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Point n Click Adventure GAF 2014 No longer in our dreams, memories or just Germany.

Unfortunately, Doublefine just does not like adventure games, despite Schafer's heritage. They've been avoiding them for years and now when they finally make one, you can tell it's a genre they're not really interested in beneath the surface level. Either that or they feel like they're making kids games (see Costume Quest for example; a surface level rpg with no depth and compare it to Obsidian's South Park which despite being easy at least plays like a real rpg made by rpg fans).
 
I'll take Broken Age's gorgeous art direction and well-written story over Daedelic's shoddy writing any day of the week. Puzzles are pointless to me if the story/characters/voice acting all suck. I'd rather play with a goddamn rubik's cube.
 
I'll take Broken Age's gorgeous art direction and well-written story over Daedelic's shoddy writing any day of the week. Puzzles are pointless to me if the story/characters/voice acting all suck. I'd rather play with a goddamn rubik's cube.

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Not to defend Daedalic, but the writing/voice acting always being poor makes sense since it's being translated from German.
 
A bunch of adventure games for sale on GOG right now, including Memoria:

http://www.gog.com/promo/big_games_weekend_promo_140314

Ooh, nice. I picked up Chains of Satinav for $5 on steam the other day. Everyone's been saying Memoria is a really great modern King's Quest game. $7 sounds like a nice price. Cognition seems like a good deal too for $8 for all the episodes.

Thinking about playing Chains of Satinav/Memoria, Primordia, and The Sea Will Claim Everything as my next adventure games. Started playing The Sea Will Claim Everything but I hate to say but there's a thing as too much freaking text even if the writing is good. Kind of overwhelming at the start with all these areas available, objects to interact with, and people/creatures with tons of dialogue; which is why I dropped it in the past when I tried it. This time I think I'll walkthrough for a bit just to get some bearings on the game and then start playing it sans walkthrough.
 
Ooh, nice. I picked up Chains of Satinav for $5 on steam the other day. Everyone's been saying Memoria is a really great modern King's Quest game. $7 sounds like a nice price. Cognition seems like a good deal too for $8 for all the episodes.

Thinking about playing Chains of Satinav/Memoria, Primordia, and The Sea Will Claim Everything as my next adventure games. Started playing The Sea Will Claim Everything but I hate to say but there's a thing as too much freaking text even if the writing is good. Kind of overwhelming at the start with all these areas available, objects to interact with, and people/creatures with tons of dialogue; which is why I dropped it in the past when I tried it. This time I think I'll walkthrough for a bit just to get some bearings on the game and then start playing it sans walkthrough.
The Sea Will Claim Everything is far more visual novel than adventure game. You have to be in the mood for buckets of text. The puzzles themselves are usually simple fetch quests and travel across the islands is very fast so it's pretty enjoyable if you're into that sort of thing.
 
The Pandora Detective destroys Under a Killing Moon so far. It has better cutscene bit rate, better graphics, cutscenes have better camera angles, cutscenes are more professionally done and the acting is better. Also the game runs well compared to Under a Killing Moon.

I'm going through the series in anticipation for Telsa Effect.
 
Tesla Effect is going to be great. I'm also predicting a ridiculous install size considering their video resolution*.



*According to Big Finish, it's 2K which I assume translates to 2560x1440
 
so, are any of daedelic games great? It's really sad to read so much criticism on plot,writing, voice acting, and puzzles when the art is so damn amazing. I sometimes look for adventures games on gog, find something that looks spectacular, and always change my mind when i see daedelic since i pretty much never heard read anything positive about them.
 
so, are any of daedelic games great? It's really sad to read so much criticism on plot,writing, voice acting, and puzzles when the art is so damn amazing. I sometimes look for adventures games on gog, find something that looks spectacular, and always change my mind when i see daedelic since i pretty much never heard read anything positive about them.
Some people enjoy them it seems.

Unfortunately, I don't really have anything different to tell you. Definitley love their art, but I personally could never get into any of their games that I've tried. Puzzles were never anything special and the writing was always a let down.
 
The only Daedelic games I've played are The Whispered World, Deponia, and A New Beginning and thought they were underwhelming. They look beautiful, of course, but I thought everything else about them was pretty bland. Maybe some of their other games are better but those three left such a poor impression on me that I can't make myself feel motivated to try others out, despite owning some of them.
 
damn, too bad. It's amazing such artistry can go to waste. I mean if Lucasarts could have teamed up with them for their MI remakes, for instance, instead of contracting cheap (but more importantly, kind of low-quality) places.

Their artists really know their stuff - I am impressed they can afford the cost of such high quality art. I almost want to buy their games to support the attitude.
 
Memoria is the last shot I'm giving a Daedalic game. I've heard good things about it but if I don't like it I'm done with their games.
 
Wow, I think I messed up hard in Book of Unwritten Tales and hit a game-breaking bug. *sigh*

At the Dragon's lair and need to use the fixed sword in dragon fire but I gave her the gold coin before I chatted with her about everything and now she asks for the gold coin and it bugged the game.

Ugh, now I'm pissed. I am NOT redoing the whole game.. No one by chance would have a save spot near this point in the game to send me, would they? Probably not..
 
The last game breaking bug I encountered, was in Monkey Island I remake, of all things. The scene where I was supposed to fire myself from the ship to the island.... I had somehow lost an item that was needed to make the cannon fire. I was so pissed off I haven't touched the remake since (The MI2 remake was okay tho).
 
The last game breaking bug I encountered, was in Monkey Island I remake, of all things. The scene where I was supposed to fire myself from the ship to the island.... I had somehow lost an item that was needed to make the cannon fire. I was so pissed off I haven't touched the remake since (The MI2 remake was okay tho).

The remakes also have the original games which you can switch to.
 
Played a whole bunch of The Sea Will Claim Everything and am stuck and kind of annoyed because the game gives you like 20 quests at once and I've talked to everyone on every island and basically every quest is waiting on me to make a whole bunch of recipes, so the game is now about "find a ton of recipe ingredients" as I'm missing 1-3 ingredients in each recipe and have no idea where to get them so I'll have to faq it.

There's a lot I like about this game, but for some reason a game that's like "cook recipes to advance the plot; go pixel hunt and gather ingredients for hours to progress" is not really fun to me. Game doesn't feel like it has much of a plot so far and is more of a fetch quest x 10 game. All I'm doing is fetch quests for people. I like the Pratchett-esq fantasy world of all these interesting characters, and the art and the old-school zork-ish like world and the FAST speed of being able to travel around (so good there!).

Since it's so easy to move around the islands I'll stick with it, but at this point will probably pass on this guy's new game if it's going to play like this.
 
Finished it. Eh, there's a good game in there, but there's also a looot of bloat and amateurish mistakes. With some trimming it could've been a fantastic adventure game, as is, thought it was just alright. The pixel hunting and potion making was a total chore. He should've nixed that stuff from the game.

Had some neat parts and the ending was nice.
 
The only Daedelic games I've played are The Whispered World, Deponia, and A New Beginning and thought they were underwhelming. They look beautiful, of course, but I thought everything else about them was pretty bland. Maybe some of their other games are better but those three left such a poor impression on me that I can't make myself feel motivated to try others out, despite owning some of them.

Deponia is terrible. A New Beginning is pretty bad too. I liked The Whispered World, but I can see why some people won't like it.

But, as I said on this thread already, some Daedalic adventures are pretty good.
 
Doctor Who Adventure games are now on Steam. I think i literally paid 50 cents and they are charging $20 (or $18 for a week) on Steam. I'm willing to bet these will never go on sale if Doctor Who: The Eternity Clock are anything to go by.
 
I sure got really lucky. Someone on the Steam forum for BoUT had a save file near my bugged spot so I was able to do the dialogue right and get past it.

And I was about to rage quit before someone helped me lol.
 
Been playing Still Life a bit more now. Man, moving from place to place can be slow, and there have been really few normal adventure game like puzzles. The damn cooking puzzle was so weird I didn't feel bad about cheating...

But the game has a quite interesting plot and characters. And I guess having to run through some empty rooms every now makes the game somehow more atmospheric. So far the game has been more enjoyable than Satinav was.
 
This is free on Steam. 100% free with no microtransactions. Has Steam achievements and voice-acting too. You can make a donation to the game here http://www.crystalshard.net/hq.htm

also this what the dev says.

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Heroine's Quest: The Herald of Ragnarok is an adventure / RPG hybrid. Like in many adventure games, you have a world to save, and must use your wit, guile and inventory to puzzle your way through.

Like in many roleplaying games, you can customize your character with various classes and skills, and must train yourself in combat to stand a chance against the fierce monsters in your way.

The game is designed in the spirit and atmosphere of the classics, and strives to have the same high quality of art, music, and plot. With multiple character classes and several solutions to many puzzles for further replayability.

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The initial steam reviews seem positive.
 
I'm late, but Broken Age is just so goddamn gorgeous - first 30 min of the game kept me hooked in a way similar to watching Spirited Away + nostalgia. Really really good feels here.
 
I will NEVER understand why adventure developers go so often for ugly 3D characters.

Feels like being back at the end of the 90's, when everything HAD to be 3D (and sucked) because it was trendy.

GK looked better before... there really is no need for a remake if they're gonna make it look worse.
 
A lot of people, myself included, find modern pixel-art PnC's almost unplayable. Unless you're bringing a genuinely inventive twist on the style (like Fez), I have no interest. Stuff like the Blackwell series can be incredibly divisive to the wider audience, especially problematic when so many of these games are relying on the iPad audience for revenue - an audience you cannot assume is nostalgic towards that era.

I'd much rather have a Pinkerton Road game like Gray Matter using their janky 3D animation than have it be pixel-art.

We'd all love beautifully hand-animated 2D art, but with the Kickstarter-esqe budgets and timeframes most adventure games are now made on, that ain't happening.
 
Sorry bro, but I've been playing PnC's for just over 20 years now. If I never see another pixel art game ever again, it'll be too soon.

Also (and I'm not proud of saying this nor am I endorsing it) when listing your game on the iOS/Play store, you can hide janky 3D animation behind a few carefully chosen screenshots. A pixel-art game is immediately obvious and simply causes a lot of people to close the window thinking its 'old', regardless of how good the underlying game is.
 
A lot of people, myself included, find modern pixel-art PnC's almost unplayable. Unless you're bringing a genuinely inventive twist on the style (like Fez), I have no interest. Stuff like the Blackwell series can be incredibly divisive to the wider audience, especially problematic when so many of these games are relying on the iPad audience for revenue - an audience you cannot assume is nostalgic towards that era.

You're tearing me apart! :(

And it's not about nostalgia. Pixel-art can be beautiful and charming. Ugly 3D models that look and move worse than Sims from The Sims 2 will never be. It's sad to think that people prefer one over the other simply because 3D looks newer.
 
Playing BouT: Critter Chronicles right now and although it isn't what the first game was I'm enjoying it. Especially some of the interesting conversations, lol.
Like "oh what's your name again? Oh Petra, thanks" (monologue, "Stay away from Petra, Petra is crazy" etc
haha, love the humor it these games. Can't wait for the sequel!

Plus character wise..
Cornelius and his yeti alternate self. Super love this character
BoUT sure has some lovable characters, so hitting myself for not playing it a while back~
 
If i had to say then i think Metal Dead is the best P&C i played in recent years. You should check it out. Sequel is in the works and both games are up on Greenlight.

http://www.walkthruwalls.com/

Was interested in that game, but I had a question. Does it have timed sequences or is it all at your own pace? Looks cool and cheap so I'll probably pick it up. Looks to be real 4 hours or so too, so the price is perfect.
 
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