shysaursoft
Member
The Wardrobe system is pretty much exactly how they described it, and I don't really find any issue with it.
Megaservers are working in the cities now!
Rata Sum was glorious full of people
Looking at the Daily Achievements after the reset, you can complete exactly five of them in PvP matches alone.I can't chat or whisper in game at the moment. I've restarted the client a few times; now I'll turn off my PC for a bit. Rather strange.
Though everything is so great, allow me this one bit of QQ: If I can no longer do my daily through sPvP as it appears, then that's a cruel blow to "playing as one wants to play."
Was it really so bad to allow players to earn laurels there? Given the removal of gathering as a daily achievement as well, this would seem to indicate an effort to make dailies more difficult to achieve.
I had this too. Very annoying in arena queues. I made do by using /me for awhile.
I don't have as much of a problem with the weapon set union, but that's mostly because that's just how it was for PvP players beforehand anyhow. If you liked to alter your build between maps or between hotjoins and tournaments, it's not very different. I do agree that there is an unfortunate loss to those who didn't carry extra weapon sets in inventory for any mode of the game.I'm liking everything except for two things:
* The wardrobe UI is just really...clunky for me. It remembers whatever category you had selected(ie: stats, wardrobe, etc.), when it should just default to stats. Overall it just feels "off".
* The "union" of PvP and PvE weapon sets has got to be fixed ASAP. It's not an issue with hotjoin, but in s/tPvP, where weapon sets are "locked" once the match starts...it's now possible to be "locked" into your PvE weapon set if you join late/swap characters mid-match. On top of this, you have to purchase white weapons/use your PvE weapons in PvP, which is silly, because it clutters your inventory further(if you don't use the same weapon sets in both PvP and PvE). Further, you have to re-skin stuff(yes, they gave us charges for our rank/etc.), but still, I've already dumped 10 charges on ONE character in PvP.
I've been thinking how they can fix it...why not just have the PvP build overwrite whatever you've got equipped in PvE(currently it only functions with runes, sigils, amulet and traits)? If you want to utilize your PvE weapons, then you can still drag/drop them into the PvP build window.
Anyways, the UI issues are something I can live with, but the PvP "bug" needs to be fixed ASAP.
How exactly would you want them to handle it, with the caveat that they still need to make money somehow to continue developing large feature updates like the one they released today?
I realized with my Transmute charges, I could change my entire outfit and weapons 28 times before I'd run out of charges. Twenty, eight, times. I don't even have enough skins for that to be viable in any conceivable way.
I like how you're implying that all of the flaws in the wardrobe system are due to them needing to make money.
wardrobe system is great. great compromise, adds incentive to hunt for skins, clearly better than what we had before, and Anet creates more demand for transmutation stones.
I like how you're implying that all of the flaws in the wardrobe system are due to them needing to make money.
So I just loaded up, and saw that the trait requirement has been raised. Didn't even get a refund for the money spent on the training manual. Why'd they change it?
Also, regarding the wardrobe system, if I was to apply a skin, would it then be permanent, even if I changed my actual armor, until I chose to change it myself?
So I just loaded up, and saw that the trait requirement has been raised. Didn't even get a refund for the money spent on the training manual. Why'd they change it?
My disappointment with this patch is the hunt for the new traits, sending us back to Orr, really Anet? i will try and acquire a few of them but beyond that i will buy them all for the rest of my characters, I don't mind one trip into Orr, like each class having to take out a different boss, for example a zerg of guardians fighting Lyssa lol that would be funny to see, no originality was put into this...
Whoever came up with the new full screen heart pop up thing needs to be shot. Cutesy graphics are one thing, but blocking most of the screen? Oy.
http://www.reddit.com/r/Guildwars2/...ning_upcoming_features_from_the_feature_pack/UI Changes
109870_0229 Switch to Personal Story
109870_0230 Switch to Living World
I actually think it's pretty awesome, because instead of having to clear out mail all I have to do is read it, close it, and be done. And the mail text was annoying as hell to read.
Whoever came up with the new full screen heart pop up thing needs to be shot. Cutesy graphics are one thing, but blocking most of the screen? Oy.
I actually don't mind that it's big - it only comes up when you ask it to, and it's dismissed/muted easily - I mind that it just looks bad. I know what they were going for, in trying to better communicate that doing a heart unlocks its vendor (I know people who have two or more level 80s who NEVER once talked to a heart vendor and didn't even know they WERE vendors). But it just looks... bad. Cheap, and half-arsed. I know they also wanted to put the mail text somewhere, but it feels weird now. When it was a mail, it had a bit more context, like the person mailing you thanks - but this is just a popup.
Why are people crying? Im not visiting the forums like some creep.
Works great imo.
MEGA-SERVER enabled zones as of 4/16 12:29 AM.
1. Black Citadel
2. The Grove
3. Rata Sum
4. Heart of the Mist
5. Timberline falls
6. Straits of Devastation
7. Fields of Ruin
8. Southsun
Where is this confirmed? Cool if true but their change of plans made it sound like we would be waiting days/weeks for a further roll out.
My problem with the daily is the opposite - usually there were enough PvE ones that you could ignore the time consuming ones (like 3 skill points or 5 events) and just do the easier ones.
Now those are gone, forcing you to do the time consuming ones if you want to complete the Laurel.
... Or you can do PvP and/or WvWvW.
Some days I only have time to finish the Laurel. With this change odds are most days I won't be doing it any longer. :-/
Looking at the Daily Achievements after the reset, you can complete exactly five of them in PvP matches alone.
Daily Matches Played (PvP only)
Daily Players Killed (PvP only)
Condition Remover
Skill Point Accumulator
Recycler
If 50 Daily Kills also counts (doubt it), then that's six you can get from playing PvP alone. Likewise, there are five Monthly Achievements you can get from playing nothing else but PvP.
Edit: Just confirmed with someone else that 50 Daily Kills counts for PvP player kills as well. That's six Daily Achievements for PvP players.
Unless they fucked up, when you go to those maps, you have population from every server.
More than that, you can also see by the contested waypoints.