Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

I was dissapointed because it didn't seem either VR solution would come out this year. Now I'm dissapointed because no new video cards are coming out when this is released.
 
Pre-ordered this abd boy as well. I wonder how long it will take to fulfill all the orders?

My order details:

Number: BQ-3106010
Made at around 8:20 am PDT

Man, I wish I could hibernate until this thing ships.
 
Billing address is in UK
Shipping address is in Japan

I've never had any problems with other companies but Oculus won't ship to a country that differs from the billing one :( Booooooooooo
 
The thing to understand about retooling games for VR support is that it requires a lot more than just adding headset compatibility.

FPS games are often built with the player's viewpoint in a strange position. Everything looks fine on a regular monitor but in VR it would feel like you're looking out of someone's belly button. Similarly, object scale issues are far more obvious in VR. For example, you'll quickly notice that furniture is just too big.

Then you have to worry about cutscenes. Basically, you want to avoid anything that takes camera control away from the user since it's very uncomfortable and disorienting.

Also common FPS things like moving backwards at full speed as you can move foward are really disconcerting and can cause motion sickness. Just about any form of unnatural movement from the users viewpoint in VR can easily cause motion sickness.
 
Thanks! You even added the time.

I don't know, it might be optional. But 2ms persistence at 60Hz would be horrible. The mullings above are just thoughts on my part.
Totally, and you are probably right. It also makes sense to tie it to the refresh rate because then you don't need a new protocol to communicate with the display. Just run it at 3ms persistence at 72Hz, 2ms at 75 and no strobing at 60.

I do wonder why they included both 72 and 75 Hz modes. it seems like such a minor difference. But that would also be explained by wanting to offer both 2ms and 3ms strobing, while tying it to refresh.
 
Also common FPS things like moving backwards at full speed as you can move foward are really disconcerting and can cause motion sickness. Just about any form of unnatural movement from the users viewpoint in VR can easily cause motion sickness.

Yeah, I just edited my post to include that!

Valve and Oculus' talks about VR development are interesting when it comes to this stuff.
 
You mean because PS4 has VR, Rift just lost the complete PS4 install base? VR was never going to divert meaningful numbers of people to the PC with the CV1 anyway. It's a device primarily for the high end core PC gamer market, and we'll see expansion over many years from that.

Morpheus will become the VR standard, thats the problem. Before that it was possible for a Rift to run on a PS4 because whats stopping you? you can connect it and as long devs support it its cool, but now devs will support Morpheus instead and because its the standard future versions of the Rift will have to work around that since a smaller installed base means developers are going to work with Morpheus SDKs and not the other way around

Get it? its what's been going on in this industry for decades: the biggest installed base always wins
 
Backing up The Verge's claim about the CV having higher resolution, Palmer says in Engadget's video that the consumer version will have 'higher resolution, lower latency, higher framerate': http://www.engadget.com/2014/03/19/oculus-rift-development-kit-2/ (at 3:40). He says quite clearly don't buy DK2 unless you're a developer. So I'm definitely holding off, at least to see what E3 brings.
Glorious. Absolutely glorious. I was worried that higher resolution versions would still be several years away, but man, things will probably move quicker than expected.

I was dissapointed because it didn't seem either VR solution would come out this year. Now I'm dissapointed because no new video cards are coming out when this is released.
But its perfect for some of us waiting for the consumer version. Seems I built my PC at just the right time. Mid/high level 20nm GPU + Oculus Rift CV1 = drool...............
 
Pre-ordered this abd boy as well. I wonder how long it will take to fulfill all the orders?

My order details:

Number: BQ-3106010
Made at around 8:20 am PDT

Man, I wish I could hibernate until this thing ships.


Hello my BQ order brother!

Number: BQ-1036###
Time: 08:34 AM
 
$350 is definitely cheap enough for consumer hardware, especially for PC demography. Why are they dragging the foot and not release the consumer version.

A freaking smart watch can cost 200. 350 is nothing.

They are smart in my opinion. They want to ensure the optimal experience before launch and don't want to flood the market with revisions for the CV such that it fragments their market. Releasing DV kits, infuses money into building the CV and allows them to get the software drivers and dev tools built up for a more seamless product experience for end users.
 
Morpheus will become the VR standard, thats the problem. Before that it was possible for a Rift to run on a PS4 because whats stopping you? you can connect it and as long devs support it its cool, but now devs will support Morpheus instead and because its the standard future versions of the Rift will have to work around that since a smaller installed base means developers are going to work with Morpheus SDKs and not the other way around

Get it? its what's been going on in this industry for decades: the biggest installed base always wins
But what impact will it have? It's like saying the PS4 selling better than XBO means MS will be fucked because people will design games for the DualShock 4 instead of the XBO pad. It's fundamentally the same thing.

The Rift CV1 will be considerably better than the Morpheus, but it's not considerably different conceptually, it is the same thing. PC owners will just get better versions of PS4 VR games if they're getting ports.
 
I think these letters and numbers are totally random?
Yeah, it does seem like that so far.

Morpheus will become the VR standard, thats the problem. Before that it was possible for a Rift to run on a PS4 because whats stopping you? you can connect it and as long devs support it its cool, but now devs will support Morpheus instead and because its the standard future versions of the Rift will have to work around that since a smaller installed base means developers are going to work with Morpheus SDKs and not the other way around
The SDK change is basically irrelevant. If more 3rd party and independent developers build VR games, they will want to release them on all viable VR platforms.

But what impact will it have? It's like saying the PS4 selling better than XBO means MS will be fucked because people will design games for the DualShock 4 instead of the XBO pad. It's fundamentally the same thing.

The Rift CV1 will be considerably better than the Morpheus, but it's not considerably different conceptually, it is the same thing. PC owners will just get better versions of PS4 VR games if they're getting ports.
Exactly. And the big development effort is in making a game VR-ready in general, not in the 3 API calls to query the sensor position, get the camera offset and combine the viewports.
 
There are 3rd party drivers out there that can accomplish this.

The distortion can't be built right into the hardware since games need stereoscopic support as well, which means the engine needs to render two viewpoints.


Thanks for the tech education. By drivers, you mean drivers that would cover every game or each game would need a specific driver? "Universal driver" I guess is the term I'm looking for.

I would be happy to just get a personal theater without super surround view. Like my own private imax. Just have a floating 2D image with empty black boarders. Would this be possible with a universal driver? Just have the PC output its signal to the Rift in "theater mode"?

I know Sony has a "personal viewer" but its specs are weak. And Rift sounds like its image size will be much bigger.

So many eyes will be burned by VR though. Every industry related to vision is gonna see a boon. heh
 
I don't think $500 (~360 €) is unreasonable at all ;)

Looking back i have to concede to you. I must admit i made the rookie mistake of being scared with the initial pre-converted value of 500$. Still i can't shake the feeling that it would be so much cheaper if i bought at the original value with no taxes, the taxes alone are ~3/4 of the product price.

I'm on the fence here, will think about it before making a final decision :P

Edit: What i would REALLY love is if Oculus could have a booth for rift purchases at the events they attend, it would be perfect!
 
I received an email back from support:

I was able to find 2 orders in our system under your email address; however, only one went through.

I've resent the confirmation email for that order, please let me know if you do not receive it.

I ordered 3 total. All three are pending. I only got a confirmation email on the last order... and I never received a "resent" confirmation.

My order number is

DR-0197***
08:45 PDT

Will keep you guys updated for those in the same boat.
 
Thanks for the tech education. By drivers, you mean drivers that would cover every game or each game would need a specific driver? "Universal driver" I guess is the term I'm looking for.

I would be happy to just get a personal theater without super surround view. Like my own private imax. Just have a floating 2D image with empty black boarders. Would this be possible with a universal driver? Just have the PC output its signal to the Rift in "theater mode"?

I know Sony has a "personal viewer" but its specs are weak. And Rift sounds like its image size will be much bigger.

So many eyes will be burned by VR though. Every industry related to vision is gonna see a boon. heh

There are universal drivers, but they need to be configured with every game. One is supposed to work particularly well (the name escapes me at this point), but it's $50.
 
I think I have the order number variations figured out, I will just need credit card numbers and your order numbers to confirm =)

Seriously though, when did the site go live? Like when was the earliest you could have ordered? I can't imagine these selling out in a day as they probably have refined production and not as limited as DK1 was ... but who knows?
 
Exactly. And the big development effort is in making a game VR-ready in general, not in the 3 API calls to query the sensor position, get the camera offset and combine the viewports.
Yeah, absolutely. They're both going to benefit so much from each other doing well, yeah, a communal API would make it easier, but really not enough to impact anything. If you're spending the five million dollars to make the game, altering the barrel distortion for a marginally wider FoV isn't going to be a meaningful expenditure.
 
Yeah, absolutely. They're both going to benefit so much from each other doing well, yeah, a communal API would make it easier, but really not enough to impact anything. If you're spending the five million dollars to make the game, altering the barrel distortion for a marginally wider FoV isn't going to be a meaningful expenditure.
And in most cases, your middleware will even do that for you. UE4/Cryengine/Unity already (plan to) do so.
 
Just received another update from support:

Yes, DR-0197*** is the order that went through. Unfortunately, we're unableto modify an order that has failed. Rest assured, we'll be working hard the next few months to ship DK2 as quickly as possible.

That is bad news for those waiting to see if their error-ed orders went through.
 
Okay so, beyond just the VR aspects, how well does this work as a general purpose gaming display? I think it'd be nice to have something this low latency/3D for CounterStrike, even if it doesn't headtrack, so I'm wondering on that front.
 
I'm definitely going to wait on the consumer version. The better resolution, framerate, and actual game support will be worth waiting on.

I'll probably upgrade my GPU around then too.
 
Weird, i used a credit card and i got charged the full amount already.

Mine is pending for the full amount as well, but after calling my CC company, they said only $50 is actually being charged, which jives with what Oculus says. They will charge the rest once they ship.
 
Last update from support tells me the funds for the pending charges of the FAILED orders will be refunded within 1-2 days.

Only 1 of my orders went through, but thankfully it did!

Repeating:

DR-0197***
08:45 PDT
 
My order starts with FK. Maybe it's because of the fuck it statement I made earlier.
 
So, no confirmation, no charges on my account, this being after trying 3 times to order... it's like it's not meant to be for me yet.

Maybe it's a sign for me to wait it out. I'm so into VR, maybe it's to make sure I don't get let down and wait for the consumer versions of this and/or Morph. :(
 
How does it compare to Sony Morpheus? Which is better and has better tech and features? I know Morpheus is better than Rift 1 but what about this Rift 2?
 
How does it compare to Sony Morpheus? Which is better and has better tech and features? I know Morpheus is better than Rift 1 but what about this Rift 2?
The current Rift prototype is better than the current Morpheus prototype. It has significantly better screen technology in terms of persistence and (apparently, from early reports) faster tracking.

As for retail, ask again a year from now.
 
The current Rift prototype is better than the current Morpheus prototype. It has significantly better screen technology in terms of persistence and (apparently, from early reports) faster tracking.

As for retail, ask again a year from now.

I know, I wanted to know the difference between Sony Morpheus and this new Oculus Rift 2.
 
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