Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

I ordered for the simple fact that it doesn't look like the consumer version won't be out till 2015. The specs are much better than dk1 and it even if the the consumer version ships this year you can probably still sell dk2 for a decent amount of cash.
 
Me and Nzyme32 were both looking for it and we couldn't find it, maybe they did, but they were open about resolution, FoV and low persistence in interviews I found where they still wouldn't disclose refresh rate.

Yep, didn't get chance to thank you for finding that info. As a stab in the dark, it may have been a custom panel of some sort and revealing its refresh rate would some how void some agreement... I don't know. Palmer Luckey is now on the same line as Abrash, saying that 90hz is the bare minimum for low persistence despite DK2 reaching to 75hz, they still don't think its enough but, that its the best they could do just as the dk1 could only hit 60hz.
 
regrets I have from buying dev kit 1?

zero. if you are comfortable tweaking ini files and researching things, you will find a lot to do with your dev kit.

This is me. I'll tweak and play with it. When Civ1 comes, as long as it's 6+ months after I receive DK2 I'll be fine buying another one. These things are going to be like Pong machines and I'll just store it in a nice box and bring it out for the grandkids so they can laugh at what us old people use to use for VR. "OMG GRANDPA, it doesn't even have a neural net interloping augmenter?! Hahaha!"

What's the lowest order number we got on GAF? Mine is BM-0142411.

DK-0120432

So I'm number 120.432 in the list?

Mine is BM-4102310. and that was ordered just before yours, some others don't have the BM but instead different letters (guessing ours is BM due to paypal)

Crazy, numbers all over the place.

BN-0553418

I can't believe that over half a million have sold. We should see if there's any correlation with time and the transaction number.

8:29:00 AM PST / BN-0553418
 
Given that consoles still outnumber gaming PC I say it does matter, and nintendo launched the nes before sega's master system in NA and it made all the difference in the world

Apples to oranges.

PC gamers who want VR are going to buy a Rift. Playstation gamers who want VR will buy Morpheus.

There is no overlap. It doesn't matter who launches first.
 
May I suggest posting order numbers AND the time it was when you placed it? It shows up in the email and it may clear up what the letters are.

Example:

This email confirms that we've received your pre-order on March 19, 2014 at 08:42 AM PDT.

Order Number: DP-0135631
 
Apparently none of my earlier orders went through, just tried again and ordered two and got a "thank you" page.... so hopefully email soon :/
 
Given that consoles still outnumber gaming PC I say it does matter, and nintendo launched the nes before sega's master system in NA and it made all the difference in the world

You're way off with this line of reasoning. They barely compete. They are not really present in the same market space. I don't think Sony and Oculus are going to steal eachother's VR customers because first-to-market doesn't matter much when the markets don't overlap a whole lot.

Oculus will price the Rift to make them money on each unit sold. They're selling hardware to the PC gamer, a customer who is not shy about spending money on hardware. Oculus are not a big company and don't need Playstation numbers to make money on the Rift. I'll wager most of their likely customer base already have a gaming PC.

You can bet Sony will be subsidising their HMD somewhat (console gamers are notoriously price-sensitive consumers) and expecting their return to come from software sales, where they can demand a large slice. So, neither really need to get massive unit sales to make the products worth creating.
 
This is me. I'll tweak and play with it. When Civ1 comes, as long as it's 6+ months after I receive DK2 I'll be fine buying another one. These things are going to be like Pong machines and I'll just store it in a nice box and bring it out for the grandkids so they can laugh at what us old people use to use for VR. "OMG GRANDPA, it doesn't even have a neural net interloping augmenter?! Hahaha!"
Yep.

Crazy, numbers all over the place.

BN-0553418

I can't believe that over half a million have sold. We should see if there's any correlation with time and the transaction number.

8:29:00 AM PST / BN-0553418

March 19, 2014 at 09:52 AM PDT
BM-0142411

The numbers seem pretty random to me.
 
What about the FOV?, has anyone figured out if DK2 is better or worse their?

DK1 had a horizontal FOV of 90, and a diagonal FOV of 110. For DK2 they've said its FOV is 100, but is that the horizontal or diagonal FOV?
 
Yep, didn't get chance to thank you for finding that info. As a stab in the dark, it may have been a custom panel of some sort and revealing its refresh rate would some how void some agreement... I don't know. Palmer Luckey is now on the same line as Abrash, saying that 90hz is the bare minimum for low persistence despite DK2 reaching to 75hz, they still don't think its enough but, that its the best they could do just as the dk1 could only hit 60hz.
Yeah, I'm very impressed he's already promising higher resolution with CV1 too, I'd thought maybe they'd hold off for QHD but I wasn't confident, but it's great to think they're at least going to be hitting that.
 
I couldn't resist but to order.

But I only get an empty page siplayed after doing so. Its supposed to be the thank you page.

Anyone else had this?
 
Yep.



March 19, 2014 at 09:52 AM PDT
BM-0142411

The numbers seem pretty random to me.

The numbers could be region or state based as well. The letters could correspond to type of payment and the first numbers could be the region then the amount in that region?
 
The Rift is incompatible with traditional signals. The image has to be distorted to account for the lenses in the Rift.

Thanks for the response. So that means there won't be post-process distortion built into the device? Some kinda chip that distorts the received video signal?

I was hoping every game wouldn't need a patch. If the hardware itself could distort a video signal, every single game in history would be viewable in surround. That would be a tremendous selling point. I was 100% sure to buy one if the device were capable of turning any video signal into a VR experience. Head-tracking be darned.

Shucks :(
 
Thanks for the response. So that means there won't be post-process distortion built into the device? Some kinda chip that distorts the received video signal?

I was hoping every game wouldn't need a patch. If the hardware itself could distort a video signal, every single game in history would be viewable in surround. That would be a tremendous selling point. I was 100% sure to buy one if the device were capable of turning any video signal into a VR experience. Head-tracking be darned.

Shucks :(

There are 3rd party drivers out there that can accomplish this.

The distortion can't be built right into the hardware since games need stereoscopic support as well, which means the engine needs to render two viewpoints.
 
Wait, I thought VR is fucked if it's not 90FPS+?
Well, there are not "fucked" per se, but for a high sense of "realness" you'll want to have a frame rate above flicker-fusion, which for VR is a lot higher than for TVs, hence "90fps+"

For lower frame rates you'll need higher persistence to avoid visible flicker. The "black time" needs to be lower than the persistence of vision (inverse of flicker fusion rate)

For example, can have:
2ms persistence at 75Hz: 11,3 ms black, flickers like 88Hz CRT
3ms persistence at 72Hz 10,8 ms black, flickers like 92Hz CRT

In the consumer version they'll likely run a ~90 fps frame rate with sub-ms persistence.

Edit: clarification
 
argh those last 2 hours at work were loooong especially as i had no cards with me, just ordered one for £277, think my sixense stem is shipping around then too! gonna be good!!!
 
Well, there are not "fucked" per se, but for a high sense of "realness" you'll want to have a frame rate above flicker-fusion, which for VR is a lot higher than for TVs, hence "90fps+"

For lower frame rates you'll need higher persistence to avoid visible flicker. The "black time" needs to be lower than the persistence of vision (inverse of flicker fusion rate)

For example, DK2 has:
2ms persistence at 75Hz: 11,3 ms black, flickers like 88Hz CRT
3ms persistence at 72Hz 10,8 ms black, flickers like 92Hz CRT

In the consumer version they'll likely run a ~90 fps frame rate with sub-ms persistence.
Do you have a source for the information that the persistence is bound to refresh on the DK2? It makes perfect sense, I just haven't seen it stated explicitly.
 
Looks all nice and compact compared to crystal cove. Need to buy this, I can't wait another year.

Are you charged straight away? Anyone know how much shipping to the UK is?
 
I saw a couch knights video earlier today and now I can't find it, anyone have the link?
http://youtu.be/4d3Wli7s6KY?t=12m30s

Edit:
Do you have a source for the information that the persistence is bound to refresh on the DK2? It makes perfect sense, I just haven't seen it stated explicitly.
I don't know, it might be optional. But 2ms persistence at 60Hz would be horrible. The mullings above are just thoughts on my part.
official specs said:
Resolution: 960×1080 per eye
Refresh Rate: 75 Hz, 72 Hz, 60 Hz
Persistence: 2 ms, 3 ms, full
 
Looks all nice and compact compared to crystal cove. Need to buy this, I can't wait another year.

Are you charged straight away? Anyone know how much shipping to the UK is?

£277 all in, if using paypal they charge full amount, if you put it on a card they charge $50 and the rest on shipping
 
$350 is definitely cheap enough for consumer hardware, especially for PC demography. Why are they dragging the foot and not release the consumer version.

A freaking smart watch can cost 200. 350 is nothing.
 
Thanks for the response. So that means there won't be post-process distortion built into the device? Some kinda chip that distorts the received video signal?

I was hoping every game wouldn't need a patch. If the hardware itself could distort a video signal, every single game in history would be viewable in surround. That would be a tremendous selling point. I was 100% sure to buy one if the device were capable of turning any video signal into a VR experience. Head-tracking be darned.

Shucks :(

The thing to understand about retooling games for VR support is that it requires a lot more than just adding headset compatibility.

FPS games are often built with the player's viewpoint in a strange position. Everything looks fine on a regular monitor but in VR it would feel like you're looking out of someone's belly button. Similarly, object scale issues are far more obvious in VR. For example, you'll quickly notice that furniture is just too big.

And speaking of FPS games, your character often runs faster than a person would run in real life, and action gameplay often involves running backwards. It's all very disorienting in VR.

Then you have to worry about cutscenes. Basically, you want to avoid anything that takes camera control away from the user since it's very uncomfortable.

It's a much better idea to build games with VR in mind from the very beginning, or make them VR exclusive.
 
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