Should Anime Games Be Taken More Seriously?

i agree, that's what i was hoping this thread was going to revolve around instead of fucosing on the "art style" exclusively. It's a shame Japanese publishers don't put more effort into those licensed games. do you think Ni No Kuni, being a new IP, having an anime style and centered story, and went on to sell well, offers any incentive to these Japanese publishers to make a more complex game?

Not every game has the backing of Studio Ghibli which was a huge part of the allure of that game. If it just had some typical Naruto/DBZ styled art and was developed by a smaller studio without the support of someone like Ghibli, not nearly as many people would have paid it any mind.

So I think the success of that game is not representative of what other studios could expect in terms of market appeal/audience.
 
i agree, that's what i was hoping this thread was going to revolve around instead of fucosing on the "art style" exclusively. It's a shame Japanese publishers don't put more effort into those licensed games. do you think Ni No Kuni, being a new IP, having an anime style and centered story, and went on to sell well, offers any incentive to these Japanese publishers to make a more complex game?

The Level 5/Ghibli combination generated a lot of buzz and contributed to the sales, but I'm not sure how those numbers maintained sometime after release. But I think unless the art style turns the majority of people off for some reason, any game with art and/or a story considered to be in a traditional anime style has a chance, as long as the gameplay is also there. It's a similar idea as Square Enix saying Bravely Default's success is making them rethink RPGs; ultimately they're running businesses so they'll seize on what seems profitable.
 

Seems like a fair number of people were made uncomfortable with that set of exchanges. The Ys series is pretty fun and I'm glad GAF helped me discover it. Waifu gunk in (seemingly) increasing abundance aside.

Edit: As Soriku clarifies, increasing abundance in the fanbase, not really reflected in the games themselves.
 
It is just a bit alienating and makes me a bit uncomfortable as a parent of a young teen girl. I played Ys games back in the Turbo Graphx 16 era, and was interested in putting ttogether a run through the series. That conversation was enough to make me wonder about that plan to be perfectly honest.

That said, I'm still going to do so, as I love old school Japanese action RPGs, but I wonder if part of the issue is that small parts of the games are overly promoted/fawned over by their fans. Waifu wars and what not are really not my cup of tea, and seem to be a barrier to a portion of the gaming audience.

Seriously though, thanks for giving me more context. :)

"Waifu wars" are just something made up by the games' fanbases and not always something pushed by the games themselves.

Just look at the Persona series. Dating girls is a small part of Persona 3/4, and you don't even have to do that either. Hell by the time you actually become their boyfriend, their social link is pretty much over, and you have no reason to talk to them anymore afterwards. Yet if you observe the fanbase, you'll think it's a (much) bigger deal than it actually is.

You ought to separate the games from their fanbases.
 
Trigger + PlatinumGames

MAKE IT HAPPEN, I WILL KILL/MAIM/SUCK UNSPEAKABLE THINGS TO MAKE IT HAPPEN.

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Taken seriously by whom? If you like a game, you'll take it seriously, anime style or not.

If you mean in terms of sale in the market, i'm not sure that particular visual style appeals to what big publishers seems to be solely interested in, however they seem to start considering branching out into various "niches" now, so it very well could be.

I think a game like Child of Light is a sign of that, in a way.
 
I'd rather them make a Fist of the North Star game or a Fate/Stay Night game.
You really can't go wrong.

Well, I don't have enough Fate/ experience for that, but you just look at clips from Fist of the North Star and you know in the right hands it'd be an amazing video game.
 
At first i thought you were referring to anime-based games, which was already an odd topic.

Then i find that you (and others) group games together based on an artstyle.

I would have thought gaf would be more open minded about such things.
 
I think most people already do.
Persona, Catherine, Valkyria Chronicles etc are pretty damn loved.

I guess good on you OP if you've just realised you should take them seriously too?
 
I feel like if game's draw is that it is Anime, then its not a surprise its not taken seriously, regardless of its quality.

It can have many qualities of one (W101 comes to mind), but the moment it becomes the defining factor, you kind of lose all interest with a lot of people.

I personally dislike the one or two anime that my friends have forced me to watch, so generally speaking, I try to avoid games that try to emulate it as much as possible. Unfortunately, I am kind of in the majority when it comes to the "general audience", although I'm definitely a minority in the "gamer" niche.

Was one of the two anime your friends forced you to watch Gurren Lagann? Because if you like W101, you should watch that.
 
Also, calling anime fighters bare-bones and Ni No Kuni deep just furthers my suspicions that you're pretty ignorant when it comes to "anime games"
 
Of course anime games get taken seriously. It's just that for some reason, if an anime game is well liked in the west, it gains the honorary status of "Not Anime." You can deny it all you want, but Metal Gear, Resident Evil, Tekken and even the Souls games (see: Berserk) are all anime as fuck. All day, every day.
 
Was one of the two anime your friends forced you to watch Gurren Lagann? Because if you like W101, you should watch that.

Nah it was Fooly Cooly, which I still fucking hate, and Cowboy Beebop, which I thought was definitely cool, but for some reason didn't grab me that much.

If it was put in front of me, I probably wouldn't mind watching Gurren Lagann though. I loved W101, and something similar sounds pretty cool to me.
 
Of course anime games get taken seriously. It's just that for some reason, if an anime game is well liked in the west, it gains the honorary status of "Not Anime." You can deny it all you want, but Metal Gear, Resident Evil, Tekken and even the Souls games (see: Berserk) are all anime as fuck. All day, every day.
Metal Gear isn't anime. If anything, it's japanese pop culture mixed with globalized technobabble.

Tekken...yeah, I'll give you that since it does actually have an anime. Harada...

Berserk can't be a barometer for anime so the Souls series isn't what I'd call anime. Just because it's set in medieval times, and some set pieces were influenced by Berserk doesn't lend it an anime nature. JRPG sure, however that's like calling Fable anime or even Skyrim.
 
Generally OP, I think they should be taken more seriously as they shouldn't be judged solely on their artstyle, even though they will be.

i meant taken seriously by the publisher when deciding on making an anime title me complex and deeper than a fighting game or hack and slash, licensed or not, and as a result taken more seriously by consumers. at least as far as consoles are concerned not handhelds, handhelds seem to have much more variety and depth with these kinds of games.

Do you mean deeper as in a different genre? If not, and if you're directly comparing them to Ni no Kuni, what fighters aren't deeper?

I take good games seriously, and good games have diverse art styles. Such a weird question.

I agree with this.
 
Most of the more popular anime fighters are definitely not "bare-bones" in any sense of the word. That's just not correct at all.

I'd also like to point out that in recent years there has been an increasing trend of more and more niche anime-styled games coming out of Japan which never would have seen the light of day in the West previously, so yes, at least many publishers are taking anime games quite a bit more seriously than they have in the past.

As for developers, I'm not sure I understand what you mean by "serious" in this context. Games made by Japanese companies like SquareEnix, Gust, Sega, Atlus, etc. all seem to be taken pretty seriously to me. If you're talking solely about game complexity, breadth, or depth, then I don't think you've played nearly enough "anime" games to know what you're talking about for the purposes of this topic.
 
lol anime fighters bare bone.

Yeah because blazblue, and persona 4 arena are bare bones. People talk about the MK9 story mode being revolutionary to fighting games and yet Blazblue existed beforehand.

I mean unless you count capcom fighters as anime... but in the FGC they aren't consider anime fighters.

Anime games like 999, VLR, Ace Attorney, pokemon and etc are all well respected. Hell even dangan ronpa and thats helllla anime.

People take offense to anime's use of fanservice. I don't mind it and given the right context I like it. Alice in VLR was really stupid, but characters like Makoto in BB is whatever since the universe doesn't even take itself seriously. The dragoncrown blowup is pretty funny. DC never takes itself serious and I don't think the artist does either. Its really one extreme spectrum of anime but the theme is pretty common (fanservice). I mean fanservice is more common because it sells well and is easy to do.
 
Needs a rename

"Should this Thread Be Taken More Seriously?"

At least the humor brought in by the other posters is making looking through here amusing.
 
game w/anime, or game w/anime feel

If you can go "that's an anime game" then it's an anime game. While it's debatable that the action in Metal Gear Rising is anime-esque, I couldn't just call it an anime game. When I look at Ni no Kuni, I'm like "that's an anime game"

You have explained nothing/demonstrated the issue with this thinking exactly.
 
Can't we just look at each game on its merits? Otherwise it's such a broad category with such a pervasive influence on Japanese output as to be pointless, it includes hundreds of games of varying quality, art direction, genre etc etc, all of which take a varying level of influence from minor art or story beats to being paired with a TV show.

A bit like saying 'should games that take influence from western films be taken seriously' when you'd struggle to find a western action game that doesn't have at least some kind of cinematic influence, somewhere in its DNA, whether it's aping the structure and story entirely or just borrowing the soundtrack or lighting or a director's visual style in a couple of cut scenes.

I could probably pick a couple of dozen or so games that have 'anime' influences that I like very much while there's hundreds more I couldn't care less about. It's not the 'anime' thing that is the common factor as to why I bought them, it's the fact that they are awesome computer games.
 
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