I get that it cant be the same due to mega servers, but I dont like how it is now. Actually... why cant it be the same >.>?
I'm not sure. On their site they claim that it's because "maps could be starting (or closing) based on total game population at any time; as maps open and close, timers would be thrown into disarray, making it difficult to track and participate in boss events."
Instead of having everything on a fucking schedule (I repeat;
world bosses don't want to be fed, they want to hunt) that will
never be ideal for everyone, it should be trigger-based with account-based limits on loot. Actually use the Dynamic Event system so that
every single event is player triggered, in the same way Karka Queen was previously. So if you want to do the Frozen Maw, there's 3 or 4 things on the map that have to happen first and then he spawns for that specific Megaflow server.
To prevent people from just server-hopping to kill the Karka Queen 50 times a day, the 'real' loot (the UI chest and large in-game chest) would be limited to once per day. So even if you wanted to summon the same boss 50 times, you
can, but it only rewards you properly the one time.
The upside is that when people get on and want to do content, they can; a world event Train could sweep through at prime time, or any time people want to do it. Guilds or servers could manage their own schedules and have people running event trains at specific times. But it's the
players who decide, not some arbitrary schedule.
It's like we're going back to Raid schedules in WoW where you have to show up at a specific time and a specific place or you don't get any loot. Granted, it's not quite
that bad, but I still strongly object to the idea of my playtime revolving around the game's schedule instead of the other way around. The more I play with it tonight the less I like this scheduled approach. I feel like most of the time is spent waiting to fight a boss, and waiting as a general rule
is. Not. Fun.
I love the new Trait layout, because I hated the old one, so this one is a big step up for me even if it isn't 100% ideal.
If I could click the slots and have a drop-down menu of the traits, I don't think I'd mind. As it is, it feels clunkier to use. A big part of that is probably because I know what traits I want and where I want to put them. For newer players, being able to see the titles and everything on a list is better, but they didn't need to remove one method to add the other.
As I said above, Traits are still my biggest problem with this game, mechanically.
This patch is probably the worst I have experienced with my time in Guild Wars 2.
Your absence was noted, even a few random SBIers in map chat were asking where you were. World bosses feel like a whole lot of waiting now instead of the exciting sprint they used to be. "How it's meant to be played" is a phrase I like to toss around a bit, and just to clarify it's usually about dungeon runs involving glitching, stacking, etc. Just so it doesn't come across as hypocritical, the reason THAT is wrong and the event train wasn't is that the train isn't abusing the gameplay mechanics to optimize loot. It was just efficiently bouncing between events.
The Frostgorge Train also didn't deserve a nerf, as it wasn't disrupting anything in the same way the Queensdale one was. I don't care for champion trains, honestly, but I don't think it was a problem as long as there was some level of skill involved (i.e. Queensdale is lazy people facerolling easy enemies, Frostgorge was not).
Tonight was the first night in a long time I felt like I spent a lot of time waiting for things to happen. What used to be an hour or two for world events, and then maybe a dungeon afterwords is now "Sit and wait for shit to happen, sorry, I don't have time to run a dungeon, x will be up in 5 minutes, then y will be up at a quarter after." I'd almost rather they just remove world bosses entirely if that's the way things are going to go. I like to play alts during the day, but now there's all of these world events I can't do at 4am I need to pay attention to now. And not just because I have to have the loot (I'm pretty much well-off in just about every currency in this game) but because some of those fights are
fun. And now I don't get to have that fun on
my terms. And I don't like it. Normally I'd do world events for a bit, then dungeons, then have a bite to eat and go to bed. Now it's 2am here and I'm just waiting on world bosses to spawn every 15 minutes.
Edit: Maybe it's just me, but I swear map / say chat has been fucking dumber than normal tonight too. Maybe it's just all the returning players, but I can't help but feel like I'm surrounded by a lot of strange PUGs instead of a community I was familiar with.
Edit 2: Holy fuck. The Modnir event needed to be triggered for the boss to spawn, and there's even a timer and DE telling you "You need to stop them from retaking their camps", but there's 5 fucking commanders and a herd of people just standing waiting for him to spawn. Meanwhile, we had to two-man a defend event to move the event forward.
Fuck.