowboarding on a shield?
How are they getting this kind of open world performance on Wii U lol wow
Honestly I wasn't that wowed by the game's visuals after playing Xenoblade X, but Zelda still looks really good thanks to the art style.
Throwing a piano at an endboss.What's more badass than whipping out a grand piano while snowboarding on a shield?
It's as powerful as the 360 and PS3 and those things got GTA V, it's not that crazy.
The frame rate would be the big decider here. GTA V runs like a shit show on last gen. Even still XCX runs at a stable 30fps GTA be like 12 FPS sometimes
Better off getting this for Wii U? Most if the development was for that console.
I'm playing the demo later this week. I'm definitely trying this, the bomb shield thing...and I also wanna see what happens if you throw food at the bokoblins...
And what happens when you attack the Old Man a bunch.
I need to know.
Any other weird demo requests?
GTAV falls apart when you try to interact with it, it's an utter failure in game design. Zelda is so polished than not even free form physics interactions break the experience and instead add to the creative arsenal of the player.
I'm playing the demo later this week. I'm definitely trying this, the bomb shield thing...and I also wanna see what happens if you throw food at the bokoblins...
And what happens when you attack the Old Man a bunch.
I need to know.
Any other weird demo requests?
I'm going to be disappointed if you can't whip out the instrument and noodle on it while you run around, like you could in Skyward Sword.
A guitar that turns into an electric guitar if you play it while snowboarding
I pretty much think of every mechanic in terms of "what if you could do this while snowboarding?!?" now
I imagine it has to be 720x30, or 1080 at best. But no more than 30 fps.
As I can see neither any upscaling artefacts or any subpixel detail, it's definitely native. If you really want to be sure, you could pixel count but I don't think that's necessary. There does, however, appear to be some sort of low quality AA making things a little blurry.
I don't have a video handy for parrying melee weapons but here's Link parrying a laser.
https://youtu.be/fEI8H262EAk?t=1m6s
This video is great btw, it has a few more gif-worthy moments of things not shown off in the Treehouse stream.
The music from the trailer has been in my head since Tuesday and I just can't let it go.
As I can see neither any upscaling artefacts or any subpixel detail, it's definitely native. If you really want to be sure, you could pixel count but I don't think that's necessary. There does, however, appear to be some sort of low quality AA making things a little blurry.
And yeah, it's definitely 30fps in the footage.
The music from the trailer has been in my head since Tuesday and I just can't let it go.
I'm still not 100% sold on the open world aspect and if they can ultimately overcome the 'busy work/empty space' problems I have with open worlds I've played so far, but what they're showing here looks truly incredible.
How are they getting this kind of open world performance on Wii U lol wow
The busy work issue in most open world games is mostly related to completing annoying fetch quests to advance the plot, but from what Aonuma has said you can essentially go straight to the final boss if you want to from the start, so I imagine if there are busywork fetch quests then they aren't at all going to be mandatory to completing the game.
Oh shiiiit.I wonder if they're going to do the same thing as Xenoblade X with texture packs as separate downloads.
What's really interesting is that this is an animation that most people will never see in their playthrough.
Honestly I wasn't that wowed by the game's visuals after playing Xenoblade X, but Zelda still looks really good thanks to the art style.
eh...I'm sure a lot of people will see it. The game seems filled with chests.
No sign of any musical instrument in the game yet? Sorry if this has been brought up already, this post is huge (great work btw, OP)
OOT / Majora's Mask - Ocarina / Pipes / Guitar / Drums
Wind Waker - Conductor's Baton (Wind Waker)
Twilight Princess - Reed
LBW - Bell
Skyward Sword - Harp
Breath Of The Wild - ?
Did anyone else notice this? Is that a meteor that came down and left a pillar of light?
https://youtu.be/n5rpFf4IPz4?t=38s
Holy shit the wind clouds!
Have we ever seen clouds like this before?
I'd love ocarina to come back