Makes sense ...because:
Guys, we gotta stop quoting these, it's been debunked. The location doesn't make sense.
Guys, we gotta stop quoting these, it's been debunked. The location doesn't make sense.
Indeed, it seems to be a definite nod. The only question is what it means: it survived Ganondorf's rise and fall, it's another timeline, something else...I dunno, it doesn't have to line up perfect for it to be a nod to earlier games.
He's not a Stalfos, though. He's a shade; it's completely different, even if they share design similarities.
OoT Link lived his life, died, but had regrets that he couldn't pass on his knowledge. So he became the Hero's Shade to fulfill that longing.
Yeah I agree with pretty much all of this. It would be a very odd choice to single out that one game, especially since we keep hearing so much about how this was inspired heavily by the original Legend of Zelda.
I guess the Twilight Realm was essentially retconned into existence by TP since it wasn't "important" to the story previously. The Great Bridge of Hylia is a bridge which literally crosses Lake Hylia, a lake which is present in OoT, with no "great bridge" to be found. Could they have renamed another lake Lake Hylia, or could they have handwaved that tiny rope bridge in OoT into a huge stone bridge? Sure, but that's kind of exactly my point:
Zelda games very rarely follow each other in a direct and obvious manner. MM and Zelda 1+2 are the obvious exceptions (I guess WW>PH>ST too) but the way that they have introduced this game and this world, talking about breaking with conventions, talking about recreating that experience of Zelda 1, I really don't get the impression that they're trying to tie this game directly to a prequel. I'm sure there will be some subtle hints but I really really doubt this game is about the exact same Link that was defeated* in OoT.
*And I still can't get past this- Nintendo will not give an in depth backstory to this game which consists of "Hey remember Ocarina of Time, that game you all loved and played? Well this Link actually was defeated in that game. Oh, I know you weren't defeated when you played but this Link was, trust us."
It works decently enough as a very vague point in a book, but to actually base an entire backstory on that event which we've all seen doesn't happen in the playthroughs we're familiar with just seems very odd and confusing to me.
It doesn't have to line up perfect but the BotW image is from the Great Plateau and the OoT image is from Hyrule Castle so unless there is some major fuckery going on and random rooms from inside the castle shot out onto the plateau, it isn't the same place.I dunno, it doesn't have to line up perfect for it to be a nod to earlier games.
It doesn't have to line up perfect but the BotW image is from the Great Plateau and the OoT image is from Hyrule Castle so unless there is some major fuckery going on and random rooms from inside the castle shot out onto the plateau, it isn't the same place.
I thought I could agree to disagree but I can't. I think Link failing in OoT is as dumb as you think it is but it had to happen. OoT was supposed to be a prequel to aLttP but the way the game ends completely retcons every game made before it. They didn't want that so they came up with the only event that would keep from doing that, a reality in which the Hero of Time is defeated. The fallen timeline still doesn't make a whole lot of sense because there is no information about how and why Link failed and the imprisoning war. That is a huge problem when you want your timeline to be taken seriously. Even if BotW doesn't take place post-OoT on the decline timeline (despite the majority of the evidence pointing that way) there eventually has to be closure on that ending of OoT. There aren't many satisfying ways to do that but the theory of the Link who failed to defeat Ganon getting a chance to right his wrong is one of them.
It doesn't have to line up perfect but the BotW image is from the Great Plateau and the OoT image is from Hyrule Castle so unless there is some major fuckery going on and random rooms from inside the castle shot out onto the plateau, it isn't the same place.
For anyone who cares here's my "Great Plateau Theme" (Forest Version).
I really tried hard to make something that would work while wandering around the Great Plateau, but of course the land is so diverse, so this is just a version that hopefully syncs in well with gameplay in the Forest of Spirits. I'm going to try and make the same theme but match it to the other areas too (plains, dry brush, mountain, enemy approach, and nighttime, maybe others).
For anyone who cares here's my "Great Plateau Theme" (Forest Version).
I really tried hard to make something that would work while wandering around the Great Plateau, but of course the land is so diverse, so this is just a version that hopefully syncs in well with gameplay in the Forest of Spirits. I'm going to try and make the same theme but match it to the other areas too (plains, dry brush, mountain, enemy approach, and nighttime, maybe others).
Here's the other Main Theme I did last week, and its Peaceful Version.
For anyone who cares here's my "Great Plateau Theme" (Forest Version).
I really tried hard to make something that would work while wandering around the Great Plateau, but of course the land is so diverse, so this is just a version that hopefully syncs in well with gameplay in the Forest of Spirits. I'm going to try and make the same theme but match it to the other areas too (plains, dry brush, mountain, enemy approach, and nighttime, maybe others).
Here's the other Main Theme I did last week, and its Peaceful Version.
that was lovely, thank you for posting it!
This is great stuff.
Wow ok, thanks for listening!I love the forest one! Good stuff
For anyone who cares here's my "Great Plateau Theme" (Forest Version).
I really tried hard to make something that would work while wandering around the Great Plateau, but of course the land is so diverse, so this is just a version that hopefully syncs in well with gameplay in the Forest of Spirits. I'm going to try and make the same theme but match it to the other areas too (plains, dry brush, mountain, enemy approach, and nighttime, maybe others).
Here's the other Main Theme I did last week, and its Peaceful Version.
Like in Dark Cloud?I've seen posters here suggest that perhaps you restore/resurrect the towns and buildings in this game. At first I wasn't keen on the idea. However, I'm not particularly sure how else they would be "hiding" the towns. I wouldn't mind an underground city but that'd only be a novelty for one city not for every town. Also looking back at demo footage the ruins seem a little suspicious. The top of the towers somewhat resemble the Sheikah stones in OoT. Since they somehow have the power to resurrect Link through their technology. They could have used the Sheikah stones to in some way preserve the towns and certain other areas. When you activate the towers it could restore ruins or crumbled infrastructure back to its original state with the people that lived there also returning.
Nintendo had confirmed for many years that there was a split timeline. The main argument was whether the classic Zeldas fell after TP or after WW. Not too mention the Capcom games. I still to this day don't understand why they didn't just put the classic Zelda titles after TP as it seemed to fit close enough to go TP-FSA-ALTTP. The only thing I could think of is if they really wanted to tell this story. Given OoT Zelda's actions lead to the split Child and Adult Link timelines, it's possible she does something to alter time and create another split after Link fails to try and save Link/Hyrule. They could find some vague explanation like that.I still think the 3rd timeline is the most magical bullshit that Nintendo has ever come up with, lol.
No one thought at the time of such a possibility, but they did it. And you know what? It might be for the sole purpose of telling the story in this game. At the time it was singular v. split timelines, but Hyrule Historia came out and was like 'surprise! there's 3!'
Like in Dark Cloud?
I was thinking more like the timeshift stones in SS except permanent. You activate a couple towers and then after you reach the top and get access to the region map you activate something that returns the town area back to its original state. However, perhaps they took some influence from dark cloud and the prizes we get from completing the shrine restores a building in the world.
I don't think this deserve its own thread so I will post this video here:
https://youtu.be/jYiRDXwXgJ0
7 : 02 > "those areas have not been yet unlocked"
Did he just pointed out the black areas ?!!
I think so. Holy shit. I thought those black areas are map boundary, not areas hasn't been shown yet. Now I understand why they said Great Plateau is only 1%.
I don't think the architectural resemblance there is strong enough. I think there's a lot of reaching going on, here. We get window features like this in practically every medieval fantasy game.
I wouldn't count on it. It kind of seems like Reggie doesn't really know that much about the finer details of the game tbh.I don't think this deserve its own thread so I will post this video here:
https://youtu.be/jYiRDXwXgJ0
7 : 02 > "those areas have not been yet unlocked"
Did he just pointed out the black areas ?!!
Those black areas are probably map boundaries, like you said.
Thought, they're kinda big, lol
I wouldn't count on it. It kind of seems like Reggie doesn't really know that much about the finer details of the game tbh.
Reggie's good at fancy PR talking, but I've never seen him physically interact with a game in any way that made me feel like it wasn't his first time seeing it.
https://www.youtube.com/watch?v=A2cFqpJwviI
https://youtu.be/vw8o-vV_3co?t=181
Him pointing at the wrong area of the map is not at all shocking.
I'm curious what they will have specialy the guardian amiibo *_*
I'm kinda not used seeing Reggie show casing games, so thanks for the infos
shooting laser pet ?Guardian companion/pet of course. >.>
https://youtu.be/jYiRDXwXgJ0?t=467
Good example from the same video.
"Stamina = health" in Reggieland.
I wouldn't count on it. It kind of seems like Reggie doesn't really know that much about the finer details of the game tbh.
That would be great if you could find that video. Really interesting!I'll have to do some digging but I thought that there was one video where Bill puts a waypoint outside the map area and in the black but it was kinda close to the edge.
That would be great if you could find that video. Really interesting!
Maybe it's in the "Beyond the Plateau" video?
It's expected but Reggie did also said that the Amiibos of this Zelda will have some features like the Wolf Link amiibo.
I'm curious what they will have specialy the guardian amiibo *_*
Yup.
https://youtu.be/dar1t_L2wBk?t=2m26s
2:27 > Chico is saying something about the dot or map but I don't understand it (english isn't my first language).
I wouldn't count on it. It kind of seems like Reggie doesn't really know that much about the finer details of the game tbh.
I wouldn't count on it. It kind of seems like Reggie doesn't really know that much about the finer details of the game tbh.
Man, would I get hot and bothered if the other locations on the map are Holodrum and Labrynna complete with portals leading to Subrosia.
For anyone who cares here's my "Great Plateau Theme" (Forest Version).
I really tried hard to make something that would work while wandering around the Great Plateau, but of course the land is so diverse, so this is just a version that hopefully syncs in well with gameplay in the Forest of Spirits. I'm going to try and make the same theme but match it to the other areas too (plains, dry brush, mountain, enemy approach, and nighttime, maybe others).
Here's the other Main Theme I did last week, and its Peaceful Version.
Man, would I get hot and bothered if the other locations on the map are Holodrum and Labrynna complete with portals leading to Subrosia.
Just finished listening to the great plateau, fantastic stuff!
Thanks. How indeed. Lots of coffee and lots of episodes of Seinfeld with which to procrastinate.Holy crap. What? How??
Zelda doesn't have a timeline, guys. They threw something together but it's BS. It's like a reimagining every single game. No continuity whatsoever.