The Order: 1886 new gifs and info

I think it's important how you announce your game and gameplay, and I think The Order 1886 failed that.

The better option, in my mind, would have been to shut up about the game before you have a good segment of gameplay to show off.

Keep quite? As in don't even have a teaser to show off?... Since your thread still states that as a poor showing (Halo and SO)



Of course the game is scheduled for 2014 so having an announcement in 2013 to gain awareness proves to be a standard practice in the industry

They instead could of showed of some non in-engine based teaser bits leading to a in-engine video debut at December like TLOU and then later debut gameplay at E3 the following year with maybe a snippet of a closed off presentation to a portion of the press mid way to E3 like how ND handled TLOU


but there is a problem to that method since unlike TLOU showing off their in engine debut in December at the VGAs (like The Orders E3 Trailer) last years VGX awards where a low budget sub-par train wreak which most publishers ran away from so having something like a debut for your game would of not been as satisfactory...


Still... the reason of my prior post is that people are jumping upon this game for not showing enough stuff when a lot of other said games releasing around this year are doing the same


and YES people kept on complaining for them to show us something so keeping it bottled up was indeed hard for RAD when you have constant people angrily complaining that they are not showing anything
 
You guys do know that these knights are not normal human beings right, and that they live much longer. Maye they just have different shades in their eyes that make them look different than ours. Who knows. Either way I just want this game already.

It's a terrible shot. They look fine in other shots and in promotional material. It's not something so easily hand-waved because they're immortal.
 
RAD will be at GDC.

Crafting a Next-Gen Material Pipeline for The Order: 1886
This session will cover an overview of the shading and material pipeline developed for The Order: 1886, both from a technical implementation standpoint as well as looking at the art pipeline built around it. We will discuss our trials and tribulations in implementing a physically-based shading model for a next-gen platform target, as well as our more novel material inheritance and compositing system. This system was developed to simplify and accelerate the texturing process, as well as ensure a more consistent and high-quality material response across a large body of production content. We will also cover our texture and material pipeline from 3D scan acquisition through engine integration, offline compositing and run-time layer blending.
http://schedule.gdconf.com/session-id/826899
 
Keep quite? As in don't even have a teaser to show off?... Since your thread still states that as a poor showing (Halo and SO)
I say SO and Halo are also bad, but The Order 1886 is worse.

This is, I feel, because of:
and YES people kept on complaining for them to show us something so keeping it bottled up was indeed hard for RAD when you have constant people angrily complaining that they are not showing anything
They kept complaining because RAD or Sony decided to drip-feed information via twitter or allowed GameInformer to dedicate huge articles to the game, without the gameplay ever being shown off in all that time.

I think this is not fan imposed. This is their own PR plan that I think is completely at fault here.

If they had shut up for months and not talk on twitter about minute details of their tech before the actual gameplay of the game is fully known (and it still isn't) then they wouldn't be so many more threads of whining about The Order compared to Sunset Overdrive.

I find some of the snippets about tech interesting, but the majority of the audience is interesting in finding out what kind of game you're making, not just that you're making a game.
A lot budget game that also failed their PR is Basement Crawl that teased a horror game and ended up being a sub-par Bomberman clone.
 
I say SO and Halo are also bad, but The Order 1886 is worse.

This is, I feel, because of:

They kept complaining because RAD or Sony decided to drip-feed information via twitter or allowed GameInformer to dedicate huge articles to the game, without the gameplay ever being shown off in all that time.

I think this is not fan imposed. This is their own PR plan that I think is completely at fault here.

If they had shut up for months and not talk on twitter about minute details of their tech before the actual gameplay of the game is fully known (and it still isn't) then they wouldn't be so many more threads of whining about The Order compared to Sunset Overdrive.

I find some of the snippets about tech interesting, but the majority of the audience is interesting in finding out what kind of game you're making, not just that you're making a game.
A lot budget game that also failed their PR is Basement Crawl that teased a horror game and ended up being a sub-par Bomberman clone.

Well I guess they could redeem themselves if they from this point on overshadow their small snippets with a barrage of gameplay and trailers starting at E3 and beyond


Likely they want to do a marketing blitz for the game when it is closer to release and of course they don't want to overshadow inFamous coming out this March

Unlike Basement Crawl I highly doubt they won't show anything significant before release

we know it is third person

we know it there are half breeds

we know it is set in London

etc...


It is not like we are not going to be fed anything from now until release on only to find out that this game is a RTS when it does finally hit shelves


Like what you stated in you thread following these marketing strategy does not prove an end result on the games overall success
 
Like what you stated in you thread following these marketing strategy does not prove an end result on the games overall success
Oh yeah. This doesn't affect the final product in any way.

This is purely about shaping the conversation by the enthusiasts for a limited amount of time.

Just look at Driveclub and how many threads we had that were mostly framed negatively. They just stopped putting out dumb twitter posts or 3 seconds of gameplay footage and now you don't get much conversation about that game.
I don't personally believe anytime your game is mentioned is an automatic win, because if the discussion is negative, that changes perception. Therefor not having people talk about until they are ready to shape the conversation positively by showing new substantial footage they are making the right decision in my opinion.

And in general my point about Order 1886 keeping quiet was what they could do without any effort. I would prefer that they show a 7-9 minute long narrated gameplay walkthrough that sells the game, just like Watch Dogs did.
 
Oh yeah. This doesn't affect the final product in any way.

This is purely about shaping the conversation by the enthusiasts for a limited amount of time.

Just look at Driveclub and how many threads we had that were mostly framed negatively. They just stopped putting out dumb twitter posts or 3 seconds of gameplay footage and now you don't get much conversation about that game.
I don't personally believe anytime your game is mentioned is an automatic win, because if the discussion is negative, that changes perception. Therefor not having people talk about until they are ready to shape the conversation positively by showing new substantial footage they are making the right decision in my opinion.

And in general my point about Order 1886 keeping quiet was what they could do without any effort. I would prefer that they show a 7-9 minute long narrated gameplay walkthrough that sells the game, just like Watch Dogs did.

I see I agree on what you say... a cool hyped up demonstration would yield best for the game



I hope they will have a on stage demonstration at E3 that will blow minds
 
Back then, didn't they do a lot of things before they were cool though?

I heard they did this thing called 'industry' and told everybody how cool it was, then everybody else did it, but London doesn't do it now because everyone else did it so they didn't want to do it anymore. Something like that.
 
RAD will be at GDC.

I remember Sony announced LBP at GDC. So my question is are there no longer company specific conferences at this event like in the time time when LBP was announced for the first time? I know previous year didn't have one. So I guess the same will be this year also?
 
Maybe you and all the other haters and negative nancies should just GTFO here if you aren't at all interested in the game and let other people be excited. With all the amount of negative shit you guys spew I can't see how you would ever enjoy this game. Even if it turned out to be the best game ever you wouldn't enjoy so what is the point? Maybe you should play a more simpler game, like connect four or something.

Better yet if you are so good at game design maybe you should just make your own game and play that and just leave us alone to be excited for a game.

It's like you spun the lazy retort wheel and decided two would somehow contribute more than one

I didn't really consider Heavy Rain or Beyond) to be QTE fests. They had QTEs for sure, but the majority of the time it was just contextual input prompts. Contextual inputs with heavy choice and consequence to the characters and story in Heavy Rain, and contextual inputs that mostly just push the story forward in Beyond: Two Souls.

When I think of QTEs I think of quick contextual (sometimes arbitrary or randomized) prompts that you either match, Simon Says style, or you fail and have to try again. The evolution of QTEs has been to add multiple states so maybe you can fail the first which leads to a second win/lose condition, but that's pretty much been the long and short of it.

More to your point I'm OK (actually a fan) with Heavy Rain's contextual commands, as it doesn't really have a direct gameplay focus or genre. Its not a finite set of commands to learn which you then apply to overcome challenges. In Cage's games the only commands you can use (outside of movement) are the ones presented on screen, and only in specific context, and those are the sum total of your inputs and choices.

But give me a third person shooter, or a racing game, or a hack and slash action RPG and I'm going to want to directly control those characters and make cinematic things happen through that finite, learn-able and master-able set of controls - and not just when the camera and control gets pulled away from me. I'm thinking emergent, systemic games, whether a GTA or a Halo - but they're built upon a finite set of controls and systems that interact, and provide a consistent set of rules for the player to exploit, and that lead to amazing fucking videos that get shared online.

So yeah, I definitely prefer that to cinematics and QTEs. But all the same, I'm open to having my mind changed. I mentioned digging God of War, and I loved Max Payne, but while those had plenty of cinematics, most of the time it was the gameplay setups that provided the biggest and more memorable payoffs.

What a sensible post. For me, it's usually how out of sync with the rest of the gameplay and absent of agency QTEs are that causes them to feel like such jarring interruptions. I didn't personally care for HR, but I think I understand your perspective. I find their use in here at least promising from the standpoint of adding some variety to subsequent playthroughs.

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On second thoughts, the eyes look absolutely creepy here. Ready at Dawn needs to get some of the TacheFX magic into the eyes.

I must be the only person here who isn't convinced this looks weird given the soft, volumetric lighting in the scene.
 
I remember Sony announced LBP at GDC. So my question is are there no longer company specific conferences at this event like in the time time when LBP was announced for the first time? I know previous year didn't have one. So I guess the same will be this year also?
Don't expect anything. E3 it is.
 
This deal looks way better than Ryse.

The cut scenes are real too, not pre-rendered like Ryse.

I just hope it plays better than Ryse.
 
I can't tell how much of the hate this game is getting is from trolls or console fanboys or people who actually want the game..

I want a new third person shooter call me fuckin crazy.but theres not a million good tpsers out there and i haven't played gears since the second one or uncharted.. I'm saying all the complaints about this game are garbage nit picking bullshit.
 
Goddamn there are SO MANY good games coming out this year!!

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Not many exclusives like this tough.

I don't see that many.

In fact, there really aren't a lot of high profile titles coming out between Infamous and this. There is Driveclub and The Show, but not much else. Except for a bunch of downloable titles. Are there any others?
 
I can't tell how much of the hate this game is getting is from trolls or console fanboys or people who actually want the game..

I want a new third person shooter call me fuckin crazy.but theres not a million good tpsers out there and i haven't played gears since the second one or uncharted.. I'm saying all the complaints about this game are garbage nit picking bullshit.

Agreed.

Titanfall is getting the same undue bull crap. The console wars are in full swing again.
 
Not many exclusives like this tough.

I don't see that many.

In fact, there really aren't a lot of high profile titles coming out between Infamous and this. There is Driveclub and The Show, but not much else. Except for a bunch of downloable titles. Are there any others?

He didn't specify for PlayStation 4, he just said it in general and I agree with him.

1.) The Order 1886
2.) TitanFall
3.) Desitny
4.) Dark Souls 2
5.) Infamous Second Son
6.) The Witcher 3
7.) Watch Dogs(?)
8.) Bayonetta 2

And there's probably more that I forgot.

Edit: You are right though, not many exclusives coming out.
 
If the number of games SONY say they have in development is true then I can see more games being announced before E3, cant let the smaller games be overshadowed by the more bigger announcements.

Basically don't expect any big announcements.
 
Not many exclusives like this tough.

I don't see that many.

In fact, there really aren't a lot of high profile titles coming out between Infamous and this. There is Driveclub and The Show, but not much else. Except for a bunch of downloable titles. Are there any others?

Yeah Like badb0y has said, I'm drooling over Destiny, Witcher 3, this, Watch_Dogs, Drive Club, infamous, deep down, evil within, Alien. To me, that's too many to handle lol
 
Have RAD responded to the "Sony's Ryse" stigma this now has?

This post is the king of all hyperboles.

We've literally seen only one scene in the entire trailer where the player gets to engage in QTE hand to hand combat. On what basis do you (or anybody else) claim that this is anything like Ryse? How do you know that every melee encounter ends up in QTE?

The point is, you don't know. You are exaggerating and spreading panic for no reason whatsoever. Now, slap yourself and calm down.
 
Think some people are jumping on RAD a bit early, let them release what they want to in their own time. Game looks amazing and they will be refining the gameplay all the time.
 
This deal looks way better than Ryse.

The cut scenes are real too, not pre-rendered like Ryse.

I just hope it plays better than Ryse.

Is it confirmed the cut scene's aren't prerecorded videos? That would help cutdown on the install size if they're rendering real time.
 
Is it confirmed the cut scene's aren't prerecorded videos? That would help cutdown on the install size if they're rendering real time.

Yeah it has been confirmed. The devs manipulated the initial reveal in real time for journalists, and all the cutscenes in the gameplay footage have interactive elements and transition straight to gameplay. That is the only thing they did absolutely right in this reveal, show that the visuals are clearly a proper step up no compromise. Otherwise, they should have shown a sequence as UBI did with Watchdogs or Konami did with Ground Zeroes. This was...anaemic.
 
Re: destructible environments...about 0.51 Lafayette lands heavily and puts his foot through a plank that deforms. Would that be an example of the soft body physics in use?
 
Re: destructible environments...about 0.51 Lafayette lands heavily and puts his foot through a plank that deforms. Would that be an example of the soft body physics in use?

Possibly, but pointless in the context of such a scene.

The important thing about such physics/destructibility is how they're in-grained in the gameplay moments, and how they impact the experience. Otherwise, it's just a fancier way to render cutscenes.
 
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