• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Should Anime Games Be Taken More Seriously?

Metal Gear isn't anime. If anything, it's japanese pop culture mixed with globalized technobabble.

Just dropping to say that: dude that's like ... completely anime, I don't know what anime you watch but that sounds like a lot of the anime I have watched.

Metal Gear reminded me of Ninja Scroll

Highly trained human must fight human freaks of nature while uncovering government conspiracy

and Metal gear has more american pop culture references than japanese (at least it used too)
 

Phades

Member
The thing I always remember when people say "Anime is one thing, this drawn thing from Japan is another" is that it might be true, but to almost every person not into anime, anything animated or drawn in Japan has an anime art style. "Anime Artstyle" doesn't refer to something being an anime, it refers to something looking like something drawn for an anime.

I have no problem saying Dragon's Crown is a game with an anime artstyle. It looks like an anime in the faces and has other similarities, so it's fine for people to call it that.
"Classic anime art style"
betty_boop.jpg


Of course if you go back far enough, it is all about the same in origin.
 
I think Ni no Kuni is an exception because of the tone of the story and the target audience.

But other anime games, in my opinion, is hard to take seriously because of their over the top characters, silliness, and crazy narrative.

Not all of course, but most of them.
 

RedSwirl

Junior Member
here is a certain aesthetic style synonymous with anime. (The kinda shit you see from NIS, Tales series, etc etc). I would never tell anyone that Dark Souls or Metal Gear are in the anime style even though they are Japanese.

But that's the thing. Demon's Souls' (and probably Dark Souls' by extension) visuals were heavily inspired by the manga Berserk, which looks nothing like what many of the people in this thread consider "anime."

Metal Gear also has a lot of anime inspirations in its story as well as its art, even if they're mixed with American pop culture influences (anime/manga itself partly came out of American pop culture influences).

Man, I haven't had the time, but I really wish somebody would put together a single image/chart displaying the variety of art styles that can be considered "anime."
 
But that's the thing. Demon's Souls' (and probably Dark Souls' by extension) visuals were heavily inspired by the manga Berserk, which looks nothing like what many of the people in this thread consider "anime."

wow, I watched the new berserk movies and read the mangas after I had played Demon/Dark Souls so I never made the connection. But now that you point it out it should be so obvious.

I need to get on buying Dark Souls 2 (been putting it off)
 

GooeyHeat

Member
I think a lot more non-anime games should be taken less seriously. There's piles of pandering on both sides of the pond, but a lot western games pander to wants of violence, gore, and power, which is more acceptable, at least in America, than Japanese games pandering to sexual fetishes.

Good games will be taken seriously in some way or another. Some will have fans who are dedicated to the depth and intricacies of the game design, others will be marveled at for their aesthetic achievements, still others for unique, well-crafted narrative elements.

EDIT:
The most important question: Is UMvC3 anime or not?
UMvC3 is incredibly anime. The MvC series is Capcom's third most anime fighter series, behind Rival Schools and Tatsunoko vs Capcom.
 
Kill la Kill by Platinum would be the most amazing thing ever, by the way. Just saying.

Funny thing is, the sort of art styles we consider anime/manga have their roots in Disney works (big eyes, etc). Osamu Tezuka was a huge Disney fanboy. And like anything else, there's an incredible amount of variance in art styles - you'd be hard-pressed to mistake Dragon Ball with Fist of the North Star, for example.
 

Eusis

Member
Kill la Kill by Platinum would be the most amazing thing ever, by the way. Just saying.

Funny thing is, the sort of art styles we consider anime/manga have their roots in Disney works (big eyes, etc). Osamu Tezuka was a huge Disney fanboy.
Yeah, that's common knowledge. We've basically witnessed two distinct branches, and many branches from those that sometimes get intertwined. See: Avatar and Totally Spies, nevermind how much western animation was produced in Japan/Korea namely in the 80s.
There are more good Mobile Suit Gundam games than good Level-5 games.
Not particularly hard when you release something like 2-5 a year for nearly 3 decades versus a company that's barely been around for one (in active releases anyway) and does 1-2 a year usually.
 

andymcc

Banned
Not particularly hard when you release something like 2-5 a year for nearly 3 decades versus a company that's barely been around for one (in active releases anyway) and does 1-2 a year usually.

shit, you're right.

There are more good DBZ games than good Level-5 games.
 
Yeah, that's common knowledge. We've basically witnessed two distinct branches, and many branches from those that sometimes get intertwined. See: Avatar and Totally Spies, nevermind how much western animation was produced in Japan/Korea namely in the 80s.
Yeah, that's what happens when cultures collide, it's one of the perks of the world becoming a more connected place. You get people sharing ideas and creating amazing things with them.


Another fun fact: Tezuka was so utterly prolific with his works that he pretty much did nearly every genre you could think of. That's why manga has so many varied genres, where as traditional western comic books are mostly dominated by superheroes. It's also partly why anime/manga actually have works that cater to girls/women that try not to be vapid or condescending that even men can enjoy, unlike the vast majority of animated stuff aimed at girls in the west (it's also why the few that actually make an effort like MLP: Friendship Is Magic aren't as popular in Japan as they are in the west, as girls shows of that kind of quality is much more common).

It's interesting to see how animation has diverged in two different cultures in such ways. And I'm thankful anime/manga is around to fill voids that western shows/comics have left - the creator of Fullmetal Alchemist is now doing a slice-of-life manga/anime about a city kid who is doing high school at an agricultural school (it's called Silver Spoon, for anyone who is curious), you'd be hard-pressed to see anything like that being made by westerners outside of webcomics.
 

fvng

Member
But that's the thing. Demon's Souls' (and probably Dark Souls' by extension) visuals were heavily inspired by the manga Berserk, which looks nothing like what many of the people in this thread consider "anime."

Metal Gear also has a lot of anime inspirations in its story as well as its art, even if they're mixed with American pop culture influences (anime/manga itself partly came out of American pop culture influences).

Man, I haven't had the time, but I really wish somebody would put together a single image/chart displaying the variety of art styles that can be considered "anime."


Right so it's a derivative of berserk. The more derivative something becomes the more far removed they are from the original source of inspiration. I don't look at demons souls or dark souls and say oh those berserk influences are very obvious. Those games are now a far cry from any anime influence

Side Note: Derivative is not necessarily a bad thing

Second side note: I don't believe Dark Souls or MGS would been so embraced here if they went harder with the anime influences.
 

Gestault

Member
This question is too broad to be meaningful. They should be taken no more or less seriously than (a) their source subject matter or (b) the intent behind the particular work.

Expecting a more universal appreciation for the art-styles behind anime as they currently exist overlooks how "appeal" works for the individual. A larger body of anime-style work that "speaks" to a wider range of people would give the sub-medium more visibility moving forward. Wrath of the White Witch was (unfortunately) an exception in terms of its quality. That's why more people don't actively seek them out; low expectations of what they believe that style represents.
 
is this serious.

there is a certain aesthetic style synonymous with anime. (The kinda shit you see from NIS, Tales series, etc etc). I would never tell anyone that Dark Souls or Metal Gear are in the anime style even though they are Japanese.

Just because some people use the term that way doesn't mean it's right. Anime is really friggin broad, being a medium that covers multiple art styles including stuff that's all CG. This is anime. So is the entirely rotoscoped Aku no Hana and the super ugly Kingdom.
 

Mesoian

Member
When licenced anime games start being worth playing, then gamers will take them more seriously. I mean really, Naruto Storm, One Piece Musou, Gundam Musou, Jojo's Bizarre Adventure AST, Every Bleach game since the DS one, the last gen DBZ fighters, they're fucking awful (to be fair, Gundam Musou 3 and One Piece Musou 2 aren't that bad but are still woefully inadequate compared to other Musou games). Most of the time, they just serve as quick fandom exploiting cash ins opposed to being worth playing at all, and that blows. What's worse is that the few anime games out there worth purchasing like the Gundam Vs. stuff will NEVER EVER EVER be released domestically.

The developers that currently have the licence for these properties need to shape up if they want to be taken seriously, because most of the stuff that's put out these days are a joke that simply isn't funny.
 

Usobuko

Banned
Second side note: I don't believe Dark Souls would been so well received here if they went harder with the anime/berserk influences.

Of course, the console market is mainly US + EU + Japan, the latter is the only significant representative in Asia.
 

Nymphae

Banned
This is anime. So is the entirely rotoscoped Aku no Hana and the super ugly Kingdom.

Honest question, what about that makes it anime exactly? My knee-jerk reaction is that it isn't anime because it isn't illustrated and it doesn't use the typical anime people characteristics. I would say it's a japanese 3d animated cartoon, and I wouldn't instinctively think of this an "anime".
 
Honest question, what about that makes it anime exactly? My knee-jerk reaction is that it isn't anime because it isn't illustrated and it doesn't use the typical anime people characteristics. I would say it's a japanese 3d animated cartoon, and I wouldn't instinctively think of this an "anime".

Anime is Japanese animation... plain and simple.

Doesn't matter what style or method as long as it's produced in Japan
 

Hiltz

Member
I would think an "anime game" just fall into the same category of licensed IP-based games as comic book games or movies based on games. The genre would just simply depend on what type of game it is (plaformer, action, fighting, rpg, strategy and so on). I assume Ni No Kuni was originally created as a video game and not as an anime tv show or movie. If that's the case, then the game isn't based on a pre-existed medium like a comic book, manga or tv series.
 
I would think an "anime game" just fall into the same category of licensed IP-based games as comic book games or movies based on games. The genre would just simply depend on what type of game it is (plaformer, action, fighting, rpg, strategy and so on).

well according to some people all games with an anime art style should be in one group of games.

Catherine? thats not an puzzler, its an anime game.
Chrono Trigger? anime
 

Zafir

Member
I don't really dislike games with anime like aesthetics but I'm really disliking the FFXV character design.
I'd argue XV isn't anime character design though. It felt more like the designs took inspiration from Japan itself, rather than the anime culture.

Either way, I don't think anime aesthetics should mean that the game is taken less seriously, but I can totally see why it happens. For every Ni No Kuni, you can get more questionable games like Hyper Dimension Neptunia... Then there's the anime culture itself which raises eyebrows. People just see the bad, and it probably won't change until it gains mainstream appeal, a bit like how Comics arguably became a bit more socially acceptable due to the movies popularizing it.
 

Hiltz

Member
well according to some people all games with an anime art style should be in one group of games.

Catherine? thats not an puzzler, its an anime.
Chrono Trigger? anime

I think those games you listed are merely games based on aspects of anime. Their not originally licensed IP based on anime because that would apparently mean there would have to be an anime tv series, manga, toy line or an anime tv series (r some other type of product) in which is adapted into an anime that was inspired by the original product.
 

Mozendo

Member

Hiltz

Member
Pokemon is an example of an anime-like brand that was originally created as a video game but spawned into an anime tv series. The TV series is the one that's based on a licensed IP, not the games.
 
I think those games you listed are merely games based on aspects of anime. Their not originally licensed IP based on anime because that would apparently mean there would have to be an anime tv series, manga, toy line or an anime tv series (r some other type of product) in which is adapted into an anime that was inspired by the original product.

yeah i know. Just for the record i don't actually believe games should be grouped together based on an art style or aesthetics. i was being sarcastic but you know how well that translates in text form...

Good games encompass all kinds of styles and genres. Catherine had more of an emotional impact to me than other "serious" games like Spec Ops The Line or Last of Us
 
I can't take anything seriously with that type of art style.

The only thing that would pull me over would be a beautifully executed plot that wouldn't make me give a shit what artstyle the game is.
 

Hiltz

Member
yeah i know. Just for the record i don't actually believe games should be grouped together based on an art style or aesthetics. i was being sarcastic but you know how well that translates in text form...

Good games encompass all kinds of styles and genres. Catherine had more of an emotional impact to me than other "serious" games like Spec Ops The Line or Last of Us

My mistake. I overlooked your sarcasm. :)


I can't take anything seriously with that type of art style.

The only thing that would pull me over would be a beautifully executed plot that wouldn't make me give a shit what artstyle the game is.

Yikes.The chance of experiencing a well told video game story is hard enough let alone one based on anime!
 

Meier

Member
They're taken seriously if it's a serious game and not just a cash-in. I was always impressed with the CyberConnect2 (sp) Naruto games that Ubisoft put out back on the 360.
 
Top Bottom