I disagree with many of these points. Point 3 is especially important, while most of the rest are overblown or irrelevant.
For example, if a woman buying Call of Duty will be asked if its her boyfriends, it is because women do not typically play violent videogames. Before the 2000's it was rare for women to play any kind of videogames. In fact, by a large margin women discriminate against men who play games. The response to a woman that plays games is a social positive. There are biological differences between men and women that generally effect our choices and interests. While there were always games that marketed to a wide audience, we have to thank Facebook and Apple and Nintendo for expanding the market.
If my opinion was controversial, or I stated inaccurate facts, I didn't mean to.
For example, if a woman buying Call of Duty will be asked if its her boyfriends, it is because women do not typically play violent videogames. Before the 2000's it was rare for women to play any kind of videogames. In fact, by a large margin women discriminate against men who play games. The response to a woman that plays games is a social positive. There are biological differences between men and women that generally effect our choices and interests. While there were always games that marketed to a wide audience, we have to thank Facebook and Apple and Nintendo for expanding the market.
If my opinion was controversial, or I stated inaccurate facts, I didn't mean to.