Unfortunately, Doublefine just does not like adventure games, despite Schafer's heritage. They've been avoiding them for years and now when they finally make one, you can tell it's a genre they're not really interested in beneath the surface level. Either that or they feel like they're making kids games (see Costume Quest for example; a surface level rpg with no depth and compare it to Obsidian's South Park which despite being easy at least plays like a real rpg made by rpg fans).