Zoonami: "We are happily dedicated to Wii"

Hollis: ... I believe Wii will capture first place in this generation of the console race within a year, by all important measures. I also believe that Wii will change the world.
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I also believe that Wii will change the world.


As long as Wii stops the plague known as all next-gen games looking alike and using UE3, I'll be very happy. Changign world not required.
 
So apparently, Zoonami have released two games. Both of them are puzzlers and look like shit. One of them is on the DS/PSP and the other is in the Playstation store.
 
I don't get the Zoonami hate. It looks like people expect them to create the next GoldenEye while in reality, they're a team of 5 or so folks just messing around with concepts and trying to come up with a fun game.

It's (not) funny how people on GAF shit on every generic game the top publishers launch every year but don't support small developers that try to do something different.

Seriously, I don't get the hate. : /
 
dark10x said:
This is true. It will set everybody back 5 years...

In 2012, HD gaming will make a return!

Well i have experienced HD more than 5 years ago so it wouldn't bother me.
 
krypt0nian said:
They have gone from vaporware to vapordevhouse.

They're based in a small block of offices above a little square where there's an awesome little Chinese restaurant I and friends go to all the time.

Whenever I'm there, I see the company listing next to the place, see 'Zoonami' on there and always think, "oh yeah... Zoonami are up there... what did they make again?"
 
ziran said:
Martin Hollis, the CEO, used to work at Rare and was Director and Producer of Goldeneye and Perfect Dark, although he left before Perfect Dark was finished.
Actually, that was the Free Radicals who left shortly before Perfect Dark was finished.

Martin Hollis quit while Perfect Dark Zero was in the works for the GameCube.

It was rumored that he was fired for disagreeing with his new art director (who had a blood relation to the Stamper Bros) because she wanted to come in and re-invent the series (with a cel-shaded Jo-anime look) while he thought that the best they could hope for on the Cube with half his talent gone was an enhanced N64 port with new content. He outranked her and knew what he was talking about, but she cried to daddy so he was fired.

He denies that there was anything that dramatic going on, and says he quit because there was no possibility for advancement beyond director/producer at Rare.
 
ruby_onix said:
Actually, that was the Free Radicals who left shortly before Perfect Dark was finished.

Martin Hollis quit while Perfect Dark Zero was in the works for the GameCube.

I'm fairly sure he left during the original Perfect Dark and Doak took over as director. He doesn't like the idea of sequels. PD was too similar to GE for his liking.

From Gamasutra:

"A lot of the high level decisions on Perfect Dark were made to try and be different to GoldenEye but still reuse some expertise and engine. Really though, I needed to work on a game more different than Perfect Dark for it to be interesting. "

"It was an exciting project, but I never saw it as a three year project, which is roughly speaking what it took in the end, although I personally wasn't there for the last 18 months."
 
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