Dark Souls II - Graphics Comparison - PC Preview

I honestly do no get what people was expecting ( even on PC) From is not a graphic focus studio.

This is a stupid argument. People expected the game to look like the original TGS videos and Steam screenshots, which looked pretty great.
 
I think the most appropriate response for me is to wait until this is on sale on Steam. This isn't the product I imagined I was waiting for when I passed on the console version. This fiasco reminds me somewhat of the Aliens Colonial Marines situation.

Now, Dark Souls 2 is still a great game and I'm sure that the graphical boost to the PC version and some mods will improve things but I want to send a message to Namco Bandai and From that this kind of thing needs to stop. Marketing materials should best reflect the final product as soon as possible. I don't want to be shown a prototype engine and then not informed that, because of current gen hardware, that game is then impossible to deliver even on PC.
Just such a weird message to send.

Obviously FROM could have handled it better, but I doubt they are proud of the way things turned out themselves. I don't think you are telling them anything they don't already know.
 
Yeah, didn't expect better lighting, but it's still dissapointing.

Will get when it's on a sale,I have to beat the first one first, I've been waiting for a patch that changes GFWL for a better alternative. If they don't patch out GFWL then I wouldn't get this game or any DS, that thing already deleted a save.
 
A month ago when I said this would happen I kind of regretted it because I don't like having to eat my words when I'm wrong. I'm glad FROM accommodated me.
 
I wonder if will ever get the full story of what happened with the downgrade, i bet it would make for an interesting article at least. Was it console limitations? They shoot to high? Or they just made a demo for promo purposes?
 
Just such a weird message to send.

Obviously FROM could have handled it better, but I doubt they are proud of the way things turned out themselves. I don't think you are telling them anything they don't already know.

All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.

But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.

I mean:

-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.
 
This is a stupid argument. People expected the game to look like the original TGS videos and Steam screenshots, which looked pretty great.

So then "people" should not get the final product. But if you know previous works from FROM , you should know what to expect.

For me the game ( 360 versión ) looks and plays like any other From game, I find funny that they still have issues with phisics like the weapons that " fly " when you kill an enemy or the bad ragdoll when you kill an anemy and leave the área but later return and its body moves again like if you just killed it seconds ago.
 
This is so strange, I know its not unheard of for games (even PC) to take a drastic drop in graphical features. I still remember Oblivion which must be 8 years ago now which had a similar lighting downgrade.

But could this mean that we are being set up for some sort of enhanced edition on PS4 or something? It seems strange they would create something, then downgrade it when there is no need to.

Well, there was kind of a need to with the console versions.

In development you don't really want to have two very different versions of a game. The lightning changes made a significant impact, and they would have to check whether the art would look good with two different versions.

I think what happened is that they figured out the game could not run with the new lightning and that they have ended up with a lot less time that they were hoping for. There is a large decrease of objects in the game, normally a downgrade is caused by performance issues, but I doubt that props have such a big effect, especially since Demon's Souls also had places full with them.

Maybe they hadn't enough time to polish the rest of the areas to the same level and needed to downgrade the shown footage to keep it in line with the rest of the game. But that is just speculation, I can't really think of any other logical reason than that or performance issues.

Or maybe significant memory issues because of which they needed to reduce the amount of varying props.

Anyhow, you don't want to keep developing two different versions, it is a lot more work. It is possible they are able to polish everything for a next gen version, but I think they still need to do a lot of work for that.
 
Gamespot video made me HYPED. So glad I waited for this shit.
 
Hey Durante, do you think it'd be possible to mod borderless window support in the game? I love that mode in DkS 1 (and any game that has it, really).
 
Do you understand shader parameters from reverse-engineered binary code? Because that's the time-intensive part :P

If you can use the tool that Flugan wrote:

https://forums.geforce.com/default/topic/659645/3d-vision/the-dawn-of-project-flugan/

.. then we can talk.:) It will be too time-consuming reading assembly code and converting it into HLSL shader. I'm sure that game has 1000s of shaders.

I need to see the high level shader code (i.e. HLSL or GSL or whatever the DX equivalent) representation of at least one shader bound to an object (specifically a wall or floor). It's probably not going to be as simple as turning down the ambient contribution to all the material though.
 
All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.

But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.

I mean:

-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.

OK dude, keep posting the same nonsense if it makes you feel better. They have every right to post in this thread with their opinions.
 
I wonder if will ever get the full story of what happened with the downgrade, i bet it would make for an interesting article at least. Was it console limitations? They shoot to high? Or they just made a demo for promo purposes?

I'd love to hear about it as well, for now I'm liking what I am seeing. I'm anxious to see what kind of tweaks people are going to start doing when the game comes out.
 
Keep being angry that the burger doesn't look the commercial if it makes you feel better. I'm hungry.

I wonder if they way that burger looks affects the taste in the same way that shitty textures and removed assets/lighting affect gameplay. Enjoy your meal.
 
Awesome work man. This looks pretty good, if it can be done on one sconce, im sure it can be modded onto all of them

I know the atmosphere for the Looking Glass Knight from the trailers is still in the game via the pillar glitch so I look forward to the Durante mods for this.
 
I wonder if will ever get the full story of what happened with the downgrade, i bet it would make for an interesting article at least. Was it console limitations? They shoot to high? Or they just made a demo for promo purposes?

i hope for everybody's sake, they DO release the "full story". that way all these people claiming for "the full story" as though it's some kind of sprawling narrative that involves closed-door shouting matches, arguments between From and Namco, and colliusion amongst multiple people at multiple levels of involvement will be silenced when it boils down to is "we bit off more than we can chew."

or in Dark Souls parlance:

"Visions of overconfidence,
therefore,
this place again?!"
 
All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.

But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.

I mean:

-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.
I normally check reddit and neogaf, and this is where I have seen every complaints. But hey, let's all join the band wagon and burn down a non-AAA Japanese company that made a game with awesome gameplay and aimed to high. I rather play call of duty, madden and more call of duty. Let's forget about how From listen to the PC port petition and stated it was a straight port due to thier lack of experiences about PC games.
 
I normally check reddit and neogaf, and this is where I have seen every complaints. But hey, let's all join the band wagon and burn down a non-AAA Japanese company that made a game with awesome gameplay and made a good sequel. I rather play call of duty, madden and more call of duty. Let's not forget about how From listen to the PC port petition and stated it was a straight port due to thier lack of experiences about PC games.

I don't visit Reddit. Is it filled with this same crying over spilt milk?
 
Ugh, what a load of crap. Not that I'm surprised in the slightest, but I still manage to feel completely disappointed.

I really hope From are open about what the hell actually happened here a year or two down the road, I'm really curious. Such a shame considering the torch mechanics and dreadful atmosphere the previous lighting engine provided.
 

Yes, I know that the way food looks matters, hence why I said:

>in the same way that shitty textures and removed assets/lighting affect gameplay

You're really comparing the effects of aesthetics of something like a goddamn burger that is primarily based on taste to a visual medium that relies on how things look to immerse you, especially this specific genre of it where atmosphere is crucial?

A more appropriate comparison (if you were to compare to food in the first place) would be something like a 5* restaurant (no the comparison is not about money) where the way the food looks is a significant part of the deal and in that case, yes I would want my food to look as advertised and would complain if it didn't.

You know what I meant when I say graphics matter and I've provided examples before of how the downgrade has affected the atmosphere and gameplay significantly. To reduce it to 'derp burger king doesn't have perfect looking burgers, don't see you complaining' is disingenuous.

EDIT: btw, I do get disappointed when I buy food that doesn't look like it's advertised. The difference, apart from what I've explained above, is that the cost-to-givingashit ratio is pretty insignificant for me to actually complain about it. For me, the price of a video game is usually enough for me to justify complaints about false advertising.
 
You expected them to completely overhaul their lighting engine for a PC port?

I expect what was advertised, yes. The new lighting engine was supposed to be a big selling point of the game. They lied.

Regardless, I'll still probably end up buying this when someone ports over the Playstation button mod from DS1 PC.
 
All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.

But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.

I mean:

-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.
I'm sure they feel ok about it. But I think as professionals, they will still be unhappy they weren't able to achieve what they were hoping to. The downgrades are undeniable and as much as we are disappointed by them, I have little doubt that FROM are equally, if not more, disappointed by it, as its their work.

There's a lot of embarrassing comments here, but I don't think its so unfair to express a lack of enthusiasm about the end product's visual prowess. If FROM have any pride in their work, I'm sure they'd be the first to agree with that sentiment.

That's not to say I cant appreciate what I am getting. I'm still very stoked to play the game. I've been avoiding as much as I can in terms of media(haven't watched any of the vids here) while still trying to stay informed on the status of the game. I just don't think its unfair to call a spade a spade, ya know?
 
PC version sounds pretty good so far. It'll be a nice change to be able to play it in native res with a solid framerate.

I'm pretty much done with the console version (got all the achievements), I won't play the game until this version comes out.

Asset streaming.

Yeah Dark Souls 1 also had stuff like that happening every once in a while.
 
I watched the GB quicklook and thought it looked pretty good. Yeah, lighting is not TGS levels, but I'm over that now. At least there are actual graphic options this time and it really does look sharp at 1080p/60 fps. With a torch out the lighting does look good too.

I wonder if as either Brad or Vinny said that maybe people might find a way to mod the same lighting from the torch into the sconces. The dynamic lighting from the torch really does seem to make a big difference in the visual appearance.
 
I want to see if we get a PS4 definitive edition announced at E3.

I can't wait.

FdnZPJV.gif
 
Looks good.

From software does some great texture work. It looks like this version really brings that out.

Can't wait to play.
 
So exactly what we feared?

At least have it be a SOLID 60fps and also have none of that awful input lag and slow ass load times

I didn't watch much of it, but the two hosts of that GiantBomb video said that the game ran at a constant 60 even on a modest rig with great loading times (3-4 seconds, apparently).
 
All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.

But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.

I mean:

-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.

100% agree.

Regardless of the previous marketing (which I agree was sh*tty), this is a damned good port. They should be commended for learning from their mistakes and not half-assing it again.
 
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