OP needs mention of if gyro controls are still in. If Link pulls out his tablet, can we move it by moving ours?
Thanks, Moon. What about slate gyro?Gyro is still in. That's how you aim the bow. Some of the runes are also gyro-enabled (some of the Hylian inscriptions literally say gyro in one of the shrines).
Thanks, Moon. What about slate gyro?
Binoculars.What would that entail?
Guy find a rupee too: https://youtu.be/0MNLUju3CUY?t=20s
So you can find rupees in this world but they're much more rare. Good, I was under the impression that removing rupees entirely in the overworld is a bit much.
So you can find rupees in this world but they're much more rare. Good, I was under the impression that removing rupees entirely in the overworld is a bit much.
Holy crap, that physics engine is awesome. Is there any game in which this is possible (without cheats or bugs?)
I updated the OP with a link to a website who gathered all the craft items from the Treehouse stream
website is in french but not the screenshots.
http://www.millenium.org/zelda/accu...iu-nx-link-cuisine-potion-craft-145559?page=1
Translated list
- Introduction
- Plants
- Insects
- ores
- Drop monsters and meat
- Dishes and potions
- Quest items
- recipes known
Probably every single game that puts any emphasis on realistic and/or fun physics. It's cool, but it's hardly anything ground breaking.
Late to the party, but this is pretty cool. But how did players in the demo manage to catch bugs? I didn't think there any bottles or bug-catching nets?
fuck that, im most excited to figure out where this is on timeli ne
I'm going to have so much fun in this game, I can't wait
Probably every single game that puts any emphasis on realistic and/or fun physics. It's cool, but it's hardly anything ground breaking.
So I was watching some footage and noticed some Hylian I missed.
Whenever you acquire a rune the text in the sheikah slate refers to what number ITEM it is. So this confirms that runes = items.
Hnnnng March 2017 please come soon.
So I was watching some footage and noticed some Hylian I missed.
Whenever you acquire a rune the text in the sheikah slate refers to what number ITEM it is. So this confirms that runes = items.
Also the items have a specific order according to the slate.
I wonder how much you'll be able to cheese the game by using fairies to revive yourself after being launched.
I'll hope that there will be classic items in the game such as boomerang and hookshot. (I know there are already a few)
That's really cool, but I hope all the overworld themes aren't so subtle. I like my Zelda melodies, damn it.
Walk into them (maybe press A). Just like you can catch fish by swimming into them now.
So I was watching some footage and noticed some Hylian I missed.
Whenever you acquire a rune the text in the sheikah slate refers to what number ITEM it is. So this confirms that runes = items.
Also the items have a specific order according to the slate.
Only one item we haven't seen? That's disappointing. Not to mention two of them are bombs.
What's interesting is the first quest you get in the game is to go activate the Sheikah Tower. Doing this causes all of the towers to rise out of the ground and activates the shrines so that you can enter them. When you drop down from the tower the Old Man appears and shows you the nearest shrine and asks you to enter it to get the treasure.
What's interesting is the closest shrine after activating them and the one you are told to go to first by an NPC contains the Magnesis rune, which is item 3 according to the Sheikah Slate.
I wonder if you get like a neat bonus if you do the 4 shrines on the plateau in the "correct" order: bomb, magnesis, stasis, cryosis.
I have a feeling the list will expand when you go over the sixth item.
There probably won't be too many items though, the whole point is to use the ones you have in interesting ways together, so I think they'll keep it more simple this time around.
I wonder if you get like a neat bonus if you do the 4 shrines on the plateau in the "correct" order: bomb, magnesis, stasis, cryosis.
Only one item we haven't seen? That's disappointing. Not to mention two of them are bombs.
Not likely. The areas around each shrine were designed with obstacles specifically requiring the runes of their shrines (Magnesis has a pond with metal treasure chests underwater that you need to lift up with magnesis, Bomb has bombable walls around it, Stasis has a huge boulder that you can only move with stasis to reach a treasure chest, and Cryonis has a freezing pond with a chest on an island in the middle that you can only reach with cryonis.You might not get the Magnesis rune from that shrine in the final game.
Doubtful, since following a specific order would directly contradict the focus on free exploring.
I'm somewhat concerned for enemy variety, the Bokoblins and Stalbokoblins have a lot of reactions and what not but does that mean there aren't going to be many different types of enemies? Skyward Sword had a rather large issue with this and constantly fighting similar enemies throughout the game.
I'm somewhat concerned for enemy variety, the Bokoblins and Stalbokoblins have a lot of reactions and what not but does that mean there aren't going to be many different types of enemies? Skyward Sword had a rather large issue with this and constantly fighting similar enemies throughout the game.
I'm somewhat concerned for enemy variety, the Bokoblins and Stalbokoblins have a lot of reactions and what not but does that mean there aren't going to be many different types of enemies? Skyward Sword had a rather large issue with this and constantly fighting similar enemies throughout the game.
One can assume the enemy pool gets larger outside the plateau, or if possible, more enemies can just be added into the mix by the final release.
This is also something I'm worried about. I swear if there aren't Darknuts this time around, Idk what I'll do. I thought they were the most obvious pick for SS, but nope.
I'm somewhat concerned for enemy variety, the Bokoblins and Stalbokoblins have a lot of reactions and what not but does that mean there aren't going to be many different types of enemies? Skyward Sword had a rather large issue with this and constantly fighting similar enemies throughout the game.
I'm somewhat concerned for enemy variety, the Bokoblins and Stalbokoblins have a lot of reactions and what not but does that mean there aren't going to be many different types of enemies? Skyward Sword had a rather large issue with this and constantly fighting similar enemies throughout the game.
Why would you be concerned when you've only see the starting area and the trailer has already shown you more?
1 more. Just one. I don't expect massive amounts of enemies like I would in a combat focused game like a Souls game. Just enough to keep me on my toes in the overworld.