Dragoon En Regalia
Member
Some neat stuff in this first blog:
The second-to-last paragraph brings up interesting opinions about how suspiciously un-Japanese the characters, lack of politeness, and strange humor can get in Zwei II. It's certainly a big contrast from Trails of Cold Steel if we're talking about the script itself, not just mechanics and presentation.
There was a 7-year gap between the first and second Zwei games in Japan, and Falcom couldnt assume players wouldve played the earlier entry, so the structure is something more akin to Trails in the Sky versus Trails of Cold Steel, where the games take place in the same world, but in different locations and with different casts. This makes it easy to jump right in.
[Talking about leveling up using food] It probably sounds weird (it certainly did to me when I first learned about it), but in practice, it actually works really well. It frees you up from having to grind in dungeons, or feel like you absolutely MUST kill every enemy on the way to your destination. It also gives you a lot of control over your own challenge level. When I was playing the Japanese version of the game, my loose rule was that Id never eat food just to level Id just use it when I was hurt, to restore HP. I ended up going through most of the game under-leveled because of this, but never TOO under-leveled, because the more under-leveled I was, the more damage Id take, thus getting infusions of EXP more frequently from using food to heal myself. Theres a strange sort of balance to it, and the game isnt stingy about giving you food in chests, as drops from enemies, and even from giant slot machines youll find in each dungeon, so you can decide whether you want to blow through the game as a force of nature but with less on-demand healing available, or a bit underpowered but with a fully-stocked pantry.
You probably know from personal experience that stories more focused on being comedic sometimes run the risk of not being able to successfully shift into a more serious mode when the story calls for it, but thankfully, Zwei II doesnt suffer from this issue. Its surprisingly adept at conveying a serious atmosphere when the story calls for it, making for some excellent dramatic moments, and even a dab of pathos here and there. But on the whole, Zwei II is a game that feels deeply informed by 90s anime and manga, with all the oddness and charm that comes with that.
The second-to-last paragraph brings up interesting opinions about how suspiciously un-Japanese the characters, lack of politeness, and strange humor can get in Zwei II. It's certainly a big contrast from Trails of Cold Steel if we're talking about the script itself, not just mechanics and presentation.