Ugh lost all my items, guess it's time to stop for today.
I'm not sure I'll be able to finish Survival, I just don't know the game well enough.Just died fighting the horde that triggers when trying to open the wall keypad door in the Palace. Thought I was doing well until I was struck from behind and instakilled.
Ending spoiler/question:
so what happens if you make it to the helicopter? got swarmed and died like a little shit... ;_;
is it known, that the german version doesn't let you post screenshots and you aren't shown as an owner in Miiverse?
I don't have the game, but there is a pretty long Miiverse post about that issue
Ending spoiler/question:
so what happens if you make it to the helicopter? got swarmed and died like a little shit... ;_;
So true. I somehow didn't notice on my first playthrough.Oh yeah.As Admiral Ackbar would say: "It's a Trap!".
is it known, that the german version doesn't let you post screenshots and you aren't shown as an owner in Miiverse?
I don't have the game, but there is a pretty long Miiverse post about that issue
I have random lines at the very bottom of the gamepad screen at times. It seems like its a random glitch that comes and goes.Does anyone else have an issue with their map suddenly looking like someone decided to put a graph paper overaly on top of it? When I first started playing the game, my map did not have a bunch of lines through it. After a few hours they just randomly appeared and never went away. I don't think it was an issue with the screen itself, because everything else in game and outside of it looks fine. Someone else just posted about having the same problem, but it doesn't seem to be widespread.
It's not an upgrade either, because starting a new game doesn't remove it.
You got to kill the zombies attacking the safe house.
Oh, right, I totally have that. Appeared suddenly and was wondering whether it had always been like that or not. Uh, guess not.Does anyone else have an issue with their map suddenly looking like someone decided to put a graph paper overaly on top of it? When I first started playing the game, my map did not have a bunch of lines through it. After a few hours they just randomly appeared and never went away. I don't think it was an issue with the screen itself, because everything else in game and outside of it looks fine. Someone else just posted about having the same problem, but it doesn't seem to be widespread.
It's not an upgrade either, because starting a new game doesn't remove it.
i'm really stuck and confused.
i did the first mission, but at the end wheni died trying to get away.you get rushed by punks
then the game cut to me waking up as another survivor, and it immediately says 'hey theres zombis coming here go batten down the hatches'.
if i look around theres nothing around i can use to block the doors, and if i just stay put no one turns up anyway. if i go outside the safe area by going out of the chain link door eventually it locks me out and says i need a keycard to get in. then zombis keep coming until i end up with 3 on me at once and die.
i've just died doing this bit 3 times in a row
what am i supposed to be doing?
That's EXACTLY what happened to me so I scrapped that save and started again so I can be prepared next time.
Finished it, I don't know how but I did it
Great game, last chapter was frustrating though
I still don't know wtf that is supposed to tell me.I lost more survivors trying to figure out how to "batten down the hatches" than actually killing all of the blighters.
Okay, I need some advice, because I'm having a really hard time deciding whether or not to buy this game. The game seems interesting, but, of course, there's the issue with the reviews... I'd go on word of mouth alone, but I've also watched some play throughs where there were a lot of problems with clipping. Also, it seems like the zombies themselves are very repetitive and tend to follow the exact same movements and reactions, which seems like it might get redundant.
So what's the word on those faults?
I still don't know wtf that is supposed to tell me.
Jesus, the Multiplayer in this game is fantastic! The RTS / FPS Mix works really well and is tons of fun.
The game would have been so much more interesting (and logical) had every new survivor you play with, started from his/her own location (at home) and not magically wake up in the same bed.
Why does your stuff disappear if you can't recover it with the next survivor? This makes zero sense.
Seriously, had they changed that, the game would be so much better.
The game would have been so much more interesting (and logical) had every new survivor you play with, started from his/her own location (at home) and not magically wake up in the same bed.
Why does your stuff disappear if you can't recover it with the next survivor? This makes zero sense.
Seriously, had they changed that, the game would be so much better.
I agree with the former but not the latter. The threat of losing your stuff makes it so much more intense.
1. make it much more dangerous to screw around when trying to recover your last bag, due to the threat of losing it if you screw up. Aka recovering your last soul stash in Dark Souls.
2. Put some control on game balance, so that there's not an infinite supply of collected items slowly building up in the game world from every one of your deaths.
I can't play this game for more than 30 - 45 minutes at a time. It just really starts to get to me. I find myself tapping the radar every 5 steps and getting really anxious and uncomfortable.
Had a survivor for about nine hours and this happened. Not gonna lie, was kinda mad.Here's how it played out for me from my latest respawn:
Start arena. Die.
Very, very weak game design, even brief, has hurt my impression of the title as whole overall. Should not have slipped through the cracks.
I don't mind that an infected survivor disappear if the existing survivor dies before recovery. It doesn't make sense but it's a leap of logic I'm okay with for the added intensity, much like the blood stains in Dark/Demon's Souls. Makes for better game.
As for the survivors waking up in the safe house, I put this squarely down to making the best of the intended design under the restrictions and pressure of it being a launch game. The whole game is pretty intelligently designed around budget/time limitations, and though I'd love for survivors to wake up in their own area, I can see they really didn't have the resources to do such things. That's a lot of extra game to design around an entirely new spawn system. Sequel maybe.
Anywho, got my shit back from the area I mentioned earlier. Turned out dying over and over didn't matter, all my stuff was still there. So now I'm armed to the teeth, again.
Had a survivor for about nine hours and this happened. Not gonna lie, was kinda mad.
So I beat it.
That's the end? I thought it would show me escape a bit more
Reading up,thread...
I didn't see any cutscene. I ran around in the main area fighting off the horde successfully...then headed downstairs towards the church. Open the door, take a ladder down, cut to black, watch the prepper prep for the next ones. I feel like I missed something...
Wait for the credits to finish
Well, i mind because it's a cheap way to build tension. That's like people saying how the clunky classic Resident Evil controls added to the suspense. They did, but they were hardly how it was supposed to be handled. Now you get to build up your inventory and lose a lot of stuff, due to one mistake. No loading a previous save.
As for the game being designed around budget/time limitations, again i disagree that this has to make any form of impact on it. There are plenty of places where other survivors might hang out already present in this game. I can list a number of places in the first two missions alone, that would be perfect hide-outs for survivors, many of those even already have old mattresses or non-interactive backpacks lying around.
The intensity is the point. You make it sound cheap, when I don't really consider it as such. The game is built around survival, and ideally you're not supposed to die at all. Players recklessly getting their stuff lost to the hoard should take note to play more carefully and tactfully, and that message is probably why infected survivors disappear.
I don't think you can load that save. It should show as "completed," and you can only erase it or something.First off...a question:
If I load up my last save that I did before my final journey to the end, will it start there or spawn a new survivor? Can you reach the helicopter? When I died, I had a virucide but when the zombie got close I had no chance to use it. It was just...dead.
Honestly thought it was a little crap. Sounds cues were uniformly off for me. As in:The sound design I thought was great. The music was terrifying and the zombie sounds were really well done. When you're in a quiet space and you are one on one with someone, the sound is very understated and you really feel alone with this thing.
Yeah, thought it was pretty great overall, even though the last few hours soured me up on the game a little.Anyway, it's a great game.
Random and staggered. For instance, after losing thehow much of a chore is it to re-collect everything from the random CCTV spawns? Does everything gain a location right away? Is it staggered?
They do.Do weapon upgrades persist?
Wait for the credits to finish
That's weird, I've died a few times since brick lane! I thought only one previous survivor appeared at a time?Just found Neogaf user Mistle's body in brick lane. Totally just took all your loot. It'd be great if he actually lost that shit!
Just taken 'Bumhead's' shit too!
This game is pretty great, having a blast playing it. Best game in the Wii U launch by a fair margin.