Bollocks. Though I had it too.
Overall impressions of the game are positive. There's some obvious jank and areas that need improving, rough edges all over likely due to it being a launch game, and there's some downright dumb stuff. But it's supremely unique and intense, and when it find its groove it's really something very special.
The main thing I take away from the game is the relatively unforgiving core mechanics, the understanding of "survival horror" as a genre, and the unique qualities of the title separating it from everything else on the market. It's not just "the Wii U's shooter". It could be on any platform and it would still be something very different, and quite bold in concept. I admire Ubisoft for taking that plunge, irrespective of the platform it's on.
I'd like to see a sequel with broader scope and budget, without sacrificing any of the core formula. I do have a bad feeling it wont sell well though and thus not warrant much interest in a sequel, and that Ubisoft will ultimately shift most production to PC/720/PS4 versus a Wii U exclusive, making ZombiU the token launch window game. But I hope I'm wrong. I'd also like to see the series remain Wii U exclusive, not for console war ammunition, but because the game used the GamePad pretty damn well and could be taken further. And none of that will happen if it goes multi platform, likely the reverse.