I don't "get" TLOU

Jedi2016, I'm sure as others have mentioned, it's perfectly fine that you don't get the love for TLoU.

For me, I thought TLoU was like any other Naughty Dog game in the last generation: great presentation and story, but lackluster and frustrating gameplay that drags down the entire experience.
 
i guess this thread is a haven for those who didnt like the game judging by some of the comments. its cool though. for me tlou was the GOTG by far

Pretty much. I don't have a problem with people who like it, that's your prerogative - but then in the same sentence degrade the popularity because of fanboys and obvious praise for the things it did right while everything else is subjective is ridiculous.

You didn't like the gameplay? Perfect, doesn't mean it was terrible.
Don't think it's GOTY material? Fine, but the facts show that it was.
Think the game is overrated? Fine, but it's not overrated because it's a bad game that's perceived good because of the makers. It's a good game that is good for what it did right.
Don't "get" the hype for the game? There's nothing to "get". It's a game that either appeals or doesn't appeal to you. If it appeals to a mass majority, it doesn't mean your opinion is wrong, but at least you can see a little bit of why people did "get" it or liked it. There were things in the game they really liked and it may be the reasons you didn't like it.

I just look at it like that.
 
I've got another unpopular opinion.

If something is supposedly great, a person ought to be able to understand why people find it great. You don't have to like it, but you should understand. If there's nothing to understand, or nothing to "get," then there's nothing to appreciate.

Fortunately, we're talking about the gaming industry. Realize that the primary concern is graphics and narrative over gameplay and most of the community doesn't read. So that's what there is to "get." Combine those things with stealth gameplay, call it atmosphere. Bam. You get it now.

Not to beat a dead horse, but it is okay not to appreciate it.
 
Pretty much. I don't have a problem with people who like it, that's your prerogative - but then in the same sentence degrade the popularity because of fanboys and obvious praise for the things it did right while everything else is subjective is ridiculous.

You didn't like the gameplay? Perfect, doesn't mean it was terrible.
Don't think it's GOTY material? Fine, but the facts show that it was.
Think the game is overrated? Fine, but it's not overrated because it's a bad game that's perceived good because of the makers. It's a good game that is good for what it did right.
Don't "get" the hype for the game? There's nothing to "get". It's a game that either appeals or doesn't appeal to you. If it appeals to a mass majority, it doesn't mean your opinion is wrong, but at least you can see a little bit of why people did "get" it or liked it. There were things in the game they really liked and it may be the reasons you didn't like it.

I just look at it like that.

touche

200+ goty awards cant be argued with

its also become a haven for some posters to make baseless attacks on people who enjoy the types of games naughty dogs makes.

sad really

there are games that i too "dont get", but im not gonna start a thread over it
 
It is flawed because if the game did not have an obvious button prompt at the bottom of the screen and instead told you in a tutorial "press the action button to evade enemy's grab" , then would it still be a QTE?

Just imagine it you play the game, the 3rd person perspective never changes and the camera angle stays the same, an enemy grabs you and the tutorial has already told you to press the action button to evade. No button prompts no camera angle change no nothing.

You just press the button to escape your enemy.

Does that qualify as a QTE based on Wiki's definition?

If the answer is NO then why is TLOU any different the way it is now? Just because there is a button at the bottom of the screen? Or a camera angle?

If the answer is YES, then I rest my case, but still disagree with wiki's definition for the sole reason that even if there are button prompts,or there arent, in the end it is really irrelevant, because the player performs the exact same actions. Plus as i said I just cant compare QTEs of GOW with TLOU....maybe it's just me.

The answer is NO, because QTEs have button prompts. If there was none, it would no longer be a QTE. One of the main reasons for QTEs is that you don't need to waste time with tutorials for contextual actions, and the player can never 'forget' what to do. And before the "jump with a button prompt" scenario comes up again... The answer is NO, because there is no time criteria. Both are required for it to be a QTE. And please stop mentioning camera angles. You're continually adding qualifiers where none existed.

Your theoretical scenarios make no sense because you're essentially saying "but... what if it WASN'T a QTE, would it still be a QTE then?". What if you no longer raced in Forza. Would it still be a racing game? No, it wouldn't.. it'd be a frickin' car gallery. But then that also wouldn't mean that it wasn't a racing game before this imaginary scenario came to be.

Bro... I never told you you are wrong... I just said that your definition is flawed, and based on the fact that your definition is actually wiki's what I basically said is that wiki's definition is flawed and the only thing i have with you, is that I disagree with you. That's all.

No need to drag this any further. If you got the impression that I was going at you, then by all means you misunderstood my intentions. There is nothing more than simple disagreement over a wiki definition.

Claiming that the definition I gave is flawed, when I claim it isn't is in effect saying I'm wrong. If I say "2 + 2 = 4" and you say "your math is flawed", then that is a claim that I was wrong. In most cases someone would then detail how 2+2 doesn't actually equal 4 (which would be fun to watch I guess), rather than stating the logic can't be defined and it was simply an opinion. That has been my only issue. I don't think you have a problem with me personally, and I don't have a problem with you either. I just think that a discussion forum warrants more than "What you say is flawed. That's just my opinion though, so let's leave it there".
 
Ehh you're not going to like everything. I don't get why you want us to justify TLoU for you. Hell..I thought Tomb Raider2013 was just a mashup of different AAA games. But that seems to get praised a lot around here.
 
So in gran turismo and you're going to slow and they tell u to hit x to accelerate is a qte too?

Some of u guys are trippin about the wrong things
 
I wasn't too fond of the gameplay either until something just clicked and I started to enjoy it. Couldn't tell you when that happened though. Throughout the whole thing, however, it was the story that kept me going.
 
The answer is NO, because QTEs have button prompts. If there was none, it would no longer be a QTE. One of the main reasons for QTEs is that you don't need to waste time with tutorials for contextual actions, and the player can never 'forget' what to do. And before the "jump with a button prompt" scenario comes up again... The answer is NO, because there is no time criteria. Both are required for it to be a QTE. And please stop mentioning camera angles. You're continually adding qualifiers where none existed.

Your theoretical scenarios make no sense because you're essentially saying "but... what if it WASN'T a QTE, would it still be a QTE then?". What if you no longer raced in Forza. Would it still be a racing game? No, it wouldn't.. it'd be a frickin' car gallery. But then that also wouldn't mean that it wasn't a racing game before this imaginary scenario came to be.



Claiming that the definition I gave is flawed, when I claim it isn't is in effect saying I'm wrong. If I say "2 + 2 = 4" and you say "your math is flawed", then that is a claim that I was wrong. In most cases someone would then detail how 2+2 doesn't actually equal 4 (which would be fun to watch I guess), rather than stating the logic can't be defined and it was simply an opinion. That has been my only issue. I don't think you have a problem with me personally, and I don't have a problem with you either. I just think that a discussion forum warrants more than "What you say is flawed. That's just my opinion though, so let's leave it there".

You keep undermining the main point I am trying to make... and that is that the game would play THE SAME whether it follows wiki's definition of QTEs or not.

The exact same. The player would press the exact same button the exact same moment and would face the exact same consequences.

I am mentioning the camera and the button prompt, because in the end (as you said above by answering NO in my question) those 2 things are the ones that define whether it is a QTE or not. And I specifically wanted to show that these things are indeed TRIVIAL and they indeed sometimes, make no difference at all whether or not something qualifies as a QTE or not.

And you keep thrwoing the ball from one court to the other the entire time. On one post you say its not your definition, now you claim it is yours. I tell you that we eventually disagree over a wiki definition and you keep making it personnal about you.

I really dont know why. Ofc i dont have a problem with you, a problem with what? A friggin QTE definition? Really? Ofc i have nothing against you, we simply disagree and I hope you can accept it as I have.
 
Maybe you can help me out here, GAF. Maybe not.

Long story short, I don't like The Last of Us. I'm probably not alone, but I also realize that this is undoubtedly an unpopular opinion here, so we tend to stay quiet, those of us who think this way.

That's not to say I hate it, or that I think it's a bad game. Far from it. It's drop-dead gorgeous, of course (I'm a bit of a graphics whore, so that doesn't hurt). The story so far (I think I'm about a third of the way through) is interesting, if somewhat predictable at this stage.

But I just can't find myself getting engaged by the gameplay, and I can't quite put my finger on why. Gameplay is solid, course, as expected from ND. It's not the stealth element, as I can play the hell out of games like MGS.

Whatever it was, I just found myself unable to get "into" the game like I usually can with most games. I felt like I was struggling to just get to the next part, and I kept wondering where this amazing game was that everyone kept talking about.

Does it get better? Does it change up later, or is it going to be more of this for another eight hours? Because I'm not sure I can slog my way through it if that's the case. People talk about how great the ending is, and I've done a good job of not spoiling it for myself, so I could still experience that if I can just get to it.

Help me, GAF! Help me understand why everyone is pissing themselves over TLOU coming to PS4. Help me give a shit enough to maybe pick it up and go through it a second time. Because as it is right now, I couldn't care less about the Remastered Edition, and I may not even finish the PS3 edition.



I personally love TLOU but I have felt the same for a few games that I was so excited to play like batman arkham city..... just stopped playing wasnt feeling it and I loved the first one, same goes for Thief and ACV... I just started thief again and I'm enjoying it enough.

really though TLOU gets better if you got that far I'd say maybe take a break and come back later you know put it on ice. I'm currently in the middle of about 8 games. To tell the truth the last game that kept my attention all the way to the end was infamous, fun as hell. so your not alone. I hope your mood changes about TLOU though such a great game to replay and enjoy.
 
You keep undermining the main point I am trying to make... and that is that the game would play THE SAME whether it follows wiki's definition of QTEs or not.

The exact same. The player would press the exact same button the exact same moment and would face the exact same consequences.

I am mentioning the camera and the button prompt exactly to show that these things are indeed TRIVIAL and they indeed sometimes, make no difference at all whether or not something qualifies as a QTE or not.

And you keep thrwoing the ball from one court to the other the entire time. On one post you say its not your definition, now you claim it is yours. I tell you that we eventually disagree over a wiki definition and you keep making it personnal about you.

I really dont know why. Ofc i dont have a problem with you, a problem with what? A friggin QTE definition? Really? Ofc i have nothing against you, we simply disagree and I hope you can accept it as I have.

I don't really understand how this post came about?

I wrote "the definition I gave". I can give you Wikipedia's definition... I didn't make it about me? The act of me typing it here is me giving the definition regardless of who's it is. Can we just ignore the "my, theirs, his" stuff, as it's basically asking me to be careful with how I write my sentences for no good reason.

I don't see how I've been undermining your point. I've never said that making it "not QTE" would drastically alter the game. Hell if this had been about "would TLoU not having QTE's make any difference", I'd be like "nah". You were telling me they aren't QTE's, which is a completely different conversation.

As for you not having a problem with me. I was just referring to when you stated this:
If you got the impression that I was going at you, then by all means you misunderstood my intentions
I'm just saying that I never saw it that way.
 
I don't understand how someone disliking something can create a 13 page thread. Does it really bother some of you that much that someone doesn't like this game?
 
I get why people like the story and the characters, even if I don't find them special. What I absolutely cannot fathom is why people like the gameplay. The game combines stealth, action, and survival horror mechanics, but for each of those catagories it is VERY bare bones. I suppose people appreciate the combination though. Enemy variety is pathetic when accounting for the length, and level design is very average as is encounter design. It just isn't a fun game to play.

I know Uncharted gets a lot of shit for it's gameplay, but at least it's actually FUN.
 
I feel the same way. I recognize that its a good game, but it just did't hold my attention. I do want to go back and try again some day.
 
I personally love TLOU but I have felt the same for a few games that I was so excited to play like batman arkham city..... just stopped playing wasnt feeling it and I loved the first one

Oh man, same for me. I thought Arkham Asylum was pretty much flawless. Couldn't get into Arkham City however. It felt so unfocused in comparison. Went from feeling like a Metroid inspired design, to something more resembling Assassin's Creed.

I don't understand how someone disliking something can create a 13 page thread. Does it really bother some of you that much that someone doesn't like this game?

To be fair. There have been plenty of us posting that we also didn't like it. Not all posts have been from TLoU defenders.

There's also been this weird discussion over what is or isn't a QTE. :P
 
It's a decent, technically impressive game that's kind of dull to play.. still nowhere near as overrated as Uncharted 2.. least the gameplay seemed a bit less undynamic.

Naughty Dog is similar to Rockstar in that whatever they release gets met with ridiculous hyperbole and praise.

Yes, their production values and technology deserve a lot of praise but I can't say I've honestly enjoyed any of their games apart from Crash Team Racing.

It's ok if you don't like TLoU. But I hate when people tries to downplay the others opinions because they think to know more about the perfect gameplay experience to the others. TLoU it's an excellent game, even a masterpiece from my point of view, the best mature piece of ND. It's not overprized if most of the people think so.
 
I get why people like the story and the characters, even if I don't find them special. What I absolutely cannot fathom is why people like the gameplay. The game combines stealth, action, and survival horror mechanics, but for each of those catagories it is VERY bare bones. I suppose people appreciate the combination though. Enemy variety is pathetic when accounting for the length, and level design is very average as is encounter design. It just isn't a fun game to play.

I know Uncharted gets a lot of shit for it's gameplay, but at least it's actually FUN.

Of, TLoU it's not fun for you. This is nothing of wrong. Personally I have played it tons of times & I can't wait to replay it with the glorious ps4 update. This game really needs of a good AF.
 
Oh man, same for me. I thought Arkham Asylum was pretty much flawless. Couldn't get into Arkham City however. It felt so unfocused in comparison. Went from feeling like a Metroid inspired design, to something more resembling Assassin's Creed.



To be fair. There have been plenty of us posting that we also didn't like it. Not all posts have been from TLoU defenders.

There's also been this weird discussion over what is or isn't a QTE. :P

That's how I felt about Arkam Origins.

I liked TLoU. The pace is slow.. I like to think of it as an adventure between you and Ellie. My opinion on the ending though... *sigh* I was not satisfied.
 
there are games you just don't like. it's not a big deal. there's a great many GOTY games that i'm not the biggest fan of.

i-ninja was one of my favorite games of the PS2 generation and there's nary a soul who mention it. some games just don't gel!
 
i was hyped for the game, got it and never beat it. The game was so hard..those clicker things frusturated me. I enjoyed the environment and controls, just couldnt figure out the enemies :(
 
touche

200+ goty awards cant be argued with

its also become a haven for some posters to make baseless attacks on people who enjoy the types of games naughty dogs makes.

sad really

there are games that i too "dont get", but im not gonna start a thread over it

Well it's not everyone. There's only about a one hand of people who did but alot of others have been reasonable

I don't understand how someone disliking something can create a 13 page thread. Does it really bother some of you that much that someone doesn't like this game?

Majority of the post aren't even about people bothered that he liked it but more or less people agreeing with the OP or saying it's okay to not get it. You aren't reading this thread but came in here on perceived notions that it was. Not you outing yourself subliminally.

Oh man, same for me. I thought Arkham Asylum was pretty much flawless. Couldn't get into Arkham City however. It felt so unfocused in comparison. Went from feeling like a Metroid inspired design, to something more resembling Assassin's Creed.



To be fair. There have been plenty of us posting that we also didn't like it. Not all posts have been from TLoU defenders.

There's also been this weird discussion over what is or isn't a QTE. :P

The irony of this for me. I hate Batman for the life of me but I am in love with Arkham City. I just love everything about it so far even up to thinking it's way better than asylum. I just went ahead and bought origins yesterday too lol. Perfect example of different strokes for different folks.
 
i was hyped for the game, got it and never beat it. The game was so hard..those clicker things frusturated me. I enjoyed the environment and controls, just couldnt figure out the enemies :(

Just slow down and plan your attack.

In the end I had so much ammo cuz I pplayed stingy, never knew what was coming next
 
I had no idea that so many people disliked the Last of Us so much : /

I'm really interested in what you guys didn't like about the gameplay, I finished it on survivor a couple of days ago and it was one of the most enjoyable, unique, satisfying and intense games I have ever played. Have you guys played the multiplayer and do you also dislike that part of the game as much?
 
It's literally the stealth/action game I've ALWAYS wanted down to the smallest details, and the multiplayer has kept me occupied for over half a year now.
 
A friend and I figured that the story is actually OK but it's just arranged in a non-exciting order, if they put the Joel's brother at the damn part at the end, it would have made much more sense and flowed better.
 
I love TLOU's multiplayer so much, which is obviously pure gameplay, no story, that even without a single player mode, TLOU would have been my GOTY in '13.

To be fair, it took me like 5-6 hours before I really understood the gameplay enough to become proficient at it, but once I did, I liked the gameplay even more than the story.

It's certainly not for everyone though. For lack of a better word, I think TLOU's gameplay on harder difficulties is more "hardcore" than basically any GOTY contender from last year.
 
I thought the opening scene was one of the best moments in the history of gaming. The graphics, the atmosphere and the sense of dread that something was about to happen was incredible.

Once the actual game started I was a bit turned off since it felt way too much like Uncharted. One you get to the factory yard and started throwing bricks, objects and meleeing, it confirmed what I thought. It was good but I didn't think it was anything special.

As I got further in, the story, the acting and the stealth really won me over and I ended up giving it a 10/10 on completion.

It didn't really break any new ground as far as gameplay but it played well and it was really the story and acting that made it a special game.

You are either going to like the story or not. If you can't get into the story, the gameplay itself isn't going to win you over. To each their own.
 
A friend and I figured that the story is actually OK but it's just arranged in a non-exciting order, if they put the Joel's brother at the damn part at the end, it would have made much more sense and flowed better.

See but the story isn't about Joel. The story is more a less about Joel and Ellie. She was basically the main star if the game. Joel in a sense is clique but Ellie was a whole different story.
 
Well, personally I didn't like the gameplay for the very simple reason that the stealth was complete bollocks.

You can defend the AI all you want, but having your partners running around in front of enemies, and they're not even spotted instantly took me out of the game. I get that it's a security measure, that it would be frustrating as hell if your partners be spotted and it wasn't your fault. But the fact is, there are ways around having your partner run around aimlessly.
The mission where Ellie is sniping for example.
It presents a more realistic scenario, AND your partner is actively helping you out.

Then there's the fact that enemies will always move to the area you are in to make it more difficult for you to sneak around.
Namely, the 2 paths street where you have to get to the sniper, and he sends out goons for you to get past.
No matter what path you take, they will always know where you are indirectly. It frustrated the hell out of me and made the gameplay a chore to get to the next story bit.
 
I thought the opening scene was one of the best moments in the history of gaming. The graphics, the atmosphere and the sense of dread that something was about to happen was incredible.

Once the actual game started I was a bit turned off since it felt way too much like Uncharted. One you get to the factory yard and started throwing bricks, objects and meleeing, it confirmed what I thought. It was good but I didn't think it was anything special.

As I got further in, the story, the acting and the stealth really won me over and I ended up giving it a 10/10 on completion.

It didn't really break any new ground as far as gameplay but it played well and it was really the story and acting that made it a special game.

You are either going to like the story or not. If you can't get into the story, the gameplay itself isn't going to win you over. To each their own.

My first attempt at playing the game I simply quit early in the game due to boredom. Getting past that City 17 stuff was a slog for me. After that the game was paced better and I enjoyed it more. However the story wasn't enough to carry the gameplay past a 9/10 from me. Great game but not the greatest imo.
 
I've got another unpopular opinion.

If something is supposedly great, a person ought to be able to understand why people find it great. You don't have to like it, but you should understand. If there's nothing to understand, or nothing to "get," then there's nothing to appreciate.

Fortunately, we're talking about the gaming industry. Realize that the primary concern is graphics and narrative over gameplay and most of the community doesn't read. So that's what there is to "get." Combine those things with stealth gameplay, call it atmosphere. Bam. You get it now.

Not to beat a dead horse, but it is okay not to appreciate it.
Nope. That's just narcissism.
 
It's overrated and full of technical issues which at times get annoying.
Also the gameplay is not what you would call new and innovative and it's actually boring at times.
That said, it's a great game, not among the greatest of all time in my book but one of the best of 2013 for sure.
If and only if it has good framerate on PS4 i'll buy it for it, and that means something.
 
I suggest you buy the remastered edition and play it again, obviously you missed something.

... he says without explaining what it is. Why not explain what is so fantastic about the game, other than the fact that it would have been a great movie, and the story would have worked better there?
 
I get why people like the story and the characters, even if I don't find them special. What I absolutely cannot fathom is why people like the gameplay. The game combines stealth, action, and survival horror mechanics, but for each of those catagories it is VERY bare bones. I suppose people appreciate the combination though. Enemy variety is pathetic when accounting for the length, and level design is very average as is encounter design. It just isn't a fun game to play.

I know Uncharted gets a lot of shit for it's gameplay, but at least it's actually FUN.

opinions are funny, I thought TLOU was way more fun and solid (gameplay) than uncharted. I tried playing maypayne3 after I beat TLOU on hard and I couldnt it was so bad. then I got it for 5bucks for my pc and its super fun. also TR was more fun than all of the above gameplaywise...ps3 and pc. gotta love cheap ass pc games!!
 
I think QTE's takes away the regular control method. Otherwise all contextual button actions would be QTE's as well.

We've been through this. It's the timed element. When a contextual button pops up for you to open a door there isn't a penalty for not obeying that prompt within a specific time window. If something bad happened because you didn't press the button as soon as it popped up, you'd be looking at a QTE.
 
... he says without explaining what it is. Why not explain what is so fantastic about the game, other than the fact that it would have been a great movie, and the story would have worked better there?

So we are going to continue to deduct it this, it's not a game but movie bullshit. This is that type of shit I don't like.

Easily put, what made it amazing to me was

The character interaction from beginning to end.
The pace of the game in which I didn't feel like I was rushed to get everything done but I had to take my time to think about what and how I would approach everything.
I like that I felt like I had a purpose in the game, and not mindlessly shooting at people because I wanted to be a hero. I shot because I had no choice. I have to survive.
I liked the fact that the gameplay was put in place to feel realistic to match the tone. If I were to put myself in the shoes of those characters, this is exactly how I would feel doing it. I wouldn't be standing all the time, I wouldn't be running around like an idiot with bazookas I can't carry and shotguns I automatically know how to control. I definitely know that if it's been 10+ years, I'm damn sure not to find everything as if the world in that time has unlimited resources, so to appreciate the little items you find and make them last you until you can find something else felt right.

I liked that the little companion I had gave a fuck about what I was doing and how I was doing even up to helping me in terrible times of need.

It didn't just feel like a movie but a game that completely captured what I would do in that situation. That's why it was so amazing, to me.
 
So we are going to continue to deduct it this, it's not a game but movie bullshit. This is that type of shit I don't like.

Easily put, what made it amazing to me was

The character interaction from beginning to end.
The pace of the game in which I didn't feel like I was rushed to get everything done but I had to take my time to think about what and how I would approach everything.
I like that I felt like I had a purpose in the game, and not mindlessly shooting at people because I wanted to be a hero. I shot because I had no choice. I have to survive.
I liked the fact that the gameplay was put in place to feel realistic to match the tone. If I were to put myself in the shoes of those characters, this is exactly how I would feel doing it. I wouldn't be standing all the time, I wouldn't be running around like an idiot with bazookas I can't carry and shotguns I automatically know how to control. I definitely know that if it's been 10+ years, I'm damn sure not to find everything as if the world in that time has unlimited resources, so to appreciate the little items you find and make them last you until you can find something else felt right.

I liked that the little companion I had gave a fuck about what I was doing and how I was doing even up to helping me in terrible times of need.

It didn't just feel like a movie but a game that completely captured what I would do in that situation. That's why it was so amazing, to me.

I meant no insult, though looking back it my comment was rather unpleasant, apologies.

While I can appreciate the game and what it was trying to do, I also cannot shake the feeling that at no point did it try to do anything groundbreaking or innovative gameplay-wise. Not that you have to constantly innovate to make a good game. But the game also suffered on a technical level. With buggy AI, and immersion breaking interactions - be it enemies always indirectly know where you are and positioning themselves accordingly, or just the fact that your partner would wander around in front of enemies, and they wouldn't even notice - something that could have been fixed by having them hide somewhere, which would have given the game more strategic depth.
I'm not saying the game IS a movie. I'm saying the game is much better off as a movie, because the narrative it wants to present is static and you have no control over it.

As I think we can all agree - the narrative is the strongest point of the game. So it bothers me that we have to put down our involvement - the very soul of interactive media - because Naughty Dog didn't want to take the risk of exploring the possibilities that video games provide. We are essentially left with a movie, occasionally interrupted by gameplay that doesn't affect any outcome other than the isolated sequence we just played. Sure, the gameplay is put in to well crafted context, but ultimately it adds no meaningful value to the narrative itself. And if the narrative is the most important part of the game - then that's a huge flaw in the game's design.

Therefore I can safely say that I loved the story, but it would have worked better as a movie, because the game's narrative is essentially a static traditional experience.
 
I don't get MOBAs, sports games, Dark Souls, and Fez, but a lot of people do. I'm not going to hate them for it because a lot of people don't like what I like to play. I guess you saw The Last of Us for its shortcomings more than a lot of people did.

No need to feel shameful.
 
The gameplay just wan't very fun for me, and it was pretty repetitive. It did the stuff I don't care about very well: story, voice acting, etc.
 
Moments that are created to build a sense of foreboding, dread or fear. Something Reaident Evil used to thrive on and is now almost totally non existent

What in the game inspiries fear at all? Everything in the game can be fought or escaped from easily and the AI is tethered to areas like in MMOs while also having amnesia. There are limits to the number of enemies, in spite of spawn on demand mechanics existing (which are more like triggered events). It is quite possible to sprint through many of the areas as well, instead of trying to sneak (this of course excludes any area with a forced fight).

I did find it interesting that many instances in the game feel like the devs assumed you sneaked your way through a section and now re-used the same enemies converging on the next set piece. Although, it was also horribly immersion breaking if I had just annihilated everything immediately prior and now stuff is right on top of me again or sniping away at me the moment I cross through a door of a room I just cleared.

Not being able to back track at all in a game that features exploration and scavenging was a bit jarring though, regardless of what in plot reasons existed. Stealth wise, it just felt like mechanics abuse rather than actual stealth with similar body piles being made that i've done previously in metal gear games. I had harder times sneaking through various MMO games or Planetside to be honest
Get into the spawn room of a base without firing a shot or being spotted with 100s of enemies while being completely visible the entire time, then come back and talk about tension or stealth difficulty... Bonus points for not being able to hack doors open yourself
.

I had other disconnects as well where people died for plot reasons instead of game mechanic reasons.

This said, none of that makes this a bad title or "easy" in general. It also doesn't make it scary though...

The game should be about scavenging every drawer to find those little bits and pieces, and caring about whether you can actually afford to use your ammo in a life or death situation. On normal mode you find something in almost every drawer and you're never really low on ammo

Kind of defeats the purpose of the game IMO
Eh? Most drawers have nothing and melee takes priority over gunfire in many instances. Hell even in rooms you have to shiv open, they weren't worth the shiv to open in terms of what you received in return for them in the harder difficulties (hence the free door opener shiv perk later on...).
 
I'm not saying that clickers should have jumped out of closets and yelled "boo!" But it killed the tension of exploration for me to know that I probably wasn't going to hit any encounters while exploring houses and whatnot.
Biggest immersion breaker in the game is the following. Look at your partner. Are they squatting? If no, then run around and loot all the things. If yes, hunt down whatever is still in the general area and resume looting all the things.

Personally I thought of it more as a stealth action game where if you rent using elements of both, you aren't going to survive, I loved parts such as
the hospital at the end, which pitted heavily armed enemies against you and forced you to creatively use the environment to circle round enemies and get the drop on them. I thought the environments were all open enough to allow a diverse range of approaches to any situation making it a legitimate stealth game.
That is one of the instances where you are playing to break and abuse game mechanics in place more than playing within the mechanics. So, everyone has body armor making a gun battle not feasible? Ok, so you deliberately make noise somewhere to get them to move, circle around and shiv 2 while strangling a third and wait for the next wave to move to the exact same kill spot and stand around like idiots wondering who died, or just move on because you know they are comming from down the hall and can go a different route (assuming you don't trip a spawn on demand event along the way). Alternatively just ignoring it entirely by popping smoke and just sprinting through where magically the smoke stops almost all gunfire.

Although interestingly, the game prevents you from using their body armor and disguising yourself which would have made so much more sense in context. But, i digress...
 
Naughty Dog has more crazy fans on this board than anywhere else.

They could release a total piece of shit and it would still be heralded as the second coming of video games around here.

This is a not so subtle way of saying that you've never heard of uncharted 3. Come on dude, it was released right before tlou and you've already forgotten about it?
 
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