"Remembers how the PS3 version is already plagued with people that downloaded the megamule savegame"...
What really? Jesus talk about ruining the game for yourself.
"Remembers how the PS3 version is already plagued with people that downloaded the megamule savegame"...
I'm curios how the dedicated server solution is set up and how it works.
I'll grab it in a steam sale probably, but for now i'll stick to PS3 version.
"Remembers how the PS3 version is already plagued with people that downloaded the megamule savegame"...
Or not....
I'll grab it in a steam sale probably, but for now i'll stick to PS3 version.
"Remembers how the PS3 version is already plagued with people that downloaded the megamule savegame"...
Or not....
I'm curios how the dedicated server solution is set up and how it works.
And cut out the already out base of 360 and PS3? that would have been a stupid move.
Ugh, this just happened to me in NG+, the skybox killed itself (just like it did at)Drangleic Castle
I have found a gamefaqs thread of other people experiencing the same problem and they appear to all be PAL PS3 users (like me). I really hope this error gets resolved in the upcoming update but I somehow doubt it as it was missing from the list of fixes...
From has been, or at least has the capability to, ban people who are using hacked saves like that. After probably 200 hours I haven't run into a single player who is (obviously) megamuling. I hear people are using it to invade with end game gear while keeping their soul memory low. At least the megamules in DS1 didn't do anything you couldn't do legitimately.I'll grab it in a steam sale probably, but for now i'll stick to PS3 version.
"Remembers how the PS3 version is already plagued with people that downloaded the megamule savegame"...
Or not....
Can someone do a WIF of the GB footage where the dynamic lighting is shown? When they light the first sconce, around the 15 minute mark i think? It showed that the dynamic lighting is still in place, but seemed to be only with that sconce oddly enough
edit @ 16:50 in the GB vid
What really? Jesus talk about ruining the game for yourself.
Saw your edit too late and wound up making mine end a bit before that, but here you go.
http://a.pomf.se/mxlseb.webm
Can someone do a WIF of the GB footage where the dynamic lighting is shown? When they light the first sconce, around the 15 minute mark i think? It showed that the dynamic lighting is still in place, but seemed to be only with that sconce oddly enough
edit @ 16:50 in the GB vid
I'll grab it in a steam sale probably, but for now i'll stick to PS3 version.
"Remembers how the PS3 version is already plagued with people that downloaded the megamule savegame"...
Or not....
Same, I'm going to start using them.I love this webm trend.
I knew it. Told you they would hold out and release the DEFINITIVE EDITION on PS4/XB1. Poor PC souls who waited in hopes of getting 'the' version.
I knew it. Told you they would hold out and release the DEFINITIVE EDITION on PS4/XB1. Poor PC souls who waited in hopes of getting 'the' version.
Soooooooooooooooooooooooooooooooooo... NEXT GEN CONFIRMED. Right?
There is no way they scrapped the whole lighting engine for console and PC. Heck, the even said they built the engine with next gen in mind.
PS4 double dip time everyone.
Am I missing something here? When did they confirm a next-gen version? Even if they did, why would it be upgraded?
One of their programmers mentioned in an interview that their new engine was built with "next gen in mind" Why would he say that? Hmmmmm
Plus short loading times and gorgeous shiny metal reflections. It truly is the definitive version to play.
;_;hahahahahaha looks the same.
FROM is not retarded, they are going to release the definitive next-gen version with the DLC packaged in and go to the bank.
hahahahahaha looks the same.
FROM is not retarded, they are going to release the definitive next-gen version with the DLC packaged in and go to the bank.
Is this another of the myths going around like PC version being "darker" when it's very clearly not?
Because IGN video showed absolutely no difference from PS3 besides resolution (and the difference is comparable with DS1, so I'm doubting DS2 has better assets).
hahahahahaha looks the same.
FROM is not retarded, they are going to release the definitive next-gen version with the DLC packaged in and go to the bank.
Is this another of the myths going around like PC version being "darker" when it's very clearly not?
Because IGN video showed absolutely no difference from PS3 besides resolution (and the difference is comparable with DS1, so I'm doubting DS2 has better assets).
There are plenty of other companies that release cross-gen games. Metro 2033, Metro Last Light, the Witcher 2, Crysis 2 & 3, and others that I'm forgetting had versions that could run on PS3 and 360 and yet had amazing lead-on-pc versions that still drop jaws to this day.
It seems to be the same that the consoles use (no signs of VAC anywhere).
This is so strange, I know its not unheard of for games (even PC) to take a drastic drop in graphical features. I still remember Oblivion which must be 8 years ago now which had a similar lighting downgrade.
But could this mean that we are being set up for some sort of enhanced edition on PS4 or something? It seems strange they would create something, then downgrade it when there is no need to.
Gametrailer's preview doesn't have any new info, but it does call out the clear differences in the released version versus the previews and even calls out to Durante by name for hope.
http://www.gametrailers.com/videos/gz2upr/dark-souls-ii-pc-preview
"The same solid framerate as the Xbox 360 version"
huh
Actually, I posted a comparison earlier which clearly shows increased texture and shadow resolution, so it's not just rendering resolution.Because IGN video showed absolutely no difference from PS3 besides resolution (and the difference is comparable with DS1, so I'm doubting DS2 has better assets).
heh"The same solid framerate as the Xbox 360 version"
huh
http://youtu.be/t2xPah553Ew?t=12m24s
Look at that running animation for those guys.. Were the animations this bad for Dark Souls, can't remember.
Second WIF done.I tried and failed to make it loop properly, I am filth.
http://a.pomf.se/qkoyrk.webm
Quality.
I honestly do no get what people was expecting ( even on PC) From is not a graphic focus studio.