They are in the confirmation email. But apparently not very useful for getting your queue position or an idea of the order volume.Um.. Where are you guys getting these? These your order numbers?
Me and Nzyme32 were both looking for it and we couldn't find it, maybe they did, but they were open about resolution, FoV and low persistence in interviews I found where they still wouldn't disclose refresh rate.
regrets I have from buying dev kit 1?
zero. if you are comfortable tweaking ini files and researching things, you will find a lot to do with your dev kit.
What's the lowest order number we got on GAF? Mine is BM-0142411.
DK-0120432
So I'm number 120.432 in the list?
Mine is BM-4102310. and that was ordered just before yours, some others don't have the BM but instead different letters (guessing ours is BM due to paypal)
Given that consoles still outnumber gaming PC I say it does matter, and nintendo launched the nes before sega's master system in NA and it made all the difference in the world
Given that consoles still outnumber gaming PC I say it does matter, and nintendo launched the nes before sega's master system in NA and it made all the difference in the world
Yep.This is me. I'll tweak and play with it. When Civ1 comes, as long as it's 6+ months after I receive DK2 I'll be fine buying another one. These things are going to be like Pong machines and I'll just store it in a nice box and bring it out for the grandkids so they can laugh at what us old people use to use for VR. "OMG GRANDPA, it doesn't even have a neural net interloping augmenter?! Hahaha!"
Crazy, numbers all over the place.
BN-0553418
I can't believe that over half a million have sold. We should see if there's any correlation with time and the transaction number.
8:29:00 AM PST / BN-0553418
Yeah, I'm very impressed he's already promising higher resolution with CV1 too, I'd thought maybe they'd hold off for QHD but I wasn't confident, but it's great to think they're at least going to be hitting that.Yep, didn't get chance to thank you for finding that info. As a stab in the dark, it may have been a custom panel of some sort and revealing its refresh rate would some how void some agreement... I don't know. Palmer Luckey is now on the same line as Abrash, saying that 90hz is the bare minimum for low persistence despite DK2 reaching to 75hz, they still don't think its enough but, that its the best they could do just as the dk1 could only hit 60hz.
Yep.
March 19, 2014 at 09:52 AM PDT
BM-0142411
The numbers seem pretty random to me.
The Rift is incompatible with traditional signals. The image has to be distorted to account for the lenses in the Rift.

Fuck it, let's do this.
Thanks for the response. So that means there won't be post-process distortion built into the device? Some kinda chip that distorts the received video signal?
I was hoping every game wouldn't need a patch. If the hardware itself could distort a video signal, every single game in history would be viewable in surround. That would be a tremendous selling point. I was 100% sure to buy one if the device were capable of turning any video signal into a VR experience. Head-tracking be darned.
Shucks
Yep.
March 19, 2014 at 09:52 AM PDT
BM-0142411
The numbers seem pretty random to me.
Well, there are not "fucked" per se, but for a high sense of "realness" you'll want to have a frame rate above flicker-fusion, which for VR is a lot higher than for TVs, hence "90fps+"Wait, I thought VR is fucked if it's not 90FPS+?
One of the best things about the VR-age will be developers optimizing their games from framerate and resolution rather than fancy effects.
Poor Sony. Within 24 hours as well. Owned
That's mine pre-ordered. WOOOO!
Do you have a source for the information that the persistence is bound to refresh on the DK2? It makes perfect sense, I just haven't seen it stated explicitly.Well, there are not "fucked" per se, but for a high sense of "realness" you'll want to have a frame rate above flicker-fusion, which for VR is a lot higher than for TVs, hence "90fps+"
For lower frame rates you'll need higher persistence to avoid visible flicker. The "black time" needs to be lower than the persistence of vision (inverse of flicker fusion rate)
For example, DK2 has:
2ms persistence at 75Hz: 11,3 ms black, flickers like 88Hz CRT
3ms persistence at 72Hz 10,8 ms black, flickers like 92Hz CRT
In the consumer version they'll likely run a ~90 fps frame rate with sub-ms persistence.
09:55 AM PDT.
Order #: FO-4104XXX
Here's my date and order #
Got my order in at 9:15am pac. I'll probably sell my x1 to cover this since I'm not really using it anyway.
Isn't there a playground you could go troll in? Grown ups are talking.Poor Sony. Within 24 hours as well. Owned!
http://youtu.be/4d3Wli7s6KY?t=12m30sI saw a couch knights video earlier today and now I can't find it, anyone have the link?
I don't know, it might be optional. But 2ms persistence at 60Hz would be horrible. The mullings above are just thoughts on my part.Do you have a source for the information that the persistence is bound to refresh on the DK2? It makes perfect sense, I just haven't seen it stated explicitly.
official specs said:Resolution: 960×1080 per eye
Refresh Rate: 75 Hz, 72 Hz, 60 Hz
Persistence: 2 ms, 3 ms, full
Looks all nice and compact compared to crystal cove. Need to buy this, I can't wait another year.
Are you charged straight away? Anyone know how much shipping to the UK is?
Thanks for the response. So that means there won't be post-process distortion built into the device? Some kinda chip that distorts the received video signal?
I was hoping every game wouldn't need a patch. If the hardware itself could distort a video signal, every single game in history would be viewable in surround. That would be a tremendous selling point. I was 100% sure to buy one if the device were capable of turning any video signal into a VR experience. Head-tracking be darned.
Shucks
