Thanks for the impressions, many seem to misunderstand the complaints and point to the fact that shadows are still present in the game when holding a torch as some kind of proof that everything is fine.
It's hard to describe exactly what was removed but it seems like baked shadow maps are gone and just any sort of darkness in general went straight out the window.
The cave at the beginning of the Huntsman Copse in the Beta was dark enough to force you to watch your step, now you can see the walls clearly and everything is fairly bright.
Most areas that should have been dark are pretty dramatically affected by this change, watching Beta footage again really drives the point home. I want to play THAT game
Some effects like the water actually reflecting the characters seem removed in the final build too. Atleast in that Skeleton Lord fight that was in the Beta. It was cool seeing fellow phantoms and the bosses being reflected in there. I can't 100% be sure that this stuff is gone from footage but It really seems to be. Nips and tucks to improve framerate? Maybe but the framerate doesn't seem to be better than in the Beta anyway...